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bmesh_bevel.c « tools « bmesh « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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/*
 * ***** BEGIN GPL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * Contributor(s):
 *         Joseph Eagar,
 *         Aleksandr Mokhov,
 *         Howard Trickey,
 *         Campbell Barton
 *
 * ***** END GPL LICENSE BLOCK *****
 */

/** \file blender/bmesh/tools/bmesh_bevel.c
 *  \ingroup bmesh
 */

#include "MEM_guardedalloc.h"

#include "DNA_object_types.h"
#include "DNA_meshdata_types.h"

#include "BLI_array.h"
#include "BLI_alloca.h"
#include "BLI_math.h"
#include "BLI_memarena.h"

#include "BKE_customdata.h"
#include "BKE_deform.h"

#include "bmesh.h"
#include "bmesh_bevel.h"  /* own include */

#include "./intern/bmesh_private.h"

#define BEVEL_EPSILON_D  1e-6
#define BEVEL_EPSILON    1e-6f

/* happens far too often, uncomment for development */
// #define BEVEL_ASSERT_PROJECT

/* for testing */
// #pragma GCC diagnostic error "-Wpadded"

/* Constructed vertex, sometimes later instantiated as BMVert */
typedef struct NewVert {
	BMVert *v;
	float co[3];
//	int _pad;
} NewVert;

struct BoundVert;

/* Data for one end of an edge involved in a bevel */
typedef struct EdgeHalf {
	struct EdgeHalf *next, *prev;   /* in CCW order */
	BMEdge *e;                  /* original mesh edge */
	BMFace *fprev;              /* face between this edge and previous, if any */
	BMFace *fnext;              /* face between this edge and next, if any */
	struct BoundVert *leftv;    /* left boundary vert (looking along edge to end) */
	struct BoundVert *rightv;   /* right boundary vert, if beveled */
	int   seg;                  /* how many segments for the bevel */
	float offset;               /* offset for this edge */
	bool is_bev;                /* is this edge beveled? */
	bool is_rev;                /* is e->v2 the vertex at this end? */
	bool is_seam;               /* is e a seam for custom loopdata (e.g., UVs)? */
//	int _pad;
} EdgeHalf;

/* An element in a cyclic boundary of a Vertex Mesh (VMesh) */
typedef struct BoundVert {
	struct BoundVert *next, *prev;  /* in CCW order */
	NewVert nv;
	EdgeHalf *efirst;   /* first of edges attached here: in CCW order */
	EdgeHalf *elast;
	EdgeHalf *ebev;     /* beveled edge whose left side is attached here, if any */
	int index;          /* used for vmesh indexing */
	bool any_seam;      /* are any of the edges attached here seams? */
//	int _pad;
} BoundVert;

/* Mesh structure replacing a vertex */
typedef struct VMesh {
	NewVert *mesh;           /* allocated array - size and structure depends on kind */
	BoundVert *boundstart;   /* start of boundary double-linked list */
	int count;               /* number of vertices in the boundary */
	int seg;                 /* common # of segments for segmented edges */
	enum {
		M_NONE,         /* no polygon mesh needed */
		M_POLY,         /* a simple polygon */
		M_ADJ,          /* "adjacent edges" mesh pattern */
		M_ADJ_SUBDIV,   /* like M_ADJ, but using subdivision */
		M_TRI_FAN,      /* a simple polygon - fan filled */
		M_QUAD_STRIP,   /* a simple polygon - cut into parallel strips */
	} mesh_kind;
//	int _pad;
} VMesh;

/* Data for a vertex involved in a bevel */
typedef struct BevVert {
	BMVert *v;          /* original mesh vertex */
	int edgecount;          /* total number of edges around the vertex */
	int selcount;           /* number of selected edges around the vertex */
	float offset;           /* offset for this vertex, if vertex_only bevel */
	bool any_seam;			/* any seams on attached edges? */
	EdgeHalf *edges;        /* array of size edgecount; CCW order from vertex normal side */
	VMesh *vmesh;           /* mesh structure for replacing vertex */
} BevVert;

/* Bevel parameters and state */
typedef struct BevelParams {
	/* hash of BevVert for each vertex involved in bevel
	 * GHash: (key=(BMVert *), value=(BevVert *)) */
	GHash    *vert_hash;
	MemArena *mem_arena;    /* use for all allocs while bevel runs, if we need to free we can switch to mempool */

	float offset;           /* blender units to offset each side of a beveled edge */
	int seg;                /* number of segments in beveled edge profile */
	bool vertex_only;       /* bevel vertices only */
	bool use_weights;       /* bevel amount affected by weights on edges or verts */
	const struct MDeformVert *dvert; /* vertex group array, maybe set if vertex_only */
	int vertex_group;       /* vertex group index, maybe set if vertex_only */
} BevelParams;

// #pragma GCC diagnostic ignored "-Wpadded"

// #include "bevdebug.c"

/* Make a new BoundVert of the given kind, insert it at the end of the circular linked
 * list with entry point bv->boundstart, and return it. */
static BoundVert *add_new_bound_vert(MemArena *mem_arena, VMesh *vm, const float co[3])
{
	BoundVert *ans = (BoundVert *)BLI_memarena_alloc(mem_arena, sizeof(BoundVert));

	copy_v3_v3(ans->nv.co, co);
	if (!vm->boundstart) {
		ans->index = 0;
		vm->boundstart = ans;
		ans->next = ans->prev = ans;
	}
	else {
		BoundVert *tail = vm->boundstart->prev;
		ans->index = tail->index + 1;
		ans->prev = tail;
		ans->next = vm->boundstart;
		tail->next = ans;
		vm->boundstart->prev = ans;
	}
	vm->count++;
	return ans;
}

/* Mesh verts are indexed (i, j, k) where
 * i = boundvert index (0 <= i < nv)
 * j = ring index (0 <= j <= ns2)
 * k = segment index (0 <= k <= ns)
 * Not all of these are used, and some will share BMVerts */
static NewVert *mesh_vert(VMesh *vm, int i, int j, int k)
{
	int nj = (vm->seg / 2) + 1;
	int nk = vm->seg + 1;

	return &vm->mesh[i * nk * nj  + j * nk + k];
}

static void create_mesh_bmvert(BMesh *bm, VMesh *vm, int i, int j, int k, BMVert *eg)
{
	NewVert *nv = mesh_vert(vm, i, j, k);
	nv->v = BM_vert_create(bm, nv->co, eg, BM_CREATE_NOP);
	BM_elem_flag_disable(nv->v, BM_ELEM_TAG);
}

static void copy_mesh_vert(VMesh *vm, int ito, int jto, int kto,
                           int ifrom, int jfrom, int kfrom)
{
	NewVert *nvto, *nvfrom;

	nvto = mesh_vert(vm, ito, jto, kto);
	nvfrom = mesh_vert(vm, ifrom, jfrom, kfrom);
	nvto->v = nvfrom->v;
	copy_v3_v3(nvto->co, nvfrom->co);
}

/* find the EdgeHalf in bv's array that has edge bme */
static EdgeHalf *find_edge_half(BevVert *bv, BMEdge *bme)
{
	int i;

	for (i = 0; i < bv->edgecount; i++) {
		if (bv->edges[i].e == bme)
			return &bv->edges[i];
	}
	return NULL;
}

/* Return the next EdgeHalf after from_e that is beveled.
 * If from_e is NULL, find the first beveled edge. */
static EdgeHalf *next_bev(BevVert *bv, EdgeHalf *from_e)
{
	EdgeHalf *e;

	if (from_e == NULL)
		from_e = &bv->edges[bv->edgecount - 1];
	e = from_e;
	do {
		if (e->is_bev) {
			return e;
		}
	} while ((e = e->next) != from_e);
	return NULL;
}

/* find the BevVert corresponding to BMVert bmv */
static BevVert *find_bevvert(BevelParams *bp, BMVert *bmv)
{
	return BLI_ghash_lookup(bp->vert_hash, bmv);
}

/* Return a good representative face (for materials, etc.) for faces
 * created around/near BoundVert v */
static BMFace *boundvert_rep_face(BoundVert *v)
{
	BLI_assert(v->efirst != NULL && v->elast != NULL);
	if (v->efirst->fnext == v->elast->fprev)
		return v->efirst->fnext;
	else if (v->efirst->fnext)
		return v->efirst->fnext;
	else
		return v->elast->fprev;
}

