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bmesh_construct.c « intern « bmesh « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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/*
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * The Original Code is Copyright (C) 2007 Blender Foundation.
 * All rights reserved.
 */

/** \file
 * \ingroup bmesh
 *
 * BM construction functions.
 */

#include "MEM_guardedalloc.h"

#include "BLI_alloca.h"
#include "BLI_math.h"
#include "BLI_sort_utils.h"

#include "BKE_customdata.h"

#include "DNA_meshdata_types.h"

#include "bmesh.h"
#include "intern/bmesh_private.h"

#define SELECT 1

/**
 * Fill in a vertex array from an edge array.
 *
 * \returns false if any verts aren't found.
 */
bool BM_verts_from_edges(BMVert **vert_arr, BMEdge **edge_arr, const int len)
{
  int i, i_prev = len - 1;
  for (i = 0; i < len; i++) {
    vert_arr[i] = BM_edge_share_vert(edge_arr[i_prev], edge_arr[i]);
    if (vert_arr[i] == NULL) {
      return false;
    }
    i_prev = i;
  }
  return true;
}

/**
 * Fill in an edge array from a vertex array (connected polygon loop).
 *
 * \returns false if any edges aren't found.
 */
bool BM_edges_from_verts(BMEdge **edge_arr, BMVert **vert_arr, const int len)
{
  int i, i_prev = len - 1;
  for (i = 0; i < len; i++) {
    edge_arr[i_prev] = BM_edge_exists(vert_arr[i_prev], vert_arr[i]);
    if (edge_arr[i_prev] == NULL) {
      return false;
    }
    i_prev = i;
  }
  return true;
}

/**
 * Fill in an edge array from a vertex array (connected polygon loop).
 * Creating edges as-needed.
 */
void BM_edges_from_verts_ensure(BMesh *bm, BMEdge **edge_arr, BMVert **vert_arr, const int len)
{
  int i, i_prev = len - 1;
  for (i = 0; i < len; i++) {
    edge_arr[i_prev] = BM_edge_create(
        bm, vert_arr[i_prev], vert_arr[i], NULL, BM_CREATE_NO_DOUBLE);
    i_prev = i;
  }
}

/* prototypes */
static void bm_loop_attrs_copy(
    BMesh *bm_src, BMesh *bm_dst, const BMLoop *l_src, BMLoop *l_dst, CustomDataMask mask_exclude);

/**
 * \brief Make Quad/Triangle
 *
 * Creates a new quad or triangle from a list of 3 or 4 vertices.
 * If \a no_double is true, then a check is done to see if a face
 * with these vertices already exists and returns it instead.
 *
 * If a pointer to an example face is provided, it's custom data
 * and properties will be copied to the new face.
 *
 * \note The winding of the face is determined by the order
 * of the vertices in the vertex array.
 */

BMFace *BM_face_create_quad_tri(BMesh *bm,
                                BMVert *v1,
                                BMVert *v2,
                                BMVert *v3,
                                BMVert *v4,
                                const BMFace *f_example,
                                const eBMCreateFlag create_flag)
{
  BMVert *vtar[4] = {v1, v2, v3, v4};
  return BM_face_create_verts(bm, vtar, v4 ? 4 : 3, f_example, create_flag, true);
}

/**
 * \brief copies face loop data from shared adjacent faces.
 *
 * \param filter_fn: A function that filters the source loops before copying
 * (don't always want to copy all).
 *
 * \note when a matching edge is found, both loops of that edge are copied
 * this is done since the face may not be completely surrounded by faces,
 * this way: a quad with 2 connected quads on either side will still get all 4 loops updated
 */
void BM_face_copy_shared(BMesh *bm, BMFace *f, BMLoopFilterFunc filter_fn, void *user_data)
{
  BMLoop *l_first;
  BMLoop *l_iter;

