Welcome to mirror list, hosted at ThFree Co, Russian Federation.

bmesh_private.h « intern « bmesh « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: f6c6cda845b53ea84c5857805ce278cb831bdc8b (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
/*
 * ***** BEGIN GPL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * The Original Code is Copyright (C) 2004 Blender Foundation.
 * All rights reserved.
 *
 * The Original Code is: all of this file.
 *
 * Contributor(s): Geoffrey Bantle.
 *
 * ***** END GPL LICENSE BLOCK *****
 */

/** \file blender/bmesh/intern/bmesh_private.h
 *  \ingroup bmesh
 *
 *  Private function prototypes for bmesh public API.
 *  This file is a grab-bag of functions from various
 *  parts of the bmesh internals.
 */

#ifndef BMESH_PRIVATE_H
#define BMESH_PRIVATE_H

struct Link;
struct BMLoop;

/* returns positive nonzero on error */
int bmesh_check_element(BMesh *bm, void *element, const char htype);

#define BM_CHECK_ELEMENT(bm, el)                                              \
    if (bmesh_check_element(bm, el, ((BMHeader*)el)->htype)) {                \
        printf("check_element failure, with code %i on line %i in file\n"     \
        "    \"%s\"\n\n",                                                     \
        bmesh_check_element(bm, el, ((BMHeader*)el)->htype),                  \
        __LINE__, __FILE__);                                                  \
    }

#define bm_get_edge_link(e, v)  (                                             \
	((v) == ((BMEdge*)(e))->v1) ?                                             \
		(Link *)&(((BMEdge*)(e))->dlink1) :                                   \
		(Link *)&(((BMEdge*)(e))->dlink2)                                     \
    )

int bmesh_radial_length(struct BMLoop *l);
int bmesh_disk_count(BMVert *v);

/*internal selection flushing*/
void bmesh_selectmode_flush(struct BMesh *bm);

/*internal filter API*/
void *bmesh_get_filter_callback(int type);
int bmesh_get_filter_argtype(int type);

/* NOTE: ensure different parts of the API do not conflict
 * on using these internal flags!*/
#define _FLAG_JF	1 /* join faces */
#define _FLAG_MF	2 /* make face */

#define bmesh_api_setflag(element, f) (((BMHeader*)(element))->flags[0].pflag |= (f))
#define bmesh_api_getflag(element, f) (((BMHeader*)(element))->flags[0].pflag & (f))
#define bmesh_api_clearflag(element, f) (((BMHeader*)(element))->flags[0].pflag &= ~(f))

/* Polygon Utilities ? FIXME... where do these each go? */
/* newedgeflag sets a flag layer flag, obviously not the header flag. */
void BM_Triangulate_Face(BMesh *bm, BMFace *f, float (*projectverts)[3],
                         const short newedge_oflag, const short newface_oflag, BMFace **newfaces);
void bmesh_update_face_normal(struct BMesh *bm, struct BMFace *f, float no[3],
                              float (*projectverts)[3]);
void bmesh_update_face_normal_vertex_cos(struct BMesh *bm, struct BMFace *f, float no[3],
                                         float (*projectverts)[3], float (*vertexCos)[3]);

void compute_poly_plane(float (*verts)[3], int nverts);
void poly_rotate_plane(const float normal[3], float (*verts)[3], const int nverts);
void bmesh_flip_normal(struct BMesh *bm, struct BMFace *f);

BMEdge *bmesh_disk_next(BMEdge *e, BMVert *v);
BMEdge *bmesh_disk_prev(BMEdge *e, BMVert *v);

/*include the rest of our private declarations*/
#include "bmesh_structure.h"
#include "bmesh_operators_private.h"

#endif