/**
 * Make ngon from verts alone.
 * Make sure to properly copy face attributes and do custom data interpolation from
 * corresponding elements of face_arr, if that is non-NULL, else from facerep.
 *
 * \note ALL face creation goes through this function, this is important to keep!
 */
static BMFace *bev_create_ngon(BMesh *bm, BMVert **vert_arr, const int totv,
                               BMFace **face_arr, BMFace *facerep, bool do_interp)
{
	BMIter iter;
	BMLoop *l;
	BMFace *f, *interp_f;
	int i;

	f = BM_face_create_verts(bm, vert_arr, totv, facerep, BM_CREATE_NOP, true);

	if ((facerep || (face_arr && face_arr[0])) && f) {
		BM_elem_attrs_copy(bm, bm, facerep ? facerep : face_arr[0], f);
		if (do_interp) {
			i = 0;
			BM_ITER_ELEM (l, &iter, f, BM_LOOPS_OF_FACE) {
				if (face_arr) {
					/* assume loops of created face are in same order as verts */
					BLI_assert(l->v == vert_arr[i]);
					interp_f = face_arr[i];
				}
				else {
					interp_f = facerep;
				}
				if (interp_f)
					BM_loop_interp_from_face(bm, l, interp_f, TRUE, TRUE);
				i++;
			}
		}
	}

	/* not essential for bevels own internal logic,
	 * this is done so the operator can select newly created faces */
	if (f) {
		BM_elem_flag_enable(f, BM_ELEM_TAG);
	}

	return f;
}

static BMFace *bev_create_quad_tri(BMesh *bm, BMVert *v1, BMVert *v2, BMVert *v3, BMVert *v4,
                                   BMFace *facerep, bool do_interp)
{
	BMVert *varr[4] = {v1, v2, v3, v4};
	return bev_create_ngon(bm, varr, v4 ? 4 : 3, NULL, facerep, do_interp);
}

static BMFace *bev_create_quad_tri_ex(BMesh *bm, BMVert *v1, BMVert *v2, BMVert *v3, BMVert *v4,
                                      BMFace *f1, BMFace *f2, BMFace *f3, BMFace *f4)
{
	BMVert *varr[4] = {v1, v2, v3, v4};
	BMFace *farr[4] = {f1, f2, f3, f4};
	return bev_create_ngon(bm, varr, v4 ? 4 : 3, farr, f1, true);
}


/* Is Loop layer layer_index contiguous across shared vertex of l1 and l2? */
static bool contig_ldata_across_loops(BMesh *bm, BMLoop *l1, BMLoop *l2,
                                      int layer_index)
{
	const int offset = bm->ldata.layers[layer_index].offset;
	const int type = bm->ldata.layers[layer_index].type;

	return CustomData_data_equals(type,
	                              (char *)l1->head.data + offset,
	                              (char *)l2->head.data + offset);
}

/* Are all loop layers with have math (e.g., UVs) contiguous from face f1 to face f2 across edge e? */
static bool contig_ldata_across_edge(BMesh *bm, BMEdge *e, BMFace *f1, BMFace *f2)
{
	BMLoop *lef1, *lef2;
	BMLoop *lv1f1, *lv1f2, *lv2f1, *lv2f2;
	BMVert *v1, *v2;
	int i;

	if (bm->ldata.totlayer == 0)
		return true;

	v1 = e->v1;
	v2 = e->v2;
	if (!BM_edge_loop_pair(e, &lef1, &lef2))
		return false;
	if (lef1->f == f2) {
		SWAP(BMLoop *, lef1, lef2);
	}

	if (lef1->v == v1) {
		lv1f1 = lef1;
		lv2f1 = BM_face_other_edge_loop(f1, e, v2);
	}
	else {
		lv2f1 = lef1;
		lv1f1 = BM_face_other_edge_loop(f1, e, v1);
	}

	if (lef2->v == v1) {
		lv1f2 = lef2;
		lv2f2 = BM_face_other_edge_loop(f2, e, v2);
	}
	else {
		lv2f2 = lef2;
		lv1f2 = BM_face_other_edge_loop(f2, e, v1);
	}

	for (i = 0; i < bm->ldata.totlayer; i++) {
		if (CustomData_layer_has_math(&bm->ldata, i) &&
		    (!contig_ldata_across_loops(bm, lv1f1, lv1f2, i) ||
		     !contig_ldata_across_loops(bm, lv2f1, lv2f2, i)))
		{
			return false;
		}
	}
	return true;
}

/* Like bev_create_quad_tri, but when verts straddle an old edge.
 *        e
 *        |
 *  v1+---|---+v4
 *    |   |   |
 *    |   |   |
 *  v2+---|---+v3
 *        |
 *    f1  |  f2
 *
 * Most CustomData for loops can be interpolated in their respective
 * faces' loops, but for UVs and other 'has_math_cd' layers, only
 * do this if the UVs are continuous across the edge e, otherwise pick
 * one side (f1, arbitrarily), and interpolate them all on that side.
 * For face data, use f1 (arbitrarily) as face representative. */
static BMFace *bev_create_quad_straddle(BMesh *bm, BMVert *v1, BMVert *v2, BMVert *v3, BMVert *v4,
        BMFace *f1, BMFace *f2, bool is_seam)
{
	BMFace *f, *facerep;
	BMLoop *l;
	BMIter iter;

	f = bev_create_quad_tri(bm, v1, v2, v3, v4, f1, false);

	if (!f)
		return NULL;

	BM_ITER_ELEM (l, &iter, f, BM_LOOPS_OF_FACE) {
		if (is_seam || l->v == v1 || l->v == v2)
			facerep = f1;
		else
			facerep = f2;
		if (facerep)
			BM_loop_interp_from_face(bm, l, facerep, TRUE, TRUE);
	}
	return f;
}

/* Merge (using average) all the UV values for loops of v's faces.
 * Caller should ensure that no seams are violated by doing this. */
static void bev_merge_uvs(BMesh *bm, BMVert *v)
{
	BMIter iter;
	MLoopUV *luv;
	BMLoop *l;
	float uv[2];
	int n;
	int cd_loop_uv_offset = CustomData_get_offset(&bm->ldata, CD_MLOOPUV);

	if (cd_loop_uv_offset == -1)
		return;

	n = 0;
	zero_v2(uv);
	BM_ITER_ELEM (l, &iter, v, BM_LOOPS_OF_VERT) {
		luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
		add_v2_v2(uv, luv->uv);
		n++;
	}
	if (n > 1) {
		mul_v2_fl(uv, 1.0f / (float)n);
		BM_ITER_ELEM (l, &iter, v, BM_LOOPS_OF_VERT) {
			luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
			copy_v2_v2(luv->uv, uv);
		}
	}
}

/* Calculate coordinates of a point a distance d from v on e->e and return it in slideco */
static void slide_dist(EdgeHalf *e, BMVert *v, float d, float slideco[3])
{
	float dir[3], len;

	sub_v3_v3v3(dir, v->co, BM_edge_other_vert(e->e, v)->co);
	len = normalize_v3(dir);
	if (d > len)
		d = len - (float)(50.0 * BEVEL_EPSILON_D);
	copy_v3_v3(slideco, v->co);
	madd_v3_v3fl(slideco, dir, -d);
}

/*
 * Calculate the meeting point between the offset edges for e1 and e2, putting answer in meetco.
 * e1 and e2 share vertex v and face f (may be NULL) and viewed from the normal side of
 * the bevel vertex,  e1 precedes e2 in CCW order.
 * If on_right is true, offset edge is on right of both edges, where e1 enters v and
 * e2 leave it. If on_right is false, then the offset edge is on the left.
 * When offsets are equal, the new point is on the edge bisector, with length offset/sin(angle/2),
 * but if the offsets are not equal (allowing for this, as bevel modifier has edge weights that may
 * lead to different offsets) then meeting point can be found be intersecting offset lines.
 */
static void offset_meet(EdgeHalf *e1, EdgeHalf *e2, BMVert *v, BMFace *f,
                        int on_right, float meetco[3])
{
	float dir1[3], dir2[3], norm_v[3], norm_perp1[3], norm_perp2[3],
	      off1a[3], off1b[3], off2a[3], off2b[3], isect2[3], ang;

	/* get direction vectors for two offset lines */
	sub_v3_v3v3(dir1, v->co, BM_edge_other_vert(e1->e, v)->co);
	sub_v3_v3v3(dir2, BM_edge_other_vert(e2->e, v)->co, v->co);

	ang = angle_v3v3(dir1, dir2);
	if (ang < 100.0f * BEVEL_EPSILON) {
		/* special case: e1 and e2 are parallel; put offset point perp to both, from v.
		 * need to find a suitable plane.
		 * if offsets are different, we're out of luck: just use e1->offset */
		if (f)
			copy_v3_v3(norm_v, f->no);
		else
			copy_v3_v3(norm_v, v->no);
		cross_v3_v3v3(norm_perp1, dir1, norm_v);
		normalize_v3(norm_perp1);
		copy_v3_v3(off1a, v->co);
		madd_v3_v3fl(off1a, norm_perp1, e1->offset);
		copy_v3_v3(meetco, off1a);
	}
	else if (fabsf(ang - (float)M_PI) < 100.0f * BEVEL_EPSILON) {
		/* special case e1 and e2 are antiparallel, so bevel is into
		 * a zero-area face.  Just make the offset point on the
		 * common line, at offset distance from v. */
		slide_dist(e2, v, e2->offset, meetco);
	}
	else {
		/* get normal to plane where meet point should be */
		cross_v3_v3v3(norm_v, dir2, dir1);
		normalize_v3(norm_v);
		if (!on_right)
			negate_v3(norm_v);