#ifdef DEBUG
  l_iter = l_first = BM_FACE_FIRST_LOOP(f);
  do {
    BLI_assert(BM_ELEM_API_FLAG_TEST(l_iter, _FLAG_OVERLAP) == 0);
  } while ((l_iter = l_iter->next) != l_first);
#endif

  l_iter = l_first = BM_FACE_FIRST_LOOP(f);
  do {
    BMLoop *l_other = l_iter->radial_next;

    if (l_other && l_other != l_iter) {
      BMLoop *l_src[2];
      BMLoop *l_dst[2] = {l_iter, l_iter->next};
      uint j;

      if (l_other->v == l_iter->v) {
        l_src[0] = l_other;
        l_src[1] = l_other->next;
      }
      else {
        l_src[0] = l_other->next;
        l_src[1] = l_other;
      }

      for (j = 0; j < 2; j++) {
        BLI_assert(l_dst[j]->v == l_src[j]->v);
        if (BM_ELEM_API_FLAG_TEST(l_dst[j], _FLAG_OVERLAP) == 0) {
          if ((filter_fn == NULL) || filter_fn(l_src[j], user_data)) {
            bm_loop_attrs_copy(bm, bm, l_src[j], l_dst[j], 0x0);
            BM_ELEM_API_FLAG_ENABLE(l_dst[j], _FLAG_OVERLAP);
          }
        }
      }
    }
  } while ((l_iter = l_iter->next) != l_first);

  l_iter = l_first = BM_FACE_FIRST_LOOP(f);
  do {
    BM_ELEM_API_FLAG_DISABLE(l_iter, _FLAG_OVERLAP);
  } while ((l_iter = l_iter->next) != l_first);
}

/**
 * Given an array of edges,
 * order them using the winding defined by \a v1 & \a v2
 * into \a edges_sort & \a verts_sort.
 *
 * All arrays must be \a len long.
 */
static bool bm_edges_sort_winding(BMVert *v1,
                                  BMVert *v2,
                                  BMEdge **edges,
                                  const int len,
                                  BMEdge **edges_sort,
                                  BMVert **verts_sort)
{
  BMEdge *e_iter, *e_first;
  BMVert *v_iter;
  int i;

  /* all flags _must_ be cleared on exit! */
  for (i = 0; i < len; i++) {
    BM_ELEM_API_FLAG_ENABLE(edges[i], _FLAG_MF);
    BM_ELEM_API_FLAG_ENABLE(edges[i]->v1, _FLAG_MV);
    BM_ELEM_API_FLAG_ENABLE(edges[i]->v2, _FLAG_MV);
  }

  /* find first edge */
  i = 0;
  v_iter = v1;
  e_iter = e_first = v1->e;
  do {
    if (BM_ELEM_API_FLAG_TEST(e_iter, _FLAG_MF) && (BM_edge_other_vert(e_iter, v_iter) == v2)) {
      i = 1;
      break;
    }
  } while ((e_iter = bmesh_disk_edge_next(e_iter, v_iter)) != e_first);
  if (i == 0) {
    goto error;
  }

  i = 0;
  do {
    /* entering loop will always succeed */
    if (BM_ELEM_API_FLAG_TEST(e_iter, _FLAG_MF)) {
      if (UNLIKELY(BM_ELEM_API_FLAG_TEST(v_iter, _FLAG_MV) == false)) {
        /* vert is in loop multiple times */
        goto error;
      }

      BM_ELEM_API_FLAG_DISABLE(e_iter, _FLAG_MF);
      edges_sort[i] = e_iter;

      BM_ELEM_API_FLAG_DISABLE(v_iter, _FLAG_MV);
      verts_sort[i] = v_iter;

      i += 1;

      /* walk onto the next vertex */
      v_iter = BM_edge_other_vert(e_iter, v_iter);
      if (i == len) {
        if (UNLIKELY(v_iter != verts_sort[0])) {
          goto error;
        }
        break;
      }

      e_first = e_iter;
    }
  } while ((e_iter = bmesh_disk_edge_next(e_iter, v_iter)) != e_first);

  if (i == len) {
    return true;
  }

error:
  for (i = 0; i < len; i++) {
    BM_ELEM_API_FLAG_DISABLE(edges[i], _FLAG_MF);
    BM_ELEM_API_FLAG_DISABLE(edges[i]->v1, _FLAG_MV);
    BM_ELEM_API_FLAG_DISABLE(edges[i]->v2, _FLAG_MV);
  }

