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|
/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file
* \ingroup bmesh
*
* Selection routines for bmesh structures.
* This is actually all old code ripped from
* editmesh_lib.c and slightly modified to work
* for bmesh's. This also means that it has some
* of the same problems.... something that
* that should be addressed eventually.
*/
#include <stddef.h>
#include "MEM_guardedalloc.h"
#include "DNA_scene_types.h"
#include "BLI_math.h"
#include "BLI_listbase.h"
#include "bmesh.h"
#include "bmesh_structure.h"
/* For '_FLAG_OVERLAP'. */
#include "bmesh_private.h"
static void recount_totsels(BMesh *bm)
{
const char iter_types[3] = {BM_VERTS_OF_MESH, BM_EDGES_OF_MESH, BM_FACES_OF_MESH};
int *tots[3];
int i;
/* recount (tot * sel) variables */
bm->totvertsel = bm->totedgesel = bm->totfacesel = 0;
tots[0] = &bm->totvertsel;
tots[1] = &bm->totedgesel;
tots[2] = &bm->totfacesel;
for (i = 0; i < 3; i++) {
BMIter iter;
BMElem *ele;
int count = 0;
BM_ITER_MESH (ele, &iter, bm, iter_types[i]) {
if (BM_elem_flag_test(ele, BM_ELEM_SELECT)) {
count += 1;
}
}
*tots[i] = count;
}
}
/** \name BMesh helper functions for selection & hide flushing.
* \{ */
static bool bm_vert_is_edge_select_any_other(const BMVert *v, const BMEdge *e_first)
{
const BMEdge *e_iter = e_first;
/* start by stepping over the current edge */
while ((e_iter = bmesh_disk_edge_next(e_iter, v)) != e_first) {
if (BM_elem_flag_test(e_iter, BM_ELEM_SELECT)) {
return true;
}
}
return false;
}
#if 0
static bool bm_vert_is_edge_select_any(const BMVert *v)
{
if (v->e) {
const BMEdge *e_iter, *e_first;
e_iter = e_first = v->e;
do {
if (BM_elem_flag_test(e_iter, BM_ELEM_SELECT)) {
return true;
}
} while ((e_iter = bmesh_disk_edge_next(e_iter, v)) != e_first);
}
return false;
}
#endif
static bool bm_vert_is_edge_visible_any(const BMVert *v)
{
if (v->e) {
const BMEdge *e_iter, *e_first;
e_iter = e_first = v->e;
do {
if (!BM_elem_flag_test(e_iter, BM_ELEM_HIDDEN)) {
return true;
}
} while ((e_iter = bmesh_disk_edge_next(e_iter, v)) != e_first);
}
return false;
}
static bool bm_edge_is_face_select_any_other(BMLoop *l_first)
{
const BMLoop *l_iter = l_first;
/* start by stepping over the current face */
while ((l_iter = l_iter->radial_next) != l_first) {
if (BM_elem_flag_test(l_iter->f, BM_ELEM_SELECT)) {
return true;
}
}
return false;
}
#if 0
static bool bm_edge_is_face_select_any(const BMEdge *e)
{
if (e->l) {
const BMLoop *l_iter, *l_first;
l_iter = l_first = e->l;
do {
if (BM_elem_flag_test(l_iter->f, BM_ELEM_SELECT)) {
return true;
}
} while ((l_iter = l_iter->radial_next) != l_first);
}
return false;
}
#endif
static bool bm_edge_is_face_visible_any(const BMEdge *e)
{
if (e->l) {
const BMLoop *l_iter, *l_first;
l_iter = l_first = e->l;
do {
if (!BM_elem_flag_test(l_iter->f, BM_ELEM_HIDDEN)) {
return true;
}
} while ((l_iter = l_iter->radial_next) != l_first);
}
return false;
}
/** \} */
/**
* \brief Select Mode Clean
*
* Remove isolated selected elements when in a mode doesn't support them.
* eg: in edge-mode a selected vertex must be connected to a selected edge.
*
* \note this could be made apart of #BM_mesh_select_mode_flush_ex
*/
void BM_mesh_select_mode_clean_ex(BMesh *bm, const short selectmode)
{
if (selectmode & SCE_SELECT_VERTEX) {
/* pass */
}
else if (selectmode & SCE_SELECT_EDGE) {
BMIter iter;
if (bm->totvertsel) {
BMVert *v;
BM_ITER_MESH (v, &iter, bm, BM_VERTS_OF_MESH) {
BM_elem_flag_disable(v, BM_ELEM_SELECT);
}
bm->totvertsel = 0;
}
if (bm->totedgesel) {
BMEdge *e;
BM_ITER_MESH (e, &iter, bm, BM_EDGES_OF_MESH) {
if (BM_elem_flag_test(e, BM_ELEM_SELECT)) {
BM_vert_select_set(bm, e->v1, true);
BM_vert_select_set(bm, e->v2, true);
}
}
}
}
else if (selectmode & SCE_SELECT_FACE) {
BMIter iter;
if (bm->totvertsel) {
BMVert *v;
BM_ITER_MESH (v, &iter, bm, BM_VERTS_OF_MESH) {
BM_elem_flag_disable(v, BM_ELEM_SELECT);
}
bm->totvertsel = 0;
}
if (bm->totedgesel) {
BMEdge *e;
BM_ITER_MESH (e, &iter, bm, BM_EDGES_OF_MESH) {
BM_elem_flag_disable(e, BM_ELEM_SELECT);
}
bm->totedgesel = 0;
}
if (bm->totfacesel) {
BMFace *f;
BM_ITER_MESH (f, &iter, bm, BM_FACES_OF_MESH) {
if (BM_elem_flag_test(f, BM_ELEM_SELECT)) {
BMLoop *l_iter, *l_first;
l_iter = l_first = BM_FACE_FIRST_LOOP(f);
do {
BM_edge_select_set(bm, l_iter->e, true);
} while ((l_iter = l_iter->next) != l_first);
}
}
}
}
}
void BM_mesh_select_mode_clean(BMesh *bm)
{
BM_mesh_select_mode_clean_ex(bm, bm->selectmode);
}
/**
* \brief Select Mode Flush
*
* Makes sure to flush selections 'upwards'
* (ie: all verts of an edge selects the edge and so on).