		/* get vectors perp to each edge, perp to norm_v, and pointing into face */
		if (f) {
			copy_v3_v3(norm_v, f->no);
		}
		cross_v3_v3v3(norm_perp1, dir1, norm_v);
		cross_v3_v3v3(norm_perp2, dir2, norm_v);
		normalize_v3(norm_perp1);
		normalize_v3(norm_perp2);

		/* get points that are offset distances from each line, then another point on each line */
		copy_v3_v3(off1a, v->co);
		madd_v3_v3fl(off1a, norm_perp1, e1->offset);
		add_v3_v3v3(off1b, off1a, dir1);
		copy_v3_v3(off2a, v->co);
		madd_v3_v3fl(off2a, norm_perp2, e2->offset);
		add_v3_v3v3(off2b, off2a, dir2);

		/* intersect the lines; by construction they should be on the same plane and not parallel */
		if (!isect_line_line_v3(off1a, off1b, off2a, off2b, meetco, isect2)) {
#ifdef BEVEL_ASSERT_PROJECT
			BLI_assert(!"offset_meet failure");
#endif
			copy_v3_v3(meetco, off1a);  /* just to do something */
		}
	}
}

/* Like offset_meet, but with a mid edge between them that is used
 * to calculate the planes in which to run the offset lines.
 * They may not meet exactly: the offsets for the edges may be different
 * or both the planes and the lines may be angled so that they can't meet.
 * In that case, pick a close point on emid, which should be the dividing
 * edge between the two planes.
 * TODO: should have a global 'offset consistency' prepass to adjust offset
 * widths so that all edges have the same offset at both ends. */
static void offset_in_two_planes(EdgeHalf *e1, EdgeHalf *e2, EdgeHalf *emid,
                                 BMVert *v, float meetco[3])
{
	float dir1[3], dir2[3], dirmid[3], norm_perp1[3], norm_perp2[3],
	      off1a[3], off1b[3], off2a[3], off2b[3], isect2[3], co[3],
	      f1no[3], f2no[3], ang;
	int iret;

	/* get direction vectors for two offset lines */
	sub_v3_v3v3(dir1, v->co, BM_edge_other_vert(e1->e, v)->co);
	sub_v3_v3v3(dir2, BM_edge_other_vert(e2->e, v)->co, v->co);
	sub_v3_v3v3(dirmid, BM_edge_other_vert(emid->e, v)->co, v->co);

	/* get directions into offset planes */
	/* calculate face normals at corner in case faces are nonplanar */
	cross_v3_v3v3(f1no, dirmid, dir1);
	cross_v3_v3v3(f2no, dirmid, dir2);
	cross_v3_v3v3(norm_perp1, dir1, f1no);
	normalize_v3(norm_perp1);
	cross_v3_v3v3(norm_perp2, dir2, f2no);
	normalize_v3(norm_perp2);

	/* get points that are offset distances from each line, then another point on each line */
	copy_v3_v3(off1a, v->co);
	madd_v3_v3fl(off1a, norm_perp1, e1->offset);
	sub_v3_v3v3(off1b, off1a, dir1);
	copy_v3_v3(off2a, v->co);
	madd_v3_v3fl(off2a, norm_perp2, e2->offset);
	add_v3_v3v3(off2b, off2a, dir2);

	ang = angle_v3v3(dir1, dir2);
	if (ang < 100.0f * BEVEL_EPSILON) {
		/* lines are parallel; off1a is a good meet point */
		copy_v3_v3(meetco, off1a);
	}
	else if (fabsf(ang - (float)M_PI) < 100.0f * BEVEL_EPSILON) {
		slide_dist(e2, v, e2->offset, meetco);
	}
	else {
		iret = isect_line_line_v3(off1a, off1b, off2a, off2b, meetco, isect2);
		if (iret == 0) {
			/* lines colinear: another test says they are parallel. so shouldn't happen */
			copy_v3_v3(meetco, off1a);
		}
		else if (iret == 2) {
			/* lines are not coplanar; meetco and isect2 are nearest to first and second lines */
			if (len_v3v3(meetco, isect2) > 100.0f * BEVEL_EPSILON) {
				/* offset lines don't meet: project average onto emid; this is not ideal (see TODO above) */
				mid_v3_v3v3(co, meetco, isect2);
				closest_to_line_v3(meetco, co, v->co, BM_edge_other_vert(emid->e, v)->co);
			}
		}
		/* else iret == 1 and the lines are coplanar so meetco has the intersection */
	}
}

/* Offset by e->offset in plane with normal plane_no, on left if left==TRUE,
 * else on right.  If no is NULL, choose an arbitrary plane different
 * from eh's direction. */
static void offset_in_plane(EdgeHalf *e, const float plane_no[3], int left, float r[3])
{
	float dir[3], no[3], fdir[3];
	BMVert *v;

	v = e->is_rev ? e->e->v2 : e->e->v1;

	sub_v3_v3v3(dir, BM_edge_other_vert(e->e, v)->co, v->co);
	normalize_v3(dir);
	if (plane_no) {
		copy_v3_v3(no, plane_no);
	}
	else {
		zero_v3(no);
		if (fabs(dir[0]) < fabs(dir[1]))
			no[0] = 1.0f;
		else
			no[1] = 1.0f;
	}
	if (left)
		cross_v3_v3v3(fdir, dir, no);
	else
		cross_v3_v3v3(fdir, no, dir);
	normalize_v3(fdir);
	copy_v3_v3(r, v->co);
	madd_v3_v3fl(r, fdir, e->offset);
}

/* Calculate the point on e where line (co_a, co_b) comes closest to and return it in projco */
static void project_to_edge(BMEdge *e, const float co_a[3], const float co_b[3], float projco[3])
{
	float otherco[3];

	if (!isect_line_line_v3(e->v1->co, e->v2->co, co_a, co_b, projco, otherco)) {
#ifdef BEVEL_ASSERT_PROJECT
		BLI_assert(!"project meet failure");
#endif
		copy_v3_v3(projco, e->v1->co);
	}
}

/* return 1 if a and b are in CCW order on the normal side of f,
 * and -1 if they are reversed, and 0 if there is no shared face f */
static int bev_ccw_test(BMEdge *a, BMEdge *b, BMFace *f)
{
	BMLoop *la, *lb;

	if (!f)
		return 0;
	la = BM_face_edge_share_loop(f, a);
	lb = BM_face_edge_share_loop(f, b);
	if (!la || !lb)
		return 0;
	return lb->next == la ? 1 : -1;
}

/* Fill matrix r_mat so that a point in the sheared parallelogram with corners
 * va, vmid, vb (and the 4th that is implied by it being a parallelogram)
 * is transformed to the unit square by multiplication with r_mat.
 * If it can't be done because the parallelogram is degenerate, return FALSE
 * else return TRUE.
 * Method:
 * Find vo, the origin of the parallelogram with other three points va, vmid, vb.
 * Also find vd, which is in direction normal to parallelogram and 1 unit away
 * from the origin.
 * The quarter circle in first quadrant of unit square will be mapped to the
 * quadrant of a sheared ellipse in the parallelogram, using a matrix.
 * The matrix mat is calculated to map:
 *    (0,1,0) -> va
 *    (1,1,0) -> vmid
 *    (1,0,0) -> vb
 *    (0,1,1) -> vd
 * We want M to make M*A=B where A has the left side above, as columns
 * and B has the right side as columns - both extended into homogeneous coords.
 * So M = B*(Ainverse).  Doing Ainverse by hand gives the code below.
 */
static int make_unit_square_map(const float va[3], const float vmid[3], const float vb[3],
                                float r_mat[4][4])
{
	float vo[3], vd[3], vb_vmid[3], va_vmid[3], vddir[3];

	sub_v3_v3v3(va_vmid, vmid, va);
	sub_v3_v3v3(vb_vmid, vmid, vb);
	if (fabsf(angle_v3v3(va_vmid, vb_vmid) - (float)M_PI) > 100.0f * BEVEL_EPSILON) {
		sub_v3_v3v3(vo, va, vb_vmid);
		cross_v3_v3v3(vddir, vb_vmid, va_vmid);
		normalize_v3(vddir);
		add_v3_v3v3(vd, vo, vddir);