  return false;
}

/**
 * \brief Make NGon
 *
 * Makes an ngon from an unordered list of edges.
 * Verts \a v1 and \a v2 define the winding of the new face.
 *
 * \a edges are not required to be ordered, simply to form
 * a single closed loop as a whole.
 *
 * \note While this function will work fine when the edges
 * are already sorted, if the edges are always going to be sorted,
 * #BM_face_create should be considered over this function as it
 * avoids some unnecessary work.
 */
BMFace *BM_face_create_ngon(BMesh *bm,
                            BMVert *v1,
                            BMVert *v2,
                            BMEdge **edges,
                            const int len,
                            const BMFace *f_example,
                            const eBMCreateFlag create_flag)
{
  BMEdge **edges_sort = BLI_array_alloca(edges_sort, len);
  BMVert **verts_sort = BLI_array_alloca(verts_sort, len);

  BLI_assert(len && v1 && v2 && edges && bm);

  if (bm_edges_sort_winding(v1, v2, edges, len, edges_sort, verts_sort)) {
    return BM_face_create(bm, verts_sort, edges_sort, len, f_example, create_flag);
  }

  return NULL;
}

/**
 * Create an ngon from an array of sorted verts
 *
 * Special features this has over other functions.
 * - Optionally calculate winding based on surrounding edges.
 * - Optionally create edges between vertices.
 * - Uses verts so no need to find edges (handy when you only have verts)
 */
BMFace *BM_face_create_ngon_verts(BMesh *bm,
                                  BMVert **vert_arr,
                                  const int len,
                                  const BMFace *f_example,
                                  const eBMCreateFlag create_flag,
                                  const bool calc_winding,
                                  const bool create_edges)
{
  BMEdge **edge_arr = BLI_array_alloca(edge_arr, len);
  uint winding[2] = {0, 0};
  int i, i_prev = len - 1;
  BMVert *v_winding[2] = {vert_arr[i_prev], vert_arr[0]};

  BLI_assert(len > 2);

  for (i = 0; i < len; i++) {
    if (create_edges) {
      edge_arr[i] = BM_edge_create(bm, vert_arr[i_prev], vert_arr[i], NULL, BM_CREATE_NO_DOUBLE);
    }
    else {
      edge_arr[i] = BM_edge_exists(vert_arr[i_prev], vert_arr[i]);
      if (edge_arr[i] == NULL) {
        return NULL;
      }
    }

    if (calc_winding) {
      /* the edge may exist already and be attached to a face
       * in this case we can find the best winding to use for the new face */
      if (edge_arr[i]->l) {
        BMVert *test_v1, *test_v2;
        /* we want to use the reverse winding to the existing order */
        BM_edge_ordered_verts(edge_arr[i], &test_v2, &test_v1);
        winding[(vert_arr[i_prev] == test_v2)]++;
        BLI_assert(vert_arr[i_prev] == test_v2 || vert_arr[i_prev] == test_v1);
      }
    }

    i_prev = i;
  }

  /* --- */

  if (calc_winding) {
    if (winding[0] < winding[1]) {
      winding[0] = 1;
      winding[1] = 0;
    }
    else {
      winding[0] = 0;
      winding[1] = 1;
    }
  }
  else {
    winding[0] = 0;
    winding[1] = 1;
  }

  /* --- */

  /* create the face */
  return BM_face_create_ngon(
      bm, v_winding[winding[0]], v_winding[winding[1]], edge_arr, len, f_example, create_flag);
}

/**
 * Makes an NGon from an un-ordered set of verts
 *
 * assumes...
 * - that verts are only once in the list.
 * - that the verts have roughly planer bounds
 * - that the verts are roughly circular
 * there can be concave areas but overlapping folds from the center point will fail.
 *
 * a brief explanation of the method used
 * - find the center point
 * - find the normal of the vcloud
 * - order the verts around the face based on their angle to the normal vector at the center point.
 *
 * \note Since this is a vcloud there is no direction.
 */
void BM_verts_sort_radial_plane(BMVert **vert_arr, int len)
{
  struct SortIntByFloat *vang = BLI_array_alloca(vang, len);
  BMVert **vert_arr_map = BLI_array_alloca(vert_arr_map, len);

  float nor[3], cent[3];
  int index_tangent = 0;
  BM_verts_calc_normal_from_cloud_ex(vert_arr, len, nor, cent, &index_tangent);
  const float *far = vert_arr[index_tangent]->co;

