Welcome to mirror list, hosted at ThFree Co, Russian Federation.

versioning_common.h « intern « blenloader « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 0613484b754ea13ece1a2d091c40deca432ddddf (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
/*
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 */

/** \file
 * \ingroup blenloader
 */

#pragma once

struct ARegion;
struct ListBase;
struct Main;
struct bNodeTree;

#ifdef __cplusplus
extern "C" {
#endif

struct ARegion *do_versions_add_region_if_not_found(struct ListBase *regionbase,
                                                    int region_type,
                                                    const char *name,
                                                    int link_after_region_type);

/**
 * Rename if the ID doesn't exist.
 *
 * \return the ID (if found).
 */
ID *do_versions_rename_id(Main *bmain,
                          const short id_type,
                          const char *name_src,
                          const char *name_dst);

void version_node_socket_name(struct bNodeTree *ntree,
                              const int node_type,
                              const char *old_name,
                              const char *new_name);
void version_node_input_socket_name(struct bNodeTree *ntree,
                                    const int node_type,
                                    const char *old_name,
                                    const char *new_name);
void version_node_output_socket_name(struct bNodeTree *ntree,
                                     const int node_type,
                                     const char *old_name,
                                     const char *new_name);

/**
 * Adjust animation data for newly added node sockets.
 *
 * Node sockets are addressed by their index (in their RNA path, and thus FCurves/drivers), and
 * thus when a new node is added in the middle of the list, existing animation data needs to be
 * adjusted.
 *
 * Since this is about animation data, it only concerns input sockets.
 *
 * \param node_tree_type: Node tree type that has these nodes, for example #NTREE_SHADER.
 * \param node_type: Node type to adjust, for example #SH_NODE_BSDF_PRINCIPLED.
 * \param socket_index_orig: The original index of the moved socket; when socket 4 moved to 6,
 * pass 4 here.
 * \param socket_index_offset: The offset of the nodes, so when socket 4 moved to 6,
 * pass 2 here.
 * \param total_number_of_sockets: The total number of sockets in the node.
 */
void version_node_socket_index_animdata(
    Main *bmain,
    int node_tree_type, /* NTREE_....., e.g. NTREE_SHADER */
    int node_type,      /* SH_NODE_..., e.g. SH_NODE_BSDF_PRINCIPLED */
    int socket_index_orig,
    int socket_index_offset,
    int total_number_of_sockets);

/**
 * Replace the ID name of all nodes in the tree with the given type with the new name.
 */
void version_node_id(struct bNodeTree *ntree, const int node_type, const char *new_name);

/**
 * Convert `SocketName.001` unique name format to `SocketName_001`. Previously both were used.
 */
void version_node_socket_id_delim(bNodeSocket *socket);

struct bNodeSocket *version_node_add_socket_if_not_exist(struct bNodeTree *ntree,
                                                         struct bNode *node,
                                                         eNodeSocketInOut in_out,
                                                         int type,
                                                         int subtype,
                                                         const char *identifier,
                                                         const char *name);

#ifdef __cplusplus
}
#endif