		/* The cols of m are: {vmid - va, vmid - vb, vmid + vd - va -vb, va + vb - vmid;
		 * blender transform matrices are stored such that m[i][*] is ith column;
		 * the last elements of each col remain as they are in unity matrix */
		sub_v3_v3v3(&r_mat[0][0], vmid, va);
		r_mat[0][3] = 0.0f;
		sub_v3_v3v3(&r_mat[1][0], vmid, vb);
		r_mat[1][3] = 0.0f;
		add_v3_v3v3(&r_mat[2][0], vmid, vd);
		sub_v3_v3(&r_mat[2][0], va);
		sub_v3_v3(&r_mat[2][0], vb);
		r_mat[2][3] = 0.0f;
		add_v3_v3v3(&r_mat[3][0], va, vb);
		sub_v3_v3(&r_mat[3][0], vmid);
		r_mat[3][3] = 1.0f;

		return TRUE;
	}
	else
		return FALSE;
}

/*
 * Find the point (/n) of the way around the round profile for e,
 * where start point is va, midarc point is vmid, and end point is vb.
 * Return the answer in profileco.
 * If va -- vmid -- vb is approximately a straight line, just
 * interpolate along the line.
 */
static void get_point_on_round_edge(EdgeHalf *e, int k,
                                    const float va[3], const float vmid[3], const float vb[3],
                                    float r_co[3])
{
	float p[3], angle;
	float m[4][4];
	int n = e->seg;

	if (make_unit_square_map(va, vmid, vb, m)) {
		/* Find point k/(e->seg) along quarter circle from (0,1,0) to (1,0,0) */
		angle = (float)M_PI * (float)k / (2.0f * (float)n);  /* angle from y axis */
		p[0] = sinf(angle);
		p[1] = cosf(angle);
		p[2] = 0.0f;
		mul_v3_m4v3(r_co, m, p);
	}
	else {
		/* degenerate case: profile is a line */
		interp_v3_v3v3(r_co, va, vb, (float)k / (float)n);
	}
}

/* Calculate a snapped point to the transformed profile of edge e, extended as
 * in a cylinder-like surface in the direction of e.
 * co is the point to snap and is modified in place.
 * va and vb are the limits of the profile (with peak on e). */
static void snap_to_edge_profile(EdgeHalf *e, const float va[3], const float vb[3],
                                 float co[3])
{
	float m[4][4], minv[4][4];
	float edir[3], va0[3], vb0[3], vmid0[3], p[3], snap[3], plane[4];

	sub_v3_v3v3(edir, e->e->v1->co, e->e->v2->co);

	/* project va and vb onto plane P, with normal edir and containing co */
	plane_from_point_normal_v3(plane, co, edir);
	closest_to_plane_v3(va0, plane, va);
	closest_to_plane_v3(vb0, plane, vb);
	project_to_edge(e->e, va0, vb0, vmid0);
	if (make_unit_square_map(va0, vmid0, vb0, m)) {
		/* Transform co and project it onto the unit circle.
		 * Projecting is in fact just normalizing the transformed co */
		if (!invert_m4_m4(minv, m)) {
			/* shouldn't happen, by angle test and construction of vd */
			BLI_assert(!"failed inverse during profile snap");
			return;
		}
		mul_v3_m4v3(p, minv, co);
		normalize_v3(p);
		mul_v3_m4v3(snap, m, p);
		copy_v3_v3(co, snap);
	}
	else {
		/* planar case: just snap to line va--vb */
		closest_to_line_segment_v3(p, co, va, vb);
		copy_v3_v3(co, p);
	}
}

/* Set the any_seam property for a BevVert and all its BoundVerts */
static void set_bound_vert_seams(BevVert *bv)
{
	BoundVert *v;
	EdgeHalf *e;

	bv->any_seam = false;
	v = bv->vmesh->boundstart;
	do {
		v->any_seam = false;
		for (e = v->efirst; e; e = e->next) {
			v->any_seam |= e->is_seam;
			if (e == v->elast)
				break;
		}
		bv->any_seam |= v->any_seam;
	} while ((v = v->next) != bv->vmesh->boundstart);
}

/* Make a circular list of BoundVerts for bv, each of which has the coordinates
 * of a vertex on the the boundary of the beveled vertex bv->v.
 * Also decide on the mesh pattern that will be used inside the boundary.
 * Doesn't make the actual BMVerts */
static void build_boundary(BevelParams *bp, BevVert *bv)
{
	MemArena *mem_arena = bp->mem_arena;
	EdgeHalf *efirst, *e;
	BoundVert *v;
	VMesh *vm;
	float co[3];
	const float  *no;
	float lastd;

	vm = bv->vmesh;

	if (bp->vertex_only)
		e = efirst = &bv->edges[0];
	else
		e = efirst = next_bev(bv, NULL);

	BLI_assert(bv->edgecount >= 2);  /* since bevel edges incident to 2 faces */

	if (bv->edgecount == 2 && bv->selcount == 1) {
		/* special case: beveled edge meets non-beveled one at valence 2 vert */
		no = e->fprev ? e->fprev->no : (e->fnext ? e->fnext->no : NULL);
		offset_in_plane(e, no, TRUE, co);
		v = add_new_bound_vert(mem_arena, vm, co);
		v->efirst = v->elast = v->ebev = e;
		e->leftv = v;
		no = e->fnext ? e->fnext->no : (e->fprev ? e->fprev->no : NULL);
		offset_in_plane(e, no, FALSE, co);
		v = add_new_bound_vert(mem_arena, vm, co);
		v->efirst = v->elast = e;
		e->rightv = v;
		/* make artifical extra point along unbeveled edge, and form triangle */
		slide_dist(e->next, bv->v, e->offset, co);
		v = add_new_bound_vert(mem_arena, vm, co);
		v->efirst = v->elast = e->next;
		e->next->leftv = e->next->rightv = v;
		/* could use M_POLY too, but tri-fan looks nicer)*/
		vm->mesh_kind = M_TRI_FAN;
		set_bound_vert_seams(bv);
		return;
	}

	lastd = bp->vertex_only ? bv->offset : e->offset;
	vm->boundstart = NULL;
	do {
		if (e->is_bev) {
			/* handle only left side of beveled edge e here: next iteration should do right side */
			if (e->prev->is_bev) {
				BLI_assert(e->prev != e);  /* see: wire edge special case */
				offset_meet(e->prev, e, bv->v, e->fprev, TRUE, co);
				v = add_new_bound_vert(mem_arena, vm, co);
				v->efirst = e->prev;
				v->elast = v->ebev = e;
				e->leftv = v;
				e->prev->rightv = v;
			}
			else {
				/* e->prev is not beveled */
				if (e->prev->prev->is_bev) {
					BLI_assert(e->prev->prev != e); /* see: edgecount 2, selcount 1 case */
					/* find meet point between e->prev->prev and e and attach e->prev there */
					offset_in_two_planes(e->prev->prev, e, e->prev, bv->v, co);
					v = add_new_bound_vert(mem_arena, vm, co);
					v->efirst = e->prev->prev;
					v->elast = v->ebev = e;
					e->leftv = v;
					e->prev->leftv = v;
					e->prev->prev->rightv = v;
				}
				else {
					/* neither e->prev nor e->prev->prev are beveled: make on-edge on e->prev */
					offset_meet(e->prev, e, bv->v, e->fprev, TRUE, co);
					v = add_new_bound_vert(mem_arena, vm, co);
					v->efirst = e->prev;
					v->elast = v->ebev = e;
					e->leftv = v;
					e->prev->leftv = v;
				}
			}
			lastd = len_v3v3(bv->v->co, v->nv.co);
		}
		else {
			/* e is not beveled */
			if (e->next->is_bev) {
				/* next iteration will place e between beveled previous and next edges */
				/* do nothing... */
			}
			else if (e->prev->is_bev) {
				/* on-edge meet between e->prev and e */
				offset_meet(e->prev, e, bv->v, e->fprev, TRUE, co);
				v = add_new_bound_vert(mem_arena, vm, co);
				v->efirst = e->prev;
				v->elast = e;
				e->leftv = v;
				e->prev->rightv = v;
			}
			else {
				/* None of e->prev, e, e->next are beveled.
				 * could either leave alone or add slide points to make
				 * one polygon around bv->v.  For now, we choose latter.
				 * Could slide to make an even bevel plane but for now will
				 * just use last distance a meet point moved from bv->v. */
				slide_dist(e, bv->v, lastd, co);
				v = add_new_bound_vert(mem_arena, vm, co);
				v->efirst = v->elast = e;
				e->leftv = v;
			}
		}
	} while ((e = e->next) != efirst);

	set_bound_vert_seams(bv);

