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/*
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * The Original Code is Copyright (C) 2011 Blender Foundation.
 * All rights reserved.
 */

/** \file
 * \ingroup blt
 */

#pragma once

#include "BLI_utildefines.h" /* for bool type */

#define TEXT_DOMAIN_NAME "blender"

#ifdef __cplusplus
extern "C" {
#endif

bool BLT_is_default_context(const char *msgctxt);
const char *BLT_pgettext(const char *msgctxt, const char *msgid);

/* translation */
bool BLT_translate(void);
bool BLT_translate_iface(void);
bool BLT_translate_tooltips(void);
bool BLT_translate_new_dataname(void);
const char *BLT_translate_do(const char *msgctxt, const char *msgid);
const char *BLT_translate_do_iface(const char *msgctxt, const char *msgid);
const char *BLT_translate_do_tooltip(const char *msgctxt, const char *msgid);
const char *BLT_translate_do_new_dataname(const char *msgctxt, const char *msgid);

/**
 * Note that "lang" here is the _output_ display language. We used to restrict
 * IME for keyboard _input_ language because our multilingual font was only used
 * when some output languages were selected. That font is used all the time now.
 */
bool BLT_lang_is_ime_supported(void);

/* The "translation-marker" macro. */
#define N_(msgid) msgid
#define CTX_N_(context, msgid) msgid

/* These macros should be used everywhere in UI code. */
/*#  define _(msgid) BLT_gettext(msgid) */
#define IFACE_(msgid) BLT_translate_do_iface(NULL, msgid)
#define TIP_(msgid) BLT_translate_do_tooltip(NULL, msgid)
#define DATA_(msgid) BLT_translate_do_new_dataname(NULL, msgid)
#define CTX_IFACE_(context, msgid) BLT_translate_do_iface(context, msgid)
#define CTX_TIP_(context, msgid) BLT_translate_do_tooltip(context, msgid)
#define CTX_DATA_(context, msgid) BLT_translate_do_new_dataname(context, msgid)

/* Helper macro, when we want to define a same msgid for multiple msgctxt...
 * Does nothing in C, but is "parsed" by our i18n py tools.
 * XXX Currently limited to at most 16 contexts at once
 *     (but you can call it several times with the same msgid, should you need more contexts!).
 */
#define BLT_I18N_MSGID_MULTI_CTXT(msgid, ...)

/******************************************************************************
 * All i18n contexts must be defined here.
 * This is a nice way to be sure not to use a context twice for different
 * things, and limit the number of existing contexts!
 * WARNING! Contexts should not be longer than BKE_ST_MAXNAME - 1!
 */

/* Default, void context.
 * WARNING! The "" context is not the same as no (NULL) context at mo/boost::locale level!
 * NOTE: We translate BLT_I18NCONTEXT_DEFAULT as BLT_I18NCONTEXT_DEFAULT_BPY in Python,
 *       as we can't use "natural" None value in rna string properties... :/
 *       The void string "" is also interpreted as BLT_I18NCONTEXT_DEFAULT.
 *       For performance reason, we only use the first char to detect this context,
 *       so other contexts should never start with the same char!
 */
#define BLT_I18NCONTEXT_DEFAULT NULL
#define BLT_I18NCONTEXT_DEFAULT_BPYRNA "*"

/* Default context for operator names/labels. */
#define BLT_I18NCONTEXT_OPERATOR_DEFAULT "Operator"

/* Context for events/keymaps (necessary, since those often use one or two letters,
 * easy to get collisions with other areas...). */
#define BLT_I18NCONTEXT_UI_EVENTS "UI_Events_KeyMaps"

/* Mark the msgid applies to several elements
 * (needed in some cases, as english adjectives have no plural mark :( ). */
#define BLT_I18NCONTEXT_PLURAL "Plural"