* This should only be called by system and not tool authors.
*/
void BM_mesh_select_mode_flush_ex(BMesh *bm, const short selectmode)
{
BMEdge *e;
BMLoop *l_iter;
BMLoop *l_first;
BMFace *f;
BMIter eiter;
BMIter fiter;
if (selectmode & SCE_SELECT_VERTEX) {
/* both loops only set edge/face flags and read off verts */
BM_ITER_MESH (e, &eiter, bm, BM_EDGES_OF_MESH) {
if (BM_elem_flag_test(e->v1, BM_ELEM_SELECT) && BM_elem_flag_test(e->v2, BM_ELEM_SELECT) &&
!BM_elem_flag_test(e, BM_ELEM_HIDDEN)) {
BM_elem_flag_enable(e, BM_ELEM_SELECT);
}
else {
BM_elem_flag_disable(e, BM_ELEM_SELECT);
}
}
BM_ITER_MESH (f, &fiter, bm, BM_FACES_OF_MESH) {
bool ok = true;
if (!BM_elem_flag_test(f, BM_ELEM_HIDDEN)) {
l_iter = l_first = BM_FACE_FIRST_LOOP(f);
do {
if (!BM_elem_flag_test(l_iter->v, BM_ELEM_SELECT)) {
ok = false;
break;
}
} while ((l_iter = l_iter->next) != l_first);
}
else {
ok = false;
}
BM_elem_flag_set(f, BM_ELEM_SELECT, ok);
}
}
else if (selectmode & SCE_SELECT_EDGE) {
BM_ITER_MESH (f, &fiter, bm, BM_FACES_OF_MESH) {
bool ok = true;
if (!BM_elem_flag_test(f, BM_ELEM_HIDDEN)) {
l_iter = l_first = BM_FACE_FIRST_LOOP(f);
do {
if (!BM_elem_flag_test(l_iter->e, BM_ELEM_SELECT)) {
ok = false;
break;
}
} while ((l_iter = l_iter->next) != l_first);
}
else {
ok = false;
}
BM_elem_flag_set(f, BM_ELEM_SELECT, ok);
}
}
/* Remove any deselected elements from the BMEditSelection */
BM_select_history_validate(bm);
recount_totsels(bm);
}
void BM_mesh_select_mode_flush(BMesh *bm)
{
BM_mesh_select_mode_flush_ex(bm, bm->selectmode);
}
/**
* mode independent flushing up/down
*/
void BM_mesh_deselect_flush(BMesh *bm)
{
BMIter eiter;
BMEdge *e;
BM_ITER_MESH (e, &eiter, bm, BM_EDGES_OF_MESH) {
if (!BM_elem_flag_test(e, BM_ELEM_HIDDEN)) {
if (BM_elem_flag_test(e, BM_ELEM_SELECT)) {
if (!BM_elem_flag_test(e->v1, BM_ELEM_SELECT) ||
!BM_elem_flag_test(e->v2, BM_ELEM_SELECT)) {
BM_elem_flag_disable(e, BM_ELEM_SELECT);
}
}
if (e->l && !BM_elem_flag_test(e, BM_ELEM_SELECT)) {
BMLoop *l_iter;
BMLoop *l_first;
l_iter = l_first = e->l;
do {
BM_elem_flag_disable(l_iter->f, BM_ELEM_SELECT);
} while ((l_iter = l_iter->radial_next) != l_first);
}
}
}
/* Remove any deselected elements from the BMEditSelection */
BM_select_history_validate(bm);
recount_totsels(bm);
}
/**
* mode independent flushing up/down
*/
void BM_mesh_select_flush(BMesh *bm)
{
BMEdge *e;
BMLoop *l_iter;
BMLoop *l_first;
BMFace *f;
BMIter eiter;
BMIter fiter;
bool ok;
BM_ITER_MESH (e, &eiter, bm, BM_EDGES_OF_MESH) {
if (BM_elem_flag_test(e->v1, BM_ELEM_SELECT) && BM_elem_flag_test(e->v2, BM_ELEM_SELECT) &&
!BM_elem_flag_test(e, BM_ELEM_HIDDEN)) {
BM_elem_flag_enable(e, BM_ELEM_SELECT);
}
}
BM_ITER_MESH (f, &fiter, bm, BM_FACES_OF_MESH) {
ok = true;
if (!BM_elem_flag_test(f, BM_ELEM_HIDDEN)) {
l_iter = l_first = BM_FACE_FIRST_LOOP(f);
do {
if (!BM_elem_flag_test(l_iter->v, BM_ELEM_SELECT)) {
ok = false;
break;
}
} while ((l_iter = l_iter->next) != l_first);
}
else {
ok = false;
}
if (ok) {
BM_elem_flag_enable(f, BM_ELEM_SELECT);
}
}
recount_totsels(bm);
}
/**
* \brief Select Vert
*
* Changes selection state of a single vertex
* in a mesh
*/
void BM_vert_select_set(BMesh *bm, BMVert *v, const bool select)
{
BLI_assert(v->head.htype == BM_VERT);
if (BM_elem_flag_test(v, BM_ELEM_HIDDEN)) {
return;
}
if (select) {
if (!BM_elem_flag_test(v, BM_ELEM_SELECT)) {
BM_elem_flag_enable(v, BM_ELEM_SELECT);
bm->totvertsel += 1;
}
}
else {
if (BM_elem_flag_test(v, BM_ELEM_SELECT)) {
bm->totvertsel -= 1;
BM_elem_flag_disable(v, BM_ELEM_SELECT);
}
}
}
/**
* \brief Select Edge
*
* Changes selection state of a single edge in a mesh.