	BLI_assert(vm->count >= 2);
	if (bp->vertex_only) {
		if (vm->count == 2)
			vm->mesh_kind = M_NONE;
		else if (bp->seg > 1)
			vm->mesh_kind = M_ADJ_SUBDIV;
		else
			vm->mesh_kind = M_POLY;
	}
	else if (vm->count == 2 && bv->edgecount == 3) {
		vm->mesh_kind = M_NONE;
	}
	else if (bv->selcount == 2) {
		vm->mesh_kind = M_QUAD_STRIP;
	}
	else if (efirst->seg == 1 || bv->selcount == 1) {
		if (vm->count == 3 && bv->selcount == 1) {
			vm->mesh_kind = M_TRI_FAN;
		}
		else {
			vm->mesh_kind = M_POLY;
		}
	}
	else {
		vm->mesh_kind = M_ADJ;
	}
}

/*
 * Given that the boundary is built and the boundary BMVerts have been made,
 * calculate the positions of the interior mesh points for the M_ADJ pattern,
 * then make the BMVerts and the new faces. */
static void bevel_build_rings(BMesh *bm, BevVert *bv)
{
	int k, ring, i, n, ns, ns2, nn, odd;
	VMesh *vm = bv->vmesh;
	BoundVert *v, *vprev, *vnext;
	NewVert *nv, *nvprev, *nvnext;
	EdgeHalf *e1, *e2, *epipe;
	BMVert *bmv, *bmv1, *bmv2, *bmv3, *bmv4;
	BMFace *f, *f2, *f23;
	float co[3], coa[3], cob[3], midco[3];
	float va_pipe[3], vb_pipe[3];

	n = vm->count;
	ns = vm->seg;
	ns2 = ns / 2;
	odd = (ns % 2) != 0;
	BLI_assert(n > 2 && ns > 1);

	/* special case: two beveled edges are in line and share a face, making a "pipe" */
	epipe = NULL;
	if (bv->selcount > 2) {
		for (e1 = &bv->edges[0]; epipe == NULL && e1 != &bv->edges[bv->edgecount]; e1++) {
			if (e1->is_bev) {
				for (e2 = &bv->edges[0]; e2 != &bv->edges[bv->edgecount]; e2++) {
					if (e1 != e2 && e2->is_bev) {
						if ((e1->fnext == e2->fprev) || (e1->fprev == e2->fnext)) {
							float dir1[3], dir2[3];
							sub_v3_v3v3(dir1, bv->v->co, BM_edge_other_vert(e1->e, bv->v)->co);
							sub_v3_v3v3(dir2, BM_edge_other_vert(e2->e, bv->v)->co, bv->v->co);
							if (angle_v3v3(dir1, dir2) < 100.0f * BEVEL_EPSILON) {
								epipe = e1;
								break;
							}
						}
					}
				}
			}
		}
	}

	/* Make initial rings, going between points on neighbors.
	 * After this loop, will have coords for all (i, r, k) where
	 * BoundVert for i has a bevel, 0 <= r <= ns2, 0 <= k <= ns */
	for (ring = 1; ring <= ns2; ring++) {
		v = vm->boundstart;

		do {
			i = v->index;
			if (v->ebev) {
				/* get points coords of points a and b, on outer rings
				 * of prev and next edges, k away from this edge */
				vprev = v->prev;
				vnext = v->next;

				if (vprev->ebev)
					nvprev = mesh_vert(vm, vprev->index, 0, ns - ring);
				else
					nvprev = mesh_vert(vm, vprev->index, 0, ns);
				copy_v3_v3(coa, nvprev->co);
				nv = mesh_vert(vm, i, ring, 0);
				copy_v3_v3(nv->co, coa);
				nv->v = nvprev->v;

				if (vnext->ebev)
					nvnext = mesh_vert(vm, vnext->index, 0, ring);
				else
					nvnext = mesh_vert(vm, vnext->index, 0, 0);
				copy_v3_v3(cob, nvnext->co);
				nv = mesh_vert(vm, i, ring, ns);
				copy_v3_v3(nv->co, cob);
				nv->v = nvnext->v;

				/* TODO: better calculation of new midarc point? */
				project_to_edge(v->ebev->e, coa, cob, midco);

				for (k = 1; k < ns; k++) {
					get_point_on_round_edge(v->ebev, k, coa, midco, cob, co);
					copy_v3_v3(mesh_vert(vm, i, ring, k)->co, co);
				}

				if (v->ebev == epipe) {
					/* save profile extremes for later snapping */
					copy_v3_v3(va_pipe, mesh_vert(vm, i, 0, 0)->co);
					copy_v3_v3(vb_pipe, mesh_vert(vm, i, 0, ns)->co);
				}
			}
		} while ((v = v->next) != vm->boundstart);
	}

	/* Now make sure cross points of rings share coordinates and vertices.
	 * After this loop, will have BMVerts for all (i, r, k) where
	 * i is for a BoundVert that is beveled and has either a predecessor or
	 * successor BoundVert beveled too, and
	 * for odd ns: 0 <= r <= ns2, 0 <= k <= ns
	 * for even ns: 0 <= r < ns2, 0 <= k <= ns except k=ns2 */
	v = vm->boundstart;
	do {
		i = v->index;
		if (v->ebev) {
			vprev = v->prev;
			vnext = v->next;
			if (vprev->ebev) {
				for (ring = 1; ring <= ns2; ring++) {
					for (k = 1; k <= ns2; k++) {
						if (!odd && (k == ns2 || ring == ns2))
							continue;  /* center line is special case: do after the rest are done */
						nv = mesh_vert(vm, i, ring, k);
						nvprev = mesh_vert(vm, vprev->index, k, ns - ring);
						mid_v3_v3v3(co, nv->co, nvprev->co);
						if (epipe)
							snap_to_edge_profile(epipe, va_pipe, vb_pipe, co);

						copy_v3_v3(nv->co, co);
						BLI_assert(nv->v == NULL && nvprev->v == NULL);
						create_mesh_bmvert(bm, vm, i, ring, k, bv->v);
						copy_mesh_vert(vm, vprev->index, k, ns - ring, i, ring, k);
					}
				}
				if (!vprev->prev->ebev) {
					for (ring = 1; ring <= ns2; ring++) {
						for (k = 1; k <= ns2; k++) {
							if (!odd && (k == ns2 || ring == ns2))
								continue;
							create_mesh_bmvert(bm, vm, vprev->index, ring, k, bv->v);
						}
					}
				}
				if (!vnext->ebev) {
					for (ring = 1; ring <= ns2; ring++) {
						for (k = ns - ns2; k < ns; k++) {
							if (!odd && (k == ns2 || ring == ns2))
								continue;
							create_mesh_bmvert(bm, vm, i, ring, k, bv->v);
						}
					}
				}
			}
		}
	} while ((v = v->next) != vm->boundstart);

	if (!odd) {
		/* Do special case center lines.
		 * This loop makes verts for (i, ns2, k) for 1 <= k <= ns-1, k!=ns2
		 * and for (i, r, ns2) for 1 <= r <= ns2-1,
		 * whenever i is in a sequence of at least two beveled verts */
		v = vm->boundstart;
		do {
			i = v->index;
			if (v->ebev) {
				vprev = v->prev;
				vnext = v->next;
				for (k = 1; k < ns2; k++) {
					nv = mesh_vert(vm, i, k, ns2);
					if (vprev->ebev)
						nvprev = mesh_vert(vm, vprev->index, ns2, ns - k);
					if (vnext->ebev)
						nvnext = mesh_vert(vm, vnext->index, ns2, k);
					if (vprev->ebev && vnext->ebev) {
						mid_v3_v3v3v3(co, nvprev->co, nv->co, nvnext->co);
						if (epipe)
							snap_to_edge_profile(epipe, va_pipe, vb_pipe, co);
						copy_v3_v3(nv->co, co);
						create_mesh_bmvert(bm, vm, i, k, ns2, bv->v);
						copy_mesh_vert(vm, vprev->index, ns2, ns - k, i, k, ns2);
						copy_mesh_vert(vm, vnext->index, ns2, k, i, k, ns2);

					}
					else if (vprev->ebev) {
						mid_v3_v3v3(co, nvprev->co, nv->co);
						if (epipe)
							snap_to_edge_profile(epipe, va_pipe, vb_pipe, co);
						copy_v3_v3(nv->co, co);
						create_mesh_bmvert(bm, vm, i, k, ns2, bv->v);
						copy_mesh_vert(vm, vprev->index, ns2, ns - k, i, k, ns2);

						create_mesh_bmvert(bm, vm, i, ns2, ns - k, bv->v);
					}
					else if (vnext->ebev) {
						mid_v3_v3v3(co, nv->co, nvnext->co);
						if (epipe)
							snap_to_edge_profile(epipe, va_pipe, vb_pipe, co);
						copy_v3_v3(nv->co, co);
						create_mesh_bmvert(bm, vm, i, k, ns2, bv->v);
						copy_mesh_vert(vm, vnext->index, ns2, k, i, k, ns2);

						create_mesh_bmvert(bm, vm, i, ns2, k, bv->v);
					}
				}
			}
		} while ((v = v->next) != vm->boundstart);