  /* Now calculate every points angle around the normal (signed). */
  for (int i = 0; i < len; i++) {
    vang[i].sort_value = angle_signed_on_axis_v3v3v3_v3(far, cent, vert_arr[i]->co, nor);
    vang[i].data = i;
    vert_arr_map[i] = vert_arr[i];
  }

  /* sort by angle and magic! - we have our ngon */
  qsort(vang, len, sizeof(*vang), BLI_sortutil_cmp_float);

  /* --- */

  for (int i = 0; i < len; i++) {
    vert_arr[i] = vert_arr_map[vang[i].data];
  }
}

/*************************************************************/

static void bm_vert_attrs_copy(
    BMesh *bm_src, BMesh *bm_dst, const BMVert *v_src, BMVert *v_dst, CustomDataMask mask_exclude)
{
  if ((bm_src == bm_dst) && (v_src == v_dst)) {
    BLI_assert(!"BMVert: source and target match");
    return;
  }
  if ((mask_exclude & CD_MASK_NORMAL) == 0) {
    copy_v3_v3(v_dst->no, v_src->no);
  }
  CustomData_bmesh_free_block_data_exclude_by_type(&bm_dst->vdata, v_dst->head.data, mask_exclude);
  CustomData_bmesh_copy_data_exclude_by_type(
      &bm_src->vdata, &bm_dst->vdata, v_src->head.data, &v_dst->head.data, mask_exclude);
}

static void bm_edge_attrs_copy(
    BMesh *bm_src, BMesh *bm_dst, const BMEdge *e_src, BMEdge *e_dst, CustomDataMask mask_exclude)
{
  if ((bm_src == bm_dst) && (e_src == e_dst)) {
    BLI_assert(!"BMEdge: source and target match");
    return;
  }
  CustomData_bmesh_free_block_data_exclude_by_type(&bm_dst->edata, e_dst->head.data, mask_exclude);
  CustomData_bmesh_copy_data_exclude_by_type(
      &bm_src->edata, &bm_dst->edata, e_src->head.data, &e_dst->head.data, mask_exclude);
}

static void bm_loop_attrs_copy(
    BMesh *bm_src, BMesh *bm_dst, const BMLoop *l_src, BMLoop *l_dst, CustomDataMask mask_exclude)
{
  if ((bm_src == bm_dst) && (l_src == l_dst)) {
    BLI_assert(!"BMLoop: source and target match");
    return;
  }
  CustomData_bmesh_free_block_data_exclude_by_type(&bm_dst->ldata, l_dst->head.data, mask_exclude);
  CustomData_bmesh_copy_data_exclude_by_type(
      &bm_src->ldata, &bm_dst->ldata, l_src->head.data, &l_dst->head.data, mask_exclude);
}

static void bm_face_attrs_copy(
    BMesh *bm_src, BMesh *bm_dst, const BMFace *f_src, BMFace *f_dst, CustomDataMask mask_exclude)
{
  if ((bm_src == bm_dst) && (f_src == f_dst)) {
    BLI_assert(!"BMFace: source and target match");
    return;
  }
  if ((mask_exclude & CD_MASK_NORMAL) == 0) {
    copy_v3_v3(f_dst->no, f_src->no);
  }
  CustomData_bmesh_free_block_data_exclude_by_type(&bm_dst->pdata, f_dst->head.data, mask_exclude);
  CustomData_bmesh_copy_data_exclude_by_type(
      &bm_src->pdata, &bm_dst->pdata, f_src->head.data, &f_dst->head.data, mask_exclude);
  f_dst->mat_nr = f_src->mat_nr;
}

/* BMESH_TODO: Special handling for hide flags? */
/* BMESH_TODO: swap src/dst args, everywhere else in bmesh does other way round */

/**
 * Copies attributes, e.g. customdata, header flags, etc, from one element
 * to another of the same type.
 */
void BM_elem_attrs_copy_ex(BMesh *bm_src,
                           BMesh *bm_dst,
                           const void *ele_src_v,
                           void *ele_dst_v,
                           const char hflag_mask,
                           const uint64_t cd_mask_exclude)
{
  const BMHeader *ele_src = ele_src_v;
  BMHeader *ele_dst = ele_dst_v;