/* ID-types contexts. */
/* WARNING! Keep it in sync with idtypes in blenkernel/intern/idcode.c */
#define BLT_I18NCONTEXT_ID_ACTION "Action"
#define BLT_I18NCONTEXT_ID_ARMATURE "Armature"
#define BLT_I18NCONTEXT_ID_BRUSH "Brush"
#define BLT_I18NCONTEXT_ID_CAMERA "Camera"
#define BLT_I18NCONTEXT_ID_CACHEFILE "CacheFile"
#define BLT_I18NCONTEXT_ID_COLLECTION "Collection"
#define BLT_I18NCONTEXT_ID_CURVE "Curve"
#define BLT_I18NCONTEXT_ID_FREESTYLELINESTYLE "FreestyleLineStyle"
#define BLT_I18NCONTEXT_ID_GPENCIL "GPencil"
#define BLT_I18NCONTEXT_ID_CURVES "Curves"
#define BLT_I18NCONTEXT_ID_ID "ID"
#define BLT_I18NCONTEXT_ID_IMAGE "Image"
// #define BLT_I18NCONTEXT_ID_IPO "Ipo" /* DEPRECATED */
#define BLT_I18NCONTEXT_ID_SHAPEKEY "Key"
#define BLT_I18NCONTEXT_ID_SIMULATION "Simulation"
#define BLT_I18NCONTEXT_ID_LIGHT "Light"
#define BLT_I18NCONTEXT_ID_LIBRARY "Library"
#define BLT_I18NCONTEXT_ID_LATTICE "Lattice"
#define BLT_I18NCONTEXT_ID_MATERIAL "Material"
#define BLT_I18NCONTEXT_ID_METABALL "Metaball"
#define BLT_I18NCONTEXT_ID_MESH "Mesh"
#define BLT_I18NCONTEXT_ID_NODETREE "NodeTree"
#define BLT_I18NCONTEXT_ID_OBJECT "Object"
#define BLT_I18NCONTEXT_ID_PAINTCURVE "PaintCurve"
#define BLT_I18NCONTEXT_ID_PALETTE "Palette"
#define BLT_I18NCONTEXT_ID_PARTICLESETTINGS "ParticleSettings"
#define BLT_I18NCONTEXT_ID_POINTCLOUD "PointCloud"
#define BLT_I18NCONTEXT_ID_LIGHTPROBE "LightProbe"
#define BLT_I18NCONTEXT_ID_SCENE "Scene"
#define BLT_I18NCONTEXT_ID_SCREEN "Screen"
#define BLT_I18NCONTEXT_ID_SEQUENCE "Sequence"
#define BLT_I18NCONTEXT_ID_SPEAKER "Speaker"
#define BLT_I18NCONTEXT_ID_SOUND "Sound"
#define BLT_I18NCONTEXT_ID_TEXTURE "Texture"
#define BLT_I18NCONTEXT_ID_TEXT "Text"
#define BLT_I18NCONTEXT_ID_VFONT "VFont"
#define BLT_I18NCONTEXT_ID_VOLUME "Volume"
#define BLT_I18NCONTEXT_ID_WORLD "World"
#define BLT_I18NCONTEXT_ID_WORKSPACE "WorkSpace"
#define BLT_I18NCONTEXT_ID_WINDOWMANAGER "WindowManager"
#define BLT_I18NCONTEXT_ID_MOVIECLIP "MovieClip"
#define BLT_I18NCONTEXT_ID_MASK "Mask"

/* Helper for bpy.app.i18n object... */
typedef struct {
  const char *c_id;
  const char *py_id;
  const char *value;
} BLT_i18n_contexts_descriptor;

#define BLT_I18NCONTEXTS_ITEM(ctxt_id, py_id) \
  { \
#    ctxt_id, py_id, ctxt_id \
  }

#define BLT_I18NCONTEXTS_DESC \
  { \
    BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_DEFAULT, "default_real"), \
        BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_DEFAULT_BPYRNA, "default"), \
        BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_OPERATOR_DEFAULT, "operator_default"), \
        BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_UI_EVENTS, "ui_events_keymaps"), \
        BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_PLURAL, "plural"), \
        BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_ID_ACTION, "id_action"), \
        BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_ID_ARMATURE, "id_armature"), \
        BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_ID_BRUSH, "id_brush"), \
        BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_ID_CAMERA, "id_camera"), \
        BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_ID_CACHEFILE, "id_cachefile"), \
        BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_ID_COLLECTION, "id_collection"), \
        BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_ID_CURVE, "id_curve"), \
        BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_ID_FREESTYLELINESTYLE, "id_fs_linestyle"), \
        BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_ID_GPENCIL, "id_gpencil"), \
        BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_ID_CURVES, "id_curves"), \
        BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_ID_ID, "id_id"), \
        BLT_I18NCONTEXTS_ITEM( \
            BLT_I18NCONTEXT_ID_IMAGE, \
            "id_image"), /* BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_ID_IPO, "id_ipo"), */ \
        BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_ID_SHAPEKEY, "id_shapekey"), \
        BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_ID_LIGHT, "id_light"), \
        BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_ID_LIBRARY, "id_library"), \
        BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_ID_LATTICE, "id_lattice"), \
        BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_ID_MASK, "id_mask"), \
        BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_ID_MATERIAL, "id_material"), \
        BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_ID_METABALL, "id_metaball"), \
        BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_ID_MESH, "id_mesh"), \
        BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_ID_MOVIECLIP, "id_movieclip"), \
        BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_ID_NODETREE, "id_nodetree"), \
        BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_ID_OBJECT, "id_object"), \
        BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_ID_PAINTCURVE, "id_paintcurve"), \
        BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_ID_PALETTE, "id_palette"), \
        BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_ID_PARTICLESETTINGS, "id_particlesettings"), \
        BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_ID_POINTCLOUD, "id_pointcloud"), \
        BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_ID_LIGHTPROBE, "id_lightprobe"), \
        BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_ID_SCENE, "id_scene"), \
        BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_ID_SCREEN, "id_screen"), \
        BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_ID_SEQUENCE, "id_sequence"), \
        BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_ID_SIMULATION, "id_simulation"), \
        BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_ID_SPEAKER, "id_speaker"), \
        BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_ID_SOUND, "id_sound"), \
        BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_ID_TEXTURE, "id_texture"), \
        BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_ID_TEXT, "id_text"), \
        BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_ID_VFONT, "id_vfont"), \
        BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_ID_VOLUME, "id_volume"), \
        BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_ID_WORLD, "id_world"), \
        BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_ID_WORKSPACE, "id_workspace"), \
        BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_ID_WINDOWMANAGER, "id_windowmanager"), \
    { \
      NULL, NULL, NULL \
    } \
  }

#ifdef __cplusplus
};
#endif