		/* center point need to be average of all centers of rings */
		/* TODO: this is wrong if not all verts have ebev: could have
		 * several disconnected sections of mesh. */
		zero_v3(midco);
		nn = 0;
		v = vm->boundstart;
		do {
			i = v->index;
			if (v->ebev) {
				nv = mesh_vert(vm, i, ns2, ns2);
				add_v3_v3(midco, nv->co);
				nn++;
			}
		} while ((v = v->next) != vm->boundstart);
		mul_v3_fl(midco, 1.0f / nn);
		if (epipe)
			snap_to_edge_profile(epipe, va_pipe, vb_pipe, midco);
		bmv = BM_vert_create(bm, midco, NULL, BM_CREATE_NOP);
		v = vm->boundstart;
		do {
			i = v->index;
			if (v->ebev) {
				nv = mesh_vert(vm, i, ns2, ns2);
				copy_v3_v3(nv->co, midco);
				nv->v = bmv;
			}
		} while ((v = v->next) != vm->boundstart);
	}

	/* Make the ring quads */
	for (ring = 0; ring < ns2; ring++) {
		v = vm->boundstart;
		do {
			i = v->index;
			f = boundvert_rep_face(v);
			f2 = boundvert_rep_face(v->next);
			if (v->ebev && (v->prev->ebev || v->next->ebev)) {
				for (k = 0; k < ns2 + odd; k++) {
					bmv1 = mesh_vert(vm, i, ring, k)->v;
					bmv2 = mesh_vert(vm, i, ring, k + 1)->v;
					bmv3 = mesh_vert(vm, i, ring + 1, k + 1)->v;
					bmv4 = mesh_vert(vm, i, ring + 1, k)->v;
					BLI_assert(bmv1 && bmv2 && bmv3 && bmv4);
					if (bmv3 == bmv4 || bmv1 == bmv4)
						bmv4 = NULL;
					/* f23 is interp face for bmv2 and bmv3 */
					f23 = f;
					if (odd && k == ns2 && f2 && !v->any_seam)
						f23 = f2;
					bev_create_quad_tri_ex(bm, bmv1, bmv2, bmv3, bmv4,
					                       f, f23, f23, f);
				}
			}
			else if (v->prev->ebev && v->prev->prev->ebev) {
				/* finish off a sequence of beveled edges */
				i = v->prev->index;
				f = boundvert_rep_face(v->prev);
				f2 = boundvert_rep_face(v);
				for (k = ns2 + (ns % 2); k < ns; k++) {
					bmv1 = mesh_vert(vm, i, ring, k)->v;
					bmv2 = mesh_vert(vm, i, ring, k + 1)->v;
					bmv3 = mesh_vert(vm, i, ring + 1, k + 1)->v;
					bmv4 = mesh_vert(vm, i, ring + 1, k)->v;
					BLI_assert(bmv1 && bmv2 && bmv3 && bmv4);
					if (bmv2 == bmv3) {
						bmv3 = bmv4;
						bmv4 = NULL;
					}
					f23 = f;
					if (odd && k == ns2 && f2 && !v->any_seam)
						f23 = f2;
					bev_create_quad_tri_ex(bm, bmv1, bmv2, bmv3, bmv4,
					                       f, f23, f23, f);
				}
			}
		} while ((v = v->next) != vm->boundstart);
	}

	/* Fix UVs along center lines if even number of segments */
	if (!odd) {
		v = vm->boundstart;
		do {
			i = v->index;
			f = boundvert_rep_face(v);
			f2 = boundvert_rep_face(v->next);
			if (!v->any_seam) {
				for (ring = 1; ring < ns2; ring++) {
					BMVert *v_uv = mesh_vert(vm, i, ring, ns2)->v;
					if (v_uv) {
						bev_merge_uvs(bm, v_uv);
					}
				}
			}
		} while ((v = v->next) != vm->boundstart);
		if (!bv->any_seam)
			bev_merge_uvs(bm, mesh_vert(vm, 0, ns2, ns2)->v);
	}

	/* Make center ngon if odd number of segments and fully beveled */
	if (odd && vm->count == bv->selcount) {
		BMVert **vv = NULL;
		BMFace **vf = NULL;
		BLI_array_staticdeclare(vv, BM_DEFAULT_NGON_STACK_SIZE);
		BLI_array_staticdeclare(vf, BM_DEFAULT_NGON_STACK_SIZE);

		v = vm->boundstart;
		do {
			i = v->index;
			BLI_assert(v->ebev);
			BLI_array_append(vv, mesh_vert(vm, i, ns2, ns2)->v);
			BLI_array_append(vf, bv->any_seam ? f: boundvert_rep_face(v));
		} while ((v = v->next) != vm->boundstart);
		f = boundvert_rep_face(vm->boundstart);
		bev_create_ngon(bm, vv, BLI_array_count(vv), vf, f, true);

		BLI_array_free(vv);
	}

	/* Make 'rest-of-vmesh' polygon if not fully beveled */
	/* TODO: use interpolation face array here too */
	if (vm->count > bv->selcount) {
		int j;
		BMVert **vv = NULL;
		BLI_array_staticdeclare(vv, BM_DEFAULT_NGON_STACK_SIZE);

		v = vm->boundstart;
		f = boundvert_rep_face(v);
		j = 0;
		do {
			i = v->index;
			if (v->ebev) {
				if (!v->prev->ebev) {
					for (k = 0; k < ns2; k++) {
						bmv1 = mesh_vert(vm, i, ns2, k)->v;
						if (!bmv1)
							bmv1 = mesh_vert(vm, i, 0, k)->v;
						if (!(j > 0 && bmv1 == vv[j - 1])) {
							BLI_assert(bmv1 != NULL);
							BLI_array_append(vv, bmv1);
							j++;
						}
					}
				}
				bmv1 = mesh_vert(vm, i, ns2, ns2)->v;
				if (!bmv1)
					bmv1 = mesh_vert(vm, i, 0, ns2)->v;
				if (!(j > 0 && bmv1 == vv[j - 1])) {
					BLI_assert(bmv1 != NULL);
					BLI_array_append(vv, bmv1);
					j++;
				}
				if (!v->next->ebev) {
					for (k = ns - ns2; k < ns; k++) {
						bmv1 = mesh_vert(vm, i, ns2, k)->v;
						if (!bmv1)
							bmv1 = mesh_vert(vm, i, 0, k)->v;
						if (!(j > 0 && bmv1 == vv[j - 1])) {
							BLI_assert(bmv1 != NULL);
							BLI_array_append(vv, bmv1);
							j++;
						}
					}
				}
			}
			else {
				BLI_assert(mesh_vert(vm, i, 0, 0)->v != NULL);
				BLI_array_append(vv, mesh_vert(vm, i, 0, 0)->v);
				j++;
			}
		} while ((v = v->next) != vm->boundstart);
		if (vv[0] == vv[j - 1])
			j--;
		bev_create_ngon(bm, vv, j, NULL, f, true);

		BLI_array_free(vv);
	}
}

static VMesh *new_adj_subdiv_vmesh(MemArena *mem_arena, int count, int seg, BoundVert *bounds)
{
	VMesh *vm;

	vm = (VMesh *)BLI_memarena_alloc(mem_arena, sizeof(VMesh));
	vm->count = count;
	vm->seg = seg;
	vm->boundstart = bounds;
	vm->mesh = (NewVert *)BLI_memarena_alloc(mem_arena, count * (1 + seg / 2) * (1 + seg) * sizeof(NewVert));
	vm->mesh_kind = M_ADJ_SUBDIV;
	return vm;
}

