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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2004 Blender Foundation.
* All rights reserved.
* external writefile function prototypes
*/
#pragma once
/** \file
* \ingroup blenloader
*/
struct GHash;
struct Scene;
typedef struct {
void *next, *prev;
const char *buf;
/** Size in bytes. */
size_t size;
/** When true, this chunk doesn't own the memory, it's shared with a previous #MemFileChunk */
bool is_identical;
/** When true, this chunk is also identical to the one in the next step (used by undo code to
* detect unchanged IDs).
* Defined when writing the next step (i.e. last undo step has those always false). */
bool is_identical_future;
/** Session UUID of the ID being currently written (MAIN_ID_SESSION_UUID_UNSET when not writing
* ID-related data). Used to find matching chunks in previous memundo step. */
uint id_session_uuid;
} MemFileChunk;
typedef struct MemFile {
ListBase chunks;
size_t size;
} MemFile;
typedef struct MemFileWriteData {
MemFile *written_memfile;
MemFile *reference_memfile;
uint current_id_session_uuid;
MemFileChunk *reference_current_chunk;
/** Maps an ID session uuid to its first reference MemFileChunk, if existing. */
struct GHash *id_session_uuid_mapping;
} MemFileWriteData;
typedef struct MemFileUndoData {
char filename[1024]; /* FILE_MAX */
MemFile memfile;
size_t undo_size;
} MemFileUndoData;
/* actually only used writefile.c */
void BLO_memfile_write_init(MemFileWriteData *mem_data,
MemFile *written_memfile,
MemFile *reference_memfile);
void BLO_memfile_write_finalize(MemFileWriteData *mem_data);
void BLO_memfile_chunk_add(MemFileWriteData *mem_data, const char *buf, size_t size);
/* exports */
extern void BLO_memfile_free(MemFile *memfile);
extern void BLO_memfile_merge(MemFile *first, MemFile *second);
extern void BLO_memfile_clear_future(MemFile *memfile);
/* utilities */
extern struct Main *BLO_memfile_main_get(struct MemFile *memfile,
struct Main *bmain,
struct Scene **r_scene);
extern bool BLO_memfile_write_file(struct MemFile *memfile, const char *filename);
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