*/
void BM_edge_select_set(BMesh *bm, BMEdge *e, const bool select)
{
BLI_assert(e->head.htype == BM_EDGE);
if (BM_elem_flag_test(e, BM_ELEM_HIDDEN)) {
return;
}
if (select) {
if (!BM_elem_flag_test(e, BM_ELEM_SELECT)) {
BM_elem_flag_enable(e, BM_ELEM_SELECT);
bm->totedgesel += 1;
}
BM_vert_select_set(bm, e->v1, true);
BM_vert_select_set(bm, e->v2, true);
}
else {
if (BM_elem_flag_test(e, BM_ELEM_SELECT)) {
BM_elem_flag_disable(e, BM_ELEM_SELECT);
bm->totedgesel -= 1;
}
if ((bm->selectmode & SCE_SELECT_VERTEX) == 0) {
int i;
/* check if the vert is used by a selected edge */
for (i = 0; i < 2; i++) {
BMVert *v = *((&e->v1) + i);
if (bm_vert_is_edge_select_any_other(v, e) == false) {
BM_vert_select_set(bm, v, false);
}
}
}
else {
BM_vert_select_set(bm, e->v1, false);
BM_vert_select_set(bm, e->v2, false);
}
}
}
/**
* \brief Select Face
*
* Changes selection state of a single
* face in a mesh.
*/
void BM_face_select_set(BMesh *bm, BMFace *f, const bool select)
{
BMLoop *l_iter;
BMLoop *l_first;
BLI_assert(f->head.htype == BM_FACE);
if (BM_elem_flag_test(f, BM_ELEM_HIDDEN)) {
return;
}
if (select) {
if (!BM_elem_flag_test(f, BM_ELEM_SELECT)) {
BM_elem_flag_enable(f, BM_ELEM_SELECT);
bm->totfacesel += 1;
}
l_iter = l_first = BM_FACE_FIRST_LOOP(f);
do {
BM_vert_select_set(bm, l_iter->v, true);
BM_edge_select_set(bm, l_iter->e, true);
} while ((l_iter = l_iter->next) != l_first);
}
else {
if (BM_elem_flag_test(f, BM_ELEM_SELECT)) {
BM_elem_flag_disable(f, BM_ELEM_SELECT);
bm->totfacesel -= 1;
}
/**
* \note This allows a temporarily invalid state - where for eg
* an edge bay be de-selected, but an adjacent face remains selected.
*
* Rely on #BM_mesh_select_mode_flush to correct these cases.
*
* \note flushing based on mode, see T46494
*/
if (bm->selectmode & SCE_SELECT_VERTEX) {
l_iter = l_first = BM_FACE_FIRST_LOOP(f);
do {
BM_vert_select_set(bm, l_iter->v, false);
BM_edge_select_set_noflush(bm, l_iter->e, false);
} while ((l_iter = l_iter->next) != l_first);
}
else {
/**
* \note use #BM_edge_select_set_noflush,
* vertex flushing is handled last.
*/
if (bm->selectmode & SCE_SELECT_EDGE) {
l_iter = l_first = BM_FACE_FIRST_LOOP(f);
do {
BM_edge_select_set_noflush(bm, l_iter->e, false);
} while ((l_iter = l_iter->next) != l_first);
}
else {
l_iter = l_first = BM_FACE_FIRST_LOOP(f);
do {
if (bm_edge_is_face_select_any_other(l_iter) == false) {
BM_edge_select_set_noflush(bm, l_iter->e, false);
}
} while ((l_iter = l_iter->next) != l_first);
}
/* flush down to verts */
l_iter = l_first = BM_FACE_FIRST_LOOP(f);
do {
if (bm_vert_is_edge_select_any_other(l_iter->v, l_iter->e) == false) {
BM_vert_select_set(bm, l_iter->v, false);
}
} while ((l_iter = l_iter->next) != l_first);
}
}
}
/** \name Non flushing versions element selection.