  BLI_assert(ele_src->htype == ele_dst->htype);
  BLI_assert(ele_src != ele_dst);

  if ((hflag_mask & BM_ELEM_SELECT) == 0) {
    /* First we copy select */
    if (BM_elem_flag_test((BMElem *)ele_src, BM_ELEM_SELECT)) {
      BM_elem_select_set(bm_dst, (BMElem *)ele_dst, true);
    }
  }

  /* Now we copy flags */
  if (hflag_mask == 0) {
    ele_dst->hflag = ele_src->hflag;
  }
  else if (hflag_mask == 0xff) {
    /* pass */
  }
  else {
    ele_dst->hflag = ((ele_dst->hflag & hflag_mask) | (ele_src->hflag & ~hflag_mask));
  }

  /* Copy specific attributes */
  switch (ele_dst->htype) {
    case BM_VERT:
      bm_vert_attrs_copy(
          bm_src, bm_dst, (const BMVert *)ele_src, (BMVert *)ele_dst, cd_mask_exclude);
      break;
    case BM_EDGE:
      bm_edge_attrs_copy(
          bm_src, bm_dst, (const BMEdge *)ele_src, (BMEdge *)ele_dst, cd_mask_exclude);
      break;
    case BM_LOOP:
      bm_loop_attrs_copy(
          bm_src, bm_dst, (const BMLoop *)ele_src, (BMLoop *)ele_dst, cd_mask_exclude);
      break;
    case BM_FACE:
      bm_face_attrs_copy(
          bm_src, bm_dst, (const BMFace *)ele_src, (BMFace *)ele_dst, cd_mask_exclude);
      break;
    default:
      BLI_assert(0);
      break;
  }
}

void BM_elem_attrs_copy(BMesh *bm_src, BMesh *bm_dst, const void *ele_src, void *ele_dst)
{
  /* BMESH_TODO, default 'use_flags' to false */
  BM_elem_attrs_copy_ex(bm_src, bm_dst, ele_src, ele_dst, BM_ELEM_SELECT, 0x0);
}

void BM_elem_select_copy(BMesh *bm_dst, void *ele_dst_v, const void *ele_src_v)
{
  BMHeader *ele_dst = ele_dst_v;
  const BMHeader *ele_src = ele_src_v;

  BLI_assert(ele_src->htype == ele_dst->htype);

  if ((ele_src->hflag & BM_ELEM_SELECT) != (ele_dst->hflag & BM_ELEM_SELECT)) {
    BM_elem_select_set(bm_dst, (BMElem *)ele_dst, (ele_src->hflag & BM_ELEM_SELECT) != 0);
  }
}

/* helper function for 'BM_mesh_copy' */
static BMFace *bm_mesh_copy_new_face(
    BMesh *bm_new, BMesh *bm_old, BMVert **vtable, BMEdge **etable, BMFace *f)
{
  BMLoop **loops = BLI_array_alloca(loops, f->len);
  BMVert **verts = BLI_array_alloca(verts, f->len);
  BMEdge **edges = BLI_array_alloca(edges, f->len);

  BMFace *f_new;
  BMLoop *l_iter, *l_first;
  int j;

  j = 0;
  l_iter = l_first = BM_FACE_FIRST_LOOP(f);
  do {
    loops[j] = l_iter;
    verts[j] = vtable[BM_elem_index_get(l_iter->v)];
    edges[j] = etable[BM_elem_index_get(l_iter->e)];
    j++;
  } while ((l_iter = l_iter->next) != l_first);

  f_new = BM_face_create(bm_new, verts, edges, f->len, NULL, BM_CREATE_SKIP_CD);

  if (UNLIKELY(f_new == NULL)) {
    return NULL;
  }

  /* use totface in case adding some faces fails */
  BM_elem_index_set(f_new, (bm_new->totface - 1)); /* set_inline */

  BM_elem_attrs_copy_ex(bm_old, bm_new, f, f_new, 0xff, 0x0);
  f_new->head.hflag = f->head.hflag; /* low level! don't do this for normal api use */

  j = 0;
  l_iter = l_first = BM_FACE_FIRST_LOOP(f_new);
  do {
    BM_elem_attrs_copy(bm_old, bm_new, loops[j], l_iter);
    j++;
  } while ((l_iter = l_iter->next) != l_first);

  return f_new;
}

void BM_mesh_copy_init_customdata(BMesh *bm_dst, BMesh *bm_src, const BMAllocTemplate *allocsize)
{
  if (allocsize == NULL) {
    allocsize = &bm_mesh_allocsize_default;
  }