/* VMesh verts for vertex i have data for (i, 0 <= j <= ns2, 0 <= k <= ns), where ns2 = floor(nseg / 2).
 * But these overlap data from previous and next i: there are some forced equivalences.
 * Let's call these indices the canonical ones: we will just calculate data for these
 *    0 <= j <= ns2, 0 <= k < ns2  (for odd ns2)
 *    0 <= j < ns2, 0 <= k <= ns2  (for even ns2)
 *        also (j=ns2, k=ns2) at i=0 (for even ns2)
 * This function returns the canonical one for any i, j, k in [0,n],[0,ns],[0,ns] */
static NewVert *mesh_vert_canon(VMesh *vm, int i, int j, int k)
{
	int n, ns, ns2, odd;
	NewVert *ans;

	n = vm->count;
	ns = vm->seg;
	ns2 = ns / 2;
	odd = ns % 2;
	BLI_assert(0 <= i && i <= n && 0 <= j && j <= ns && 0 <= k && k <= ns);

	if (!odd && j == ns2 && k == ns2)
		ans = mesh_vert(vm, 0, j, k);
	else if (j <= ns2 - 1 + odd && k <= ns2)
		ans = mesh_vert(vm, i, j, k);
	else if (k <= ns2)
		ans = mesh_vert(vm, (i + n - 1) % n, k, ns - j);
	else
		ans = mesh_vert(vm, (i + 1) % n, ns - k, j);
	return ans;
}

static int is_canon(VMesh *vm, int i, int j, int k)
{
	int ns2 = vm->seg / 2;
	if (vm->seg % 2 == 1)
		return (j <= ns2 && k <= ns2);
	else
		return ((j < ns2 && k <= ns2) || (j == ns2 && k == ns2 && i == 0));
}

/* Copy the vertex data to all of vm verts from canonical ones */
static void vmesh_copy_equiv_verts(VMesh *vm)
{
	int n, ns, ns2, i, j, k;
	NewVert *v0, *v1;

	n = vm->count;
	ns = vm->seg;
	ns2 = ns / 2;
	for (i = 0; i < n; i++) {
		for (j = 0; j <= ns2; j++) {
			for (k = 0; k <= ns; k++) {
				if (is_canon(vm, i, j, k))
					continue;
				v1 = mesh_vert(vm, i, j, k);
				v0 = mesh_vert_canon(vm, i, j, k);
				copy_v3_v3(v1->co, v0->co);
				v1->v = v0->v;
			}
		}
	}
}

/* Calculate and return in r_cent the centroid of the center poly */
static void vmesh_center(VMesh *vm, float r_cent[3])
{
	int n, ns2, i;

	n = vm->count;
	ns2 = vm->seg / 2;
	if (vm->seg % 2) {
		zero_v3(r_cent);
		for (i = 0; i < n; i++) {
			add_v3_v3(r_cent, mesh_vert(vm, i, ns2, ns2)->co);
		}
		mul_v3_fl(r_cent, 1.0f / (float) n);
	}
	else {
		copy_v3_v3(r_cent, mesh_vert(vm, 0, ns2, ns2)->co);
	}
}

/* Do one step of quadratic subdivision (Doo-Sabin), with special rules at boundaries.
 * For now, this is written assuming vm0->nseg is odd.
 * See Hwang-Chuang 2003 paper: "N-sided hole filling and vertex blending using subdivision surfaces"  */
static VMesh *quadratic_subdiv(MemArena *mem_arena, VMesh *vm0)
{
	int n, ns0, ns20, ns1 /*, ns21 */;
	int i, j, k, j1, k1;
	VMesh *vm1;
	float co[3], co1[3], co2[3], co3[3], co4[3];
	float co11[3], co21[3], co31[3], co41[3];
	float denom;
	const float wcorner[4] = {0.25f, 0.25f, 0.25f, 0.25f};
	const float wboundary[4] = {0.375f, 0.375f, 0.125f, 0.125f};  /* {3, 3, 1, 1}/8 */
	const float winterior[4] = {0.5625f, 0.1875f, 0.1875f, 0.0625f}; /* {9, 3, 3, 1}/16 */

	n = vm0->count;
	ns0 = vm0->seg;
	ns20 = ns0 / 2;
	BLI_assert(ns0 % 2 == 1);

	ns1 = 2 * ns0 - 1;
	// ns21 = ns1 / 2;  /* UNUSED */
	vm1 = new_adj_subdiv_vmesh(mem_arena, n, ns1, vm0->boundstart);

	for (i = 0; i < n; i ++) {
		/* For handle vm0 polys with lower left corner at (i,j,k) for
		 * j in [0, ns20], k in [0, ns20]; then the center ngon.
		 * but only fill in data for canonical verts of v1. */
		for (j = 0; j <= ns20; j++) {
			for (k = 0; k <= ns20; k++) {
				if (j == ns20 && k == ns20)
					continue;  /* center ngon is special */
				copy_v3_v3(co1, mesh_vert_canon(vm0, i, j, k)->co);
				copy_v3_v3(co2, mesh_vert_canon(vm0, i, j, k + 1)->co);
				copy_v3_v3(co3, mesh_vert_canon(vm0, i, j + 1, k + 1)->co);
				copy_v3_v3(co4, mesh_vert_canon(vm0, i, j + 1, k)->co);
				if (j == 0 && k == 0) {
					/* corner */
					copy_v3_v3(co11, co1);
					interp_v3_v3v3(co21, co1, co2, 0.5f);
					interp_v3_v3v3v3v3(co31, co1, co2, co3, co4, wcorner);
					interp_v3_v3v3(co41, co1, co4, 0.5f);
				}
				else if (j == 0) {
					/* ring 0 boundary */
					interp_v3_v3v3(co11, co1, co2, 0.25f);
					interp_v3_v3v3(co21, co1, co2, 0.75f);
					interp_v3_v3v3v3v3(co31, co2, co3, co1, co4, wboundary);
					interp_v3_v3v3v3v3(co41, co1, co4, co2, co3, wboundary);
				}
				else if (k == 0) {
					/* ring-starts boundary */
					interp_v3_v3v3(co11, co1, co4, 0.25f);
					interp_v3_v3v3v3v3(co21, co1, co2, co3, co4, wboundary);
					interp_v3_v3v3v3v3(co31, co3, co4, co1, co2, wboundary);
					interp_v3_v3v3(co41, co1, co4, 0.75f);
				}
				else {
					/* interior */
					interp_v3_v3v3v3v3(co11, co1, co2, co4, co3, winterior);
					interp_v3_v3v3v3v3(co21, co2, co1, co3, co4, winterior);
					interp_v3_v3v3v3v3(co31, co3, co2, co4, co1, winterior);
					interp_v3_v3v3v3v3(co41, co4, co1, co3, co2, winterior);
				}
				j1 = 2 * j;
				k1 = 2 * k;
				if (is_canon(vm1, i, j1, k1))
					copy_v3_v3(mesh_vert(vm1, i, j1, k1)->co, co11);
				if (is_canon(vm1, i, j1, k1 + 1))
					copy_v3_v3(mesh_vert(vm1, i, j1, k1 + 1)->co, co21);
				if (is_canon(vm1, i, j1 + 1, k1 + 1))
					copy_v3_v3(mesh_vert(vm1, i, j1 + 1, k1 + 1)->co, co31);
				if (is_canon(vm1, i, j1 + 1, k1))
					copy_v3_v3(mesh_vert(vm1, i, j1 + 1, k1)->co, co41);
			}
		}

		/* center ngon */
		denom = 8.0f * (float) n;
		zero_v3(co);
		for (j = 0; j < n; j++) {
			copy_v3_v3(co1, mesh_vert(vm0, j, ns20, ns20)->co);
			if (i == j)
				madd_v3_v3fl(co, co1, (4.0f * (float) n + 2.0f) / denom);
			else if ((i + 1) % n == j || (i + n - 1) % n == j)
				madd_v3_v3fl(co, co1, ((float) n + 2.0f) / denom);
			else
				madd_v3_v3fl(co, co1, 2.0f / denom);
		}
		copy_v3_v3(mesh_vert(vm1, i, 2 * ns20, 2 * ns20)->co, co);
	}

	vmesh_copy_equiv_verts(vm1);
	return vm1;
}

/* After a step of quadratic_subdiv, adjust the ring 1 verts to be on the planes of their respective faces,
 * so that the cross-tangents will match on further subdivision. */
static void fix_vmesh_tangents(VMesh *vm, BevVert *bv)
{
	int i, n;
	NewVert *v;
	BoundVert *bndv;
	float co[3];

	n = vm->count;
	bndv = vm->boundstart;
	do {
		i = bndv->index;

		/* (i, 1, 1) snap to edge line */
		v = mesh_vert(vm, i, 1, 1);
		closest_to_line_v3(co, v->co, bndv->nv.co, bv->v->co);
		copy_v3_v3(v->co, co);
		copy_v3_v3(mesh_vert(vm, (i + n -1) % n, 1, vm->seg - 1)->co, co);

		/* Also want (i, 1, k) snapped to plane of adjacent face for
		 * 1 < k < ns - 1, but current initial cage and subdiv rules
		 * ensure this, so nothing to do */
	} while ((bndv = bndv->next) != vm->boundstart);
}