* \{ */
void BM_edge_select_set_noflush(BMesh *bm, BMEdge *e, const bool select)
{
BLI_assert(e->head.htype == BM_EDGE);
if (BM_elem_flag_test(e, BM_ELEM_HIDDEN)) {
return;
}
if (select) {
if (!BM_elem_flag_test(e, BM_ELEM_SELECT)) {
BM_elem_flag_enable(e, BM_ELEM_SELECT);
bm->totedgesel += 1;
}
}
else {
if (BM_elem_flag_test(e, BM_ELEM_SELECT)) {
BM_elem_flag_disable(e, BM_ELEM_SELECT);
bm->totedgesel -= 1;
}
}
}
void BM_face_select_set_noflush(BMesh *bm, BMFace *f, const bool select)
{
BLI_assert(f->head.htype == BM_FACE);
if (BM_elem_flag_test(f, BM_ELEM_HIDDEN)) {
return;
}
if (select) {
if (!BM_elem_flag_test(f, BM_ELEM_SELECT)) {
BM_elem_flag_enable(f, BM_ELEM_SELECT);
bm->totfacesel += 1;
}
}
else {
if (BM_elem_flag_test(f, BM_ELEM_SELECT)) {
BM_elem_flag_disable(f, BM_ELEM_SELECT);
bm->totfacesel -= 1;
}
}
}
/** \} */
/**
* Select Mode Set
*
* Sets the selection mode for the bmesh,
* updating the selection state.
*/
void BM_mesh_select_mode_set(BMesh *bm, int selectmode)
{
BMIter iter;
BMElem *ele;
bm->selectmode = selectmode;
if (bm->selectmode & SCE_SELECT_VERTEX) {
/* disabled because selection flushing handles these */
#if 0
BM_ITER_MESH (ele, &iter, bm, BM_EDGES_OF_MESH) {
BM_elem_flag_disable(ele, BM_ELEM_SELECT);
}
BM_ITER_MESH (ele, &iter, bm, BM_FACES_OF_MESH) {
BM_elem_flag_disable(ele, BM_ELEM_SELECT);
}
#endif
BM_mesh_select_mode_flush(bm);
}
else if (bm->selectmode & SCE_SELECT_EDGE) {
/* disabled because selection flushing handles these */
#if 0
BM_ITER_MESH (ele, &iter, bm, BM_VERTS_OF_MESH) {
BM_elem_flag_disable(ele, BM_ELEM_SELECT);
}
#endif
BM_ITER_MESH (ele, &iter, bm, BM_EDGES_OF_MESH) {
if (BM_elem_flag_test(ele, BM_ELEM_SELECT)) {
BM_edge_select_set(bm, (BMEdge *)ele, true);
}
}
BM_mesh_select_mode_flush(bm);
}
else if (bm->selectmode & SCE_SELECT_FACE) {
/* disabled because selection flushing handles these */
#if 0
BM_ITER_MESH (ele, &iter, bm, BM_EDGES_OF_MESH) {
BM_elem_flag_disable(ele, BM_ELEM_SELECT);
}
#endif
BM_ITER_MESH (ele, &iter, bm, BM_FACES_OF_MESH) {
if (BM_elem_flag_test(ele, BM_ELEM_SELECT)) {
BM_face_select_set(bm, (BMFace *)ele, true);
}
}
BM_mesh_select_mode_flush(bm);
}
}
/**
* counts number of elements with flag enabled/disabled
*/
static int bm_mesh_flag_count(BMesh *bm,
const char htype,
const char hflag,
const bool respecthide,
const bool test_for_enabled)
{
BMElem *ele;
BMIter iter;
int tot = 0;
BLI_assert((htype & ~BM_ALL_NOLOOP) == 0);
if (htype & BM_VERT) {
BM_ITER_MESH (ele, &iter, bm, BM_VERTS_OF_MESH) {
if (respecthide && BM_elem_flag_test(ele, BM_ELEM_HIDDEN)) {
continue;
}
if (BM_elem_flag_test_bool(ele, hflag) == test_for_enabled) {
tot++;
}
}
}
if (htype & BM_EDGE) {
BM_ITER_MESH (ele, &iter, bm, BM_EDGES_OF_MESH) {
if (respecthide && BM_elem_flag_test(ele, BM_ELEM_HIDDEN)) {
continue;
}
if (BM_elem_flag_test_bool(ele, hflag) == test_for_enabled) {
tot++;
}
}
}
if (htype & BM_FACE) {
BM_ITER_MESH (ele, &iter, bm, BM_FACES_OF_MESH) {
if (respecthide && BM_elem_flag_test(ele, BM_ELEM_HIDDEN)) {
continue;
}
if (BM_elem_flag_test_bool(ele, hflag) == test_for_enabled) {
tot++;
}
}
}
return tot;
}
int BM_mesh_elem_hflag_count_enabled(BMesh *bm,
const char htype,
const char hflag,
const bool respecthide)
{
return bm_mesh_flag_count(bm, htype, hflag, respecthide, true);
}
int BM_mesh_elem_hflag_count_disabled(BMesh *bm,
const char htype,
const char hflag,
const bool respecthide)
{
return bm_mesh_flag_count(bm, htype, hflag, respecthide, false);
}
/**
* \note use BM_elem_flag_test(ele, BM_ELEM_SELECT) to test selection
* \note by design, this will not touch the editselection history stuff
*/
void BM_elem_select_set(BMesh *bm, BMElem *ele, const bool select)
{
switch (ele->head.htype) {
case BM_VERT:
BM_vert_select_set(bm, (BMVert *)ele, select);
break;
case BM_EDGE:
BM_edge_select_set(bm, (BMEdge *)ele, select);
break;
case BM_FACE:
BM_face_select_set(bm, (BMFace *)ele, select);
break;
default:
BLI_assert(0);
break;
}
}
/* this replaces the active flag used in uv/face mode */
void BM_mesh_active_face_set(BMesh *bm, BMFace *efa)
{
bm->act_face = efa;
}