  CustomData_copy(&bm_src->vdata, &bm_dst->vdata, CD_MASK_BMESH.vmask, CD_CALLOC, 0);
  CustomData_copy(&bm_src->edata, &bm_dst->edata, CD_MASK_BMESH.emask, CD_CALLOC, 0);
  CustomData_copy(&bm_src->ldata, &bm_dst->ldata, CD_MASK_BMESH.lmask, CD_CALLOC, 0);
  CustomData_copy(&bm_src->pdata, &bm_dst->pdata, CD_MASK_BMESH.pmask, CD_CALLOC, 0);

  CustomData_bmesh_init_pool(&bm_dst->vdata, allocsize->totvert, BM_VERT);
  CustomData_bmesh_init_pool(&bm_dst->edata, allocsize->totedge, BM_EDGE);
  CustomData_bmesh_init_pool(&bm_dst->ldata, allocsize->totloop, BM_LOOP);
  CustomData_bmesh_init_pool(&bm_dst->pdata, allocsize->totface, BM_FACE);
}

BMesh *BM_mesh_copy(BMesh *bm_old)
{
  BMesh *bm_new;
  BMVert *v, *v_new, **vtable = NULL;
  BMEdge *e, *e_new, **etable = NULL;
  BMFace *f, *f_new, **ftable = NULL;
  BMElem **eletable;
  BMEditSelection *ese;
  BMIter iter;
  int i;
  const BMAllocTemplate allocsize = BMALLOC_TEMPLATE_FROM_BM(bm_old);

  /* allocate a bmesh */
  bm_new = BM_mesh_create(&allocsize,
                          &((struct BMeshCreateParams){
                              .use_toolflags = bm_old->use_toolflags,
                          }));

  BM_mesh_copy_init_customdata(bm_new, bm_old, &allocsize);

  vtable = MEM_mallocN(sizeof(BMVert *) * bm_old->totvert, "BM_mesh_copy vtable");
  etable = MEM_mallocN(sizeof(BMEdge *) * bm_old->totedge, "BM_mesh_copy etable");
  ftable = MEM_mallocN(sizeof(BMFace *) * bm_old->totface, "BM_mesh_copy ftable");

  BM_ITER_MESH_INDEX (v, &iter, bm_old, BM_VERTS_OF_MESH, i) {
    /* copy between meshes so cant use 'example' argument */
    v_new = BM_vert_create(bm_new, v->co, NULL, BM_CREATE_SKIP_CD);
    BM_elem_attrs_copy_ex(bm_old, bm_new, v, v_new, 0xff, 0x0);
    v_new->head.hflag = v->head.hflag; /* low level! don't do this for normal api use */
    vtable[i] = v_new;
    BM_elem_index_set(v, i);     /* set_inline */
    BM_elem_index_set(v_new, i); /* set_inline */
  }
  bm_old->elem_index_dirty &= ~BM_VERT;
  bm_new->elem_index_dirty &= ~BM_VERT;

  /* safety check */
  BLI_assert(i == bm_old->totvert);

  BM_ITER_MESH_INDEX (e, &iter, bm_old, BM_EDGES_OF_MESH, i) {
    e_new = BM_edge_create(bm_new,
                           vtable[BM_elem_index_get(e->v1)],
                           vtable[BM_elem_index_get(e->v2)],
                           e,
                           BM_CREATE_SKIP_CD);

    BM_elem_attrs_copy_ex(bm_old, bm_new, e, e_new, 0xff, 0x0);
    e_new->head.hflag = e->head.hflag; /* low level! don't do this for normal api use */
    etable[i] = e_new;
    BM_elem_index_set(e, i);     /* set_inline */
    BM_elem_index_set(e_new, i); /* set_inline */
  }
  bm_old->elem_index_dirty &= ~BM_EDGE;
  bm_new->elem_index_dirty &= ~BM_EDGE;