BMFace *BM_mesh_active_face_get(BMesh *bm, const bool is_sloppy, const bool is_selected)
{
if (bm->act_face && (!is_selected || BM_elem_flag_test(bm->act_face, BM_ELEM_SELECT))) {
return bm->act_face;
}
else if (is_sloppy) {
BMIter iter;
BMFace *f = NULL;
BMEditSelection *ese;
/* Find the latest non-hidden face from the BMEditSelection */
ese = bm->selected.last;
for (; ese; ese = ese->prev) {
if (ese->htype == BM_FACE) {
f = (BMFace *)ese->ele;
if (BM_elem_flag_test(f, BM_ELEM_HIDDEN)) {
f = NULL;
}
else if (is_selected && !BM_elem_flag_test(f, BM_ELEM_SELECT)) {
f = NULL;
}
else {
break;
}
}
}
/* Last attempt: try to find any selected face */
if (f == NULL) {
BM_ITER_MESH (f, &iter, bm, BM_FACES_OF_MESH) {
if (BM_elem_flag_test(f, BM_ELEM_SELECT)) {
break;
}
}
}
return f; /* can still be null */
}
return NULL;
}
BMEdge *BM_mesh_active_edge_get(BMesh *bm)
{
if (bm->selected.last) {
BMEditSelection *ese = bm->selected.last;
if (ese && ese->htype == BM_EDGE) {
return (BMEdge *)ese->ele;
}
}
return NULL;
}
BMVert *BM_mesh_active_vert_get(BMesh *bm)
{
if (bm->selected.last) {
BMEditSelection *ese = bm->selected.last;
if (ese && ese->htype == BM_VERT) {
return (BMVert *)ese->ele;
}
}
return NULL;
}
BMElem *BM_mesh_active_elem_get(BMesh *bm)
{
if (bm->selected.last) {
BMEditSelection *ese = bm->selected.last;
if (ese) {
return ese->ele;
}
}
return NULL;
}
/**
* Generic way to get data from an EditSelection type
* These functions were written to be used by the Modifier widget
* when in Rotate about active mode, but can be used anywhere.
*
* - #BM_editselection_center
* - #BM_editselection_normal
* - #BM_editselection_plane
*/
void BM_editselection_center(BMEditSelection *ese, float r_center[3])
{
if (ese->htype == BM_VERT) {
BMVert *eve = (BMVert *)ese->ele;
copy_v3_v3(r_center, eve->co);
}
else if (ese->htype == BM_EDGE) {
BMEdge *eed = (BMEdge *)ese->ele;
mid_v3_v3v3(r_center, eed->v1->co, eed->v2->co);
}
else if (ese->htype == BM_FACE) {
BMFace *efa = (BMFace *)ese->ele;
BM_face_calc_center_median(efa, r_center);
}
}
void BM_editselection_normal(BMEditSelection *ese, float r_normal[3])
{
if (ese->htype == BM_VERT) {
BMVert *eve = (BMVert *)ese->ele;
copy_v3_v3(r_normal, eve->no);
}
else if (ese->htype == BM_EDGE) {
BMEdge *eed = (BMEdge *)ese->ele;
float plane[3]; /* need a plane to correct the normal */
float vec[3]; /* temp vec storage */
add_v3_v3v3(r_normal, eed->v1->no, eed->v2->no);
sub_v3_v3v3(plane, eed->v2->co, eed->v1->co);
/* the 2 vertex normals will be close but not at rightangles to the edge
* for rotate about edge we want them to be at right angles, so we need to
* do some extra calculation to correct the vert normals,
* we need the plane for this */
cross_v3_v3v3(vec, r_normal, plane);
cross_v3_v3v3(r_normal, plane, vec);
normalize_v3(r_normal);
}
else if (ese->htype == BM_FACE) {
BMFace *efa = (BMFace *)ese->ele;
copy_v3_v3(r_normal, efa->no);
}
}
/* Calculate a plane that is rightangles to the edge/vert/faces normal
* also make the plane run along an axis that is related to the geometry,
* because this is used for the gizmos Y axis. */
void BM_editselection_plane(BMEditSelection *ese, float r_plane[3])
{
if (ese->htype == BM_VERT) {
BMVert *eve = (BMVert *)ese->ele;
float vec[3] = {0.0f, 0.0f, 0.0f};
if (ese->prev) { /* use previously selected data to make a useful vertex plane */
BM_editselection_center(ese->prev, vec);
sub_v3_v3v3(r_plane, vec, eve->co);
}
else {
/* make a fake plane thats at rightangles to the normal
* we cant make a crossvec from a vec thats the same as the vec
* unlikely but possible, so make sure if the normal is (0, 0, 1)
* that vec isn't the same or in the same direction even. */
if (eve->no[0] < 0.5f) {
vec[0] = 1.0f;
}
else if (eve->no[1] < 0.5f) {
vec[1] = 1.0f;
}
else {
vec[2] = 1.0f;
}
cross_v3_v3v3(r_plane, eve->no, vec);
}
normalize_v3(r_plane);
}
else if (ese->htype == BM_EDGE) {
BMEdge *eed = (BMEdge *)ese->ele;
if (BM_edge_is_boundary(eed)) {
sub_v3_v3v3(r_plane, eed->l->v->co, eed->l->next->v->co);
}
else {
/* the plane is simple, it runs along the edge
* however selecting different edges can swap the direction of the y axis.
* this makes it less likely for the y axis of the gizmo
* (running along the edge).. to flip less often.
* at least its more predictable */
if (eed->v2->co[1] > eed->v1->co[1]) { /* check which to do first */
sub_v3_v3v3(r_plane, eed->v2->co, eed->v1->co);
}
else {
sub_v3_v3v3(r_plane, eed->v1->co, eed->v2->co);
}
}
normalize_v3(r_plane);
}
else if (ese->htype == BM_FACE) {
BMFace *efa = (BMFace *)ese->ele;
BM_face_calc_tangent_auto(efa, r_plane);
}
}
static BMEditSelection *bm_select_history_create(BMHeader *ele)
{
BMEditSelection *ese = (BMEditSelection *)MEM_callocN(sizeof(BMEditSelection),
"BMEdit Selection");
ese->htype = ele->htype;
ese->ele = (BMElem *)ele;
return ese;
}
/* --- macro wrapped funcs --- */
bool _bm_select_history_check(BMesh *bm, const BMHeader *ele)
{
return (BLI_findptr(&bm->selected, ele, offsetof(BMEditSelection, ele)) != NULL);
}
bool _bm_select_history_remove(BMesh *bm, BMHeader *ele)
{
BMEditSelection *ese = BLI_findptr(&bm->selected, ele, offsetof(BMEditSelection, ele));
if (ese) {
BLI_freelinkN(&bm->selected, ese);
return true;
}
else {
return false;
}
}
void _bm_select_history_store_notest(BMesh *bm, BMHeader *ele)
{
BMEditSelection *ese = bm_select_history_create(ele);
BLI_addtail(&(bm->selected), ese);
}
void _bm_select_history_store_head_notest(BMesh *bm, BMHeader *ele)
{
BMEditSelection *ese = bm_select_history_create(ele);
BLI_addhead(&(bm->selected), ese);
}
void _bm_select_history_store(BMesh *bm, BMHeader *ele)
{
if (!BM_select_history_check(bm, (BMElem *)ele)) {
BM_select_history_store_notest(bm, (BMElem *)ele);
}
}
void _bm_select_history_store_head(BMesh *bm, BMHeader *ele)
{
if (!BM_select_history_check(bm, (BMElem *)ele)) {
BM_select_history_store_head_notest(bm, (BMElem *)ele);
}
}
void _bm_select_history_store_after_notest(BMesh *bm, BMEditSelection *ese_ref, BMHeader *ele)
{
BMEditSelection *ese = bm_select_history_create(ele);
BLI_insertlinkafter(&(bm->selected), ese_ref, ese);
}
void _bm_select_history_store_after(BMesh *bm, BMEditSelection *ese_ref, BMHeader *ele)
{
if (!BM_select_history_check(bm, (BMElem *)ele)) {
BM_select_history_store_after_notest(bm, ese_ref, (BMElem *)ele);
}
}
/* --- end macro wrapped funcs --- */
void BM_select_history_clear(BMesh *bm)
{
BLI_freelistN(&bm->selected);
}
void BM_select_history_validate(BMesh *bm)
{
BMEditSelection *ese, *ese_next;
for (ese = bm->selected.first; ese; ese = ese_next) {
ese_next = ese->next;
if (!BM_elem_flag_test(ese->ele, BM_ELEM_SELECT)) {
BLI_freelinkN(&(bm->selected), ese);
}
}
}
/**
* Get the active mesh element (with active-face fallback).
*/
bool BM_select_history_active_get(BMesh *bm, BMEditSelection *ese)
{
BMEditSelection *ese_last = bm->selected.last;
BMFace *efa = BM_mesh_active_face_get(bm, false, false);
ese->next = ese->prev = NULL;
if (ese_last) {
if (ese_last->htype ==
BM_FACE) { /* if there is an active face, use it over the last selected face */
if (efa) {
ese->ele = (BMElem *)efa;
}
else {
ese->ele = ese_last->ele;
}
ese->htype = BM_FACE;
}
else {
ese->ele = ese_last->ele;
ese->htype = ese_last->htype;
}
}
else if (efa) {
/* no edit-selection, fallback to active face */
ese->ele = (BMElem *)efa;
ese->htype = BM_FACE;
}
else {
ese->ele = NULL;
return false;
}
return true;
}
/**
* Return a map from BMVert/Edge/Face -> BMEditSelection
*/
GHash *BM_select_history_map_create(BMesh *bm)
{
BMEditSelection *ese;
GHash *map;
if (BLI_listbase_is_empty(&bm->selected)) {
return NULL;
}
map = BLI_ghash_ptr_new(__func__);
for (ese = bm->selected.first; ese; ese = ese->next) {
BLI_ghash_insert(map, ese->ele, ese);
}
return map;
}
/**
* Map arguments may all be the same pointer.