  /* safety check */
  BLI_assert(i == bm_old->totedge);

  BM_ITER_MESH_INDEX (f, &iter, bm_old, BM_FACES_OF_MESH, i) {
    BM_elem_index_set(f, i); /* set_inline */

    f_new = bm_mesh_copy_new_face(bm_new, bm_old, vtable, etable, f);

    ftable[i] = f_new;

    if (f == bm_old->act_face) {
      bm_new->act_face = f_new;
    }
  }
  bm_old->elem_index_dirty &= ~BM_FACE;
  bm_new->elem_index_dirty &= ~BM_FACE;

  /* low level! don't do this for normal api use */
  bm_new->totvertsel = bm_old->totvertsel;
  bm_new->totedgesel = bm_old->totedgesel;
  bm_new->totfacesel = bm_old->totfacesel;

  /* safety check */
  BLI_assert(i == bm_old->totface);

  /* copy over edit selection history */
  for (ese = bm_old->selected.first; ese; ese = ese->next) {
    BMElem *ele = NULL;

    switch (ese->htype) {
      case BM_VERT:
        eletable = (BMElem **)vtable;
        break;
      case BM_EDGE:
        eletable = (BMElem **)etable;
        break;
      case BM_FACE:
        eletable = (BMElem **)ftable;
        break;
      default:
        eletable = NULL;
        break;
    }

    if (eletable) {
      ele = eletable[BM_elem_index_get(ese->ele)];
      if (ele) {
        BM_select_history_store(bm_new, ele);
      }
    }
  }

  MEM_freeN(etable);
  MEM_freeN(vtable);
  MEM_freeN(ftable);

  return bm_new;
}

/* ME -> BM */
char BM_vert_flag_from_mflag(const char meflag)
{
  return (((meflag & SELECT) ? BM_ELEM_SELECT : 0) | ((meflag & ME_HIDE) ? BM_ELEM_HIDDEN : 0));
}
char BM_edge_flag_from_mflag(const short meflag)
{
  return (((meflag & SELECT) ? BM_ELEM_SELECT : 0) | ((meflag & ME_SEAM) ? BM_ELEM_SEAM : 0) |
          ((meflag & ME_EDGEDRAW) ? BM_ELEM_DRAW : 0) |
          ((meflag & ME_SHARP) == 0 ? BM_ELEM_SMOOTH : 0) | /* invert */
          ((meflag & ME_HIDE) ? BM_ELEM_HIDDEN : 0));
}
char BM_face_flag_from_mflag(const char meflag)
{
  return (((meflag & ME_FACE_SEL) ? BM_ELEM_SELECT : 0) |
          ((meflag & ME_SMOOTH) ? BM_ELEM_SMOOTH : 0) | ((meflag & ME_HIDE) ? BM_ELEM_HIDDEN : 0));
}

/* BM -> ME */
char BM_vert_flag_to_mflag(BMVert *eve)
{
  const char hflag = eve->head.hflag;

  return (((hflag & BM_ELEM_SELECT) ? SELECT : 0) | ((hflag & BM_ELEM_HIDDEN) ? ME_HIDE : 0));
}

short BM_edge_flag_to_mflag(BMEdge *eed)
{
  const char hflag = eed->head.hflag;

  return (((hflag & BM_ELEM_SELECT) ? SELECT : 0) | ((hflag & BM_ELEM_SEAM) ? ME_SEAM : 0) |
          ((hflag & BM_ELEM_DRAW) ? ME_EDGEDRAW : 0) |
          ((hflag & BM_ELEM_SMOOTH) == 0 ? ME_SHARP : 0) |
          ((hflag & BM_ELEM_HIDDEN) ? ME_HIDE : 0) |
          ((BM_edge_is_wire(eed)) ? ME_LOOSEEDGE : 0) | /* not typical */
          ME_EDGERENDER);
}
char BM_face_flag_to_mflag(BMFace *efa)
{
  const char hflag = efa->head.hflag;

  return (((hflag & BM_ELEM_SELECT) ? ME_FACE_SEL : 0) |
          ((hflag & BM_ELEM_SMOOTH) ? ME_SMOOTH : 0) | ((hflag & BM_ELEM_HIDDEN) ? ME_HIDE : 0));
}