*/
void BM_select_history_merge_from_targetmap(
BMesh *bm, GHash *vert_map, GHash *edge_map, GHash *face_map, const bool use_chain)
{
#ifdef DEBUG
for (BMEditSelection *ese = bm->selected.first; ese; ese = ese->next) {
BLI_assert(BM_ELEM_API_FLAG_TEST(ese->ele, _FLAG_OVERLAP) == 0);
}
#endif
for (BMEditSelection *ese = bm->selected.first; ese; ese = ese->next) {
BM_ELEM_API_FLAG_ENABLE(ese->ele, _FLAG_OVERLAP);
/* Only loop when (use_chain == true). */
GHash *map = NULL;
switch (ese->ele->head.htype) {
case BM_VERT:
map = vert_map;
break;
case BM_EDGE:
map = edge_map;
break;
case BM_FACE:
map = face_map;
break;
default:
BMESH_ASSERT(0);
break;
}
if (map != NULL) {
BMElem *ele_dst = ese->ele;
while (true) {
BMElem *ele_dst_next = BLI_ghash_lookup(map, ele_dst);
BLI_assert(ele_dst != ele_dst_next);
if (ele_dst_next == NULL) {
break;
}
ele_dst = ele_dst_next;
/* Break loop on circular reference (should never happen). */
if (UNLIKELY(ele_dst == ese->ele)) {
BLI_assert(0);
break;
}
if (use_chain == false) {
break;
}
}
ese->ele = ele_dst;
}
}
/* Remove overlapping duplicates. */
for (BMEditSelection *ese = bm->selected.first, *ese_next; ese; ese = ese_next) {
ese_next = ese->next;
if (BM_ELEM_API_FLAG_TEST(ese->ele, _FLAG_OVERLAP)) {
BM_ELEM_API_FLAG_DISABLE(ese->ele, _FLAG_OVERLAP);
}
else {
BLI_freelinkN(&bm->selected, ese);
}
}
}
void BM_mesh_elem_hflag_disable_test(BMesh *bm,
const char htype,
const char hflag,
const bool respecthide,
const bool overwrite,
const char hflag_test)
{
const char iter_types[3] = {BM_VERTS_OF_MESH, BM_EDGES_OF_MESH, BM_FACES_OF_MESH};
const char flag_types[3] = {BM_VERT, BM_EDGE, BM_FACE};
const char hflag_nosel = hflag & ~BM_ELEM_SELECT;
int i;
BLI_assert((htype & ~BM_ALL_NOLOOP) == 0);
if (hflag & BM_ELEM_SELECT) {
BM_select_history_clear(bm);
}
if ((htype == (BM_VERT | BM_EDGE | BM_FACE)) && (hflag == BM_ELEM_SELECT) &&
(respecthide == false) && (hflag_test == 0)) {
/* fast path for deselect all, avoid topology loops
* since we know all will be de-selected anyway. */
for (i = 0; i < 3; i++) {
BMIter iter;
BMElem *ele;
ele = BM_iter_new(&iter, bm, iter_types[i], NULL);
for (; ele; ele = BM_iter_step(&iter)) {
BM_elem_flag_disable(ele, BM_ELEM_SELECT);
}
}
bm->totvertsel = bm->totedgesel = bm->totfacesel = 0;
}
else {
for (i = 0; i < 3; i++) {
BMIter iter;
BMElem *ele;
if (htype & flag_types[i]) {
ele = BM_iter_new(&iter, bm, iter_types[i], NULL);
for (; ele; ele = BM_iter_step(&iter)) {
if (UNLIKELY(respecthide && BM_elem_flag_test(ele, BM_ELEM_HIDDEN))) {
/* pass */
}
else if (!hflag_test || BM_elem_flag_test(ele, hflag_test)) {
if (hflag & BM_ELEM_SELECT) {
BM_elem_select_set(bm, ele, false);
}
BM_elem_flag_disable(ele, hflag);
}
else if (overwrite) {
/* no match! */
if (hflag & BM_ELEM_SELECT) {
BM_elem_select_set(bm, ele, true);
}
BM_elem_flag_enable(ele, hflag_nosel);
}
}
}
}
}
}
void BM_mesh_elem_hflag_enable_test(BMesh *bm,
const char htype,
const char hflag,
const bool respecthide,
const bool overwrite,
const char hflag_test)
{
const char iter_types[3] = {BM_VERTS_OF_MESH, BM_EDGES_OF_MESH, BM_FACES_OF_MESH};
const char flag_types[3] = {BM_VERT, BM_EDGE, BM_FACE};
/* use the nosel version when setting so under no
* condition may a hidden face become selected.
* Applying other flags to hidden faces is OK. */
const char hflag_nosel = hflag & ~BM_ELEM_SELECT;
BMIter iter;
BMElem *ele;
int i;
BLI_assert((htype & ~BM_ALL_NOLOOP) == 0);
/* note, better not attempt a fast path for selection as done with de-select
* because hidden geometry and different selection modes can give different results,
* we could of course check for no hidden faces and then use quicker method but its not worth it. */
for (i = 0; i < 3; i++) {
if (htype & flag_types[i]) {
ele = BM_iter_new(&iter, bm, iter_types[i], NULL);
for (; ele; ele = BM_iter_step(&iter)) {
if (UNLIKELY(respecthide && BM_elem_flag_test(ele, BM_ELEM_HIDDEN))) {
/* pass */
}
else if (!hflag_test || BM_elem_flag_test(ele, hflag_test)) {
/* match! */
if (hflag & BM_ELEM_SELECT) {
BM_elem_select_set(bm, ele, true);
}
BM_elem_flag_enable(ele, hflag_nosel);
}
else if (overwrite) {
/* no match! */
if (hflag & BM_ELEM_SELECT) {
BM_elem_select_set(bm, ele, false);
}
BM_elem_flag_disable(ele, hflag);
}
}
}
}
}
void BM_mesh_elem_hflag_disable_all(BMesh *bm,
const char htype,
const char hflag,
const bool respecthide)
{
/* call with 0 hflag_test */
BM_mesh_elem_hflag_disable_test(bm, htype, hflag, respecthide, false, 0);
}
void BM_mesh_elem_hflag_enable_all(BMesh *bm,
const char htype,
const char hflag,
const bool respecthide)
{
/* call with 0 hflag_test */
BM_mesh_elem_hflag_enable_test(bm, htype, hflag, respecthide, false, 0);
}
/***************** Mesh Hiding stuff *********** */
/**
* Hide unless any connected elements are visible.
* Run this after hiding a connected edge or face.
*/
static void vert_flush_hide_set(BMVert *v)
{
BM_elem_flag_set(v, BM_ELEM_HIDDEN, !bm_vert_is_edge_visible_any(v));
}
/**
* Hide unless any connected elements are visible.
* Run this after hiding a connected face.
*/
static void edge_flush_hide_set(BMEdge *e)
{
BM_elem_flag_set(e, BM_ELEM_HIDDEN, !bm_edge_is_face_visible_any(e));
}
void BM_vert_hide_set(BMVert *v, const bool hide)
{
/* vert hiding: vert + surrounding edges and faces */
BLI_assert(v->head.htype == BM_VERT);
if (hide) {
BLI_assert(!BM_elem_flag_test(v, BM_ELEM_SELECT));
}
BM_elem_flag_set(v, BM_ELEM_HIDDEN, hide);
if (v->e) {
BMEdge *e_iter, *e_first;
e_iter = e_first = v->e;
do {
BM_elem_flag_set(e_iter, BM_ELEM_HIDDEN, hide);
if (e_iter->l) {
const BMLoop *l_radial_iter, *l_radial_first;
l_radial_iter = l_radial_first = e_iter->l;
do {
BM_elem_flag_set(l_radial_iter->f, BM_ELEM_HIDDEN, hide);
} while ((l_radial_iter = l_radial_iter->radial_next) != l_radial_first);
}
} while ((e_iter = bmesh_disk_edge_next(e_iter, v)) != e_first);
}
}
void BM_edge_hide_set(BMEdge *e, const bool hide)
{
BLI_assert(e->head.htype == BM_EDGE);
if (hide) {
BLI_assert(!BM_elem_flag_test(e, BM_ELEM_SELECT));
}
/* edge hiding: faces around the edge */
if (e->l) {
const BMLoop *l_iter, *l_first;
l_iter = l_first = e->l;
do {
BM_elem_flag_set(l_iter->f, BM_ELEM_HIDDEN, hide);
} while ((l_iter = l_iter->radial_next) != l_first);
}
BM_elem_flag_set(e, BM_ELEM_HIDDEN, hide);
/* hide vertices if necessary */
if (hide) {
vert_flush_hide_set(e->v1);
vert_flush_hide_set(e->v2);
}
else {
BM_elem_flag_disable(e->v1, BM_ELEM_HIDDEN);
BM_elem_flag_disable(e->v2, BM_ELEM_HIDDEN);
}
}
void BM_face_hide_set(BMFace *f, const bool hide)
{
BLI_assert(f->head.htype == BM_FACE);
if (hide) {
BLI_assert(!BM_elem_flag_test(f, BM_ELEM_SELECT));
}
BM_elem_flag_set(f, BM_ELEM_HIDDEN, hide);
if (hide) {
BMLoop *l_first = BM_FACE_FIRST_LOOP(f);
BMLoop *l_iter;
l_iter = l_first;
do {
edge_flush_hide_set(l_iter->e);
} while ((l_iter = l_iter->next) != l_first);
l_iter = l_first;
do {
vert_flush_hide_set(l_iter->v);
} while ((l_iter = l_iter->next) != l_first);
}
else {
BMLoop *l_first = BM_FACE_FIRST_LOOP(f);
BMLoop *l_iter;
l_iter = l_first;
do {
BM_elem_flag_disable(l_iter->e, BM_ELEM_HIDDEN);
BM_elem_flag_disable(l_iter->v, BM_ELEM_HIDDEN);
} while ((l_iter = l_iter->next) != l_first);
}
}
void _bm_elem_hide_set(BMesh *bm, BMHeader *head, const bool hide)
{
/* Follow convention of always deselecting before
* hiding an element */
switch (head->htype) {
case BM_VERT:
if (hide) {
BM_vert_select_set(bm, (BMVert *)head, false);
}
BM_vert_hide_set((BMVert *)head, hide);
break;
case BM_EDGE:
if (hide) {
BM_edge_select_set(bm, (BMEdge *)head, false);
}
BM_edge_hide_set((BMEdge *)head, hide);
break;
case BM_FACE:
if (hide) {
BM_face_select_set(bm, (BMFace *)head, false);
}
BM_face_hide_set((BMFace *)head, hide);
break;
default:
BMESH_ASSERT(0);
break;
}
}
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