/* Fill frac with fractions of way along ring 0 for vertex i, for use with interp_range function */
static void fill_vmesh_fracs(VMesh *vm, float *frac, int i)
{
	int k, ns;
	float total = 0.0f;

	ns = vm->seg;
	frac[0] = 0.0f;
	for (k = 0; k < ns; k++) {
		total += len_v3v3(mesh_vert(vm, i, 0, k)->co, mesh_vert(vm, i, 0, k + 1)->co);
		frac[k + 1] = total;
	}
	if (total > BEVEL_EPSILON) {
		for (k = 1; k <= ns; k++)
			frac[k] /= total;
	}
}

/* Return i such that frac[i] <= f <= frac[i + 1], where frac[n] == 1.0
 * and put fraction of rest of way between frac[i] and frac[i + 1] into r_rest */
static int interp_range(const float *frac, int n, const float f, float *r_rest)
{
	int i;
	float rest;

	/* could binary search in frac, but expect n to be reasonably small */
	for (i = 0; i < n; i++) {
		if (f <= frac[i + 1]) {
			rest = f - frac[i];
			if (rest == 0)
				*r_rest = 0.0f;
			else
				*r_rest = rest / (frac[i + 1] - frac[i]);
			return i;
		}
	}
	*r_rest = 0.0f;
	return n;
}

/* Interpolate given vmesh to make one with target nseg and evenly spaced border vertices */
static VMesh *interp_vmesh(MemArena *mem_arena, VMesh *vm0, int nseg)
{
	int n, ns0, nseg2, odd, i, j, k, j0, k0;
	float *prev_frac, *frac, f, restj, restk;
	float quad[4][3], co[3], center[3];
	VMesh *vm1;

	n = vm0->count;
	ns0 = vm0->seg;
	nseg2 = nseg / 2;
	odd = nseg % 2;
	vm1 = new_adj_subdiv_vmesh(mem_arena, n, nseg, vm0->boundstart);
	prev_frac = (float *)BLI_memarena_alloc(mem_arena, (ns0 + 1 ) *sizeof(float));
	frac = (float *)BLI_memarena_alloc(mem_arena, (ns0 + 1 ) *sizeof(float));

	fill_vmesh_fracs(vm0, prev_frac, n - 1);
	fill_vmesh_fracs(vm0, frac, 0);
	for (i = 0; i < n; i++) {
		for (j = 0; j <= nseg2 -1 + odd; j++) {
			for (k = 0; k <= nseg2; k++) {
				f = (float) k / (float) nseg;
				k0 = interp_range(frac, ns0, f, &restk);
				f = 1.0f - (float) j / (float) nseg;
				j0 = interp_range(prev_frac, ns0, f, &restj);
				if (restj < BEVEL_EPSILON) {
					j0 = ns0 - j0;
					restj = 0.0f;
				}
				else {
					j0 = ns0 - j0 - 1;
					restj = 1.0f - restj;
				}
				/* Use bilinear interpolation within the source quad; could be smarter here */
				if (restj < BEVEL_EPSILON && restk < BEVEL_EPSILON) {
					copy_v3_v3(co, mesh_vert_canon(vm0, i, j0, k0)->co);
				}
				else {
					copy_v3_v3(quad[0], mesh_vert_canon(vm0, i, j0, k0)->co);
					copy_v3_v3(quad[1], mesh_vert_canon(vm0, i, j0, k0 + 1)->co);
					copy_v3_v3(quad[2], mesh_vert_canon(vm0, i, j0 + 1, k0 + 1)->co);
					copy_v3_v3(quad[3], mesh_vert_canon(vm0, i, j0 + 1, k0)->co);
					interp_bilinear_quad_v3(quad, restk, restj, co);
				}
				copy_v3_v3(mesh_vert(vm1, i, j, k)->co, co);
			}
		}
	}
	if (!odd) {
		vmesh_center(vm0, center);
		copy_v3_v3(mesh_vert(vm1, 0, nseg2, nseg2)->co, center);
	}
	vmesh_copy_equiv_verts(vm1);
	return vm1;
}

/*
 * Given that the boundary is built and the boundary BMVerts have been made,
 * calculate the positions of the interior mesh points for the M_ADJ_SUBDIV pattern,
 * then make the BMVerts and the new faces. */
static void bevel_build_rings_subdiv(BevelParams *bp, BMesh *bm, BevVert *bv)
{
	int n, ns, ns2, odd, i, j, k;
	VMesh *vm0, *vm1, *vm;
	float coa[3], cob[3], coc[3];
	BoundVert *v;
	BMVert *bmv1, *bmv2, *bmv3, *bmv4;
	BMFace *f, *f2, *f23;
	MemArena *mem_arena = bp->mem_arena;
	const float fullness = 0.5f;

	n = bv->edgecount;
	ns = bv->vmesh->seg;
	ns2 = ns / 2;
	odd = ns % 2;
	BLI_assert(n >= 3 && ns > 1);

	/* First construct an initial control mesh, with nseg==3 */
	vm0 = new_adj_subdiv_vmesh(mem_arena, n, 3, bv->vmesh->boundstart);

	for (i = 0; i < n; i++) {
		/* Boundaries just divide input polygon edges into 3 even segments */
		copy_v3_v3(coa, mesh_vert(bv->vmesh, i, 0, 0)->co);
		copy_v3_v3(cob, mesh_vert(bv->vmesh, (i + 1) % n, 0, 0)->co);
		copy_v3_v3(coc, mesh_vert(bv->vmesh, (i + n -1) % n, 0, 0)->co);
		copy_v3_v3(mesh_vert(vm0, i, 0, 0)->co, coa);
		interp_v3_v3v3(mesh_vert(vm0, i, 0, 1)->co, coa, cob, 1.0f / 3.0f);
		interp_v3_v3v3(mesh_vert(vm0, i, 1, 0)->co, coa, coc, 1.0f / 3.0f);
		interp_v3_v3v3(mesh_vert(vm0, i, 1, 1)->co, coa, bv->v->co, fullness);
	}
	vmesh_copy_equiv_verts(vm0);

	vm1 = vm0;
	do {
		vm1 = quadratic_subdiv(mem_arena, vm1);
		fix_vmesh_tangents(vm1, bv);
	} while (vm1->seg <= ns);
	vm1 = interp_vmesh(mem_arena, vm1, ns);

	/* copy final vmesh into bv->vmesh, make BMVerts and BMFaces */
	vm = bv->vmesh;
	for (i = 0; i < n; i ++) {
		for (j = 0; j <= ns2; j++) {
			for (k = 0; k <= ns; k++) {
				if (j == 0 && (k == 0 || k == ns))
					continue;  /* boundary corners already made */
				if (!is_canon(vm, i, j, k))
					continue;
				copy_v3_v3(mesh_vert(vm, i, j, k)->co, mesh_vert(vm1, i, j, k)->co);
				create_mesh_bmvert(bm, vm, i, j, k, bv->v);
			}
		}
	}
	vmesh_copy_equiv_verts(vm);
	/* make the polygons */
	v = vm->boundstart;
	do {
		i = v->index;
		f = boundvert_rep_face(v);
		f2 = boundvert_rep_face(v->next);
		/* For odd ns, make polys with lower left corner at (i,j,k) for
		 *    j in [0, ns2-1], k in [0, ns2].  And then the center ngon.
		 * For even ns,
		 *    j in [0, ns2-1], k in [0, ns2-1] */
		for (j = 0; j < ns2; j++) {
			for (k = 0; k < ns2 + odd; k++) {
				bmv1 = mesh_vert(vm, i, j, k)->v;
				bmv2 = mesh_vert(vm, i, j, k + 1)->v;
				bmv3 = mesh_vert(vm, i, j + 1, k + 1)->v;
				bmv4 = mesh_vert(vm, i, j + 1, k)->v;
				BLI_assert(bmv1 && bmv2 && bmv3 && bmv4);
				f23 = f;
				if (odd && k == ns2 && f2 && !v->any_seam)
					f23 = f2;
				bev_create_quad_tri_ex(bm, bmv1, bmv2, bmv3, bmv4,
				                       f, f23, f23, f);
			}
		}
	} while ((v = v->next) != vm->boundstart);

	/* center ngon */
	if (odd) {
		BMVert **vv = NULL;
		BMFace **vf = NULL;
		BLI_array_staticdeclare(vv, BM_DEFAULT_NGON_STACK_SIZE);
		BLI_array_staticdeclare(vf, BM_DEFAULT_NGON_STACK_SIZE);

		v = vm->boundstart;
		do {
			i = v->index;
			BLI_array_append(vv, mesh_vert(vm, i, ns2, ns2)->v);
			BLI_array_append(vf, v->any_seam ? f : boundvert_rep_face(v));
		} while ((v = v->next) != vm->boundstart);
		f = boundvert_rep_face(vm->boundstart);
		bev_create_ngon(bm, vv, BLI_array_count(vv), vf, f, true);

		BLI_array_free(vv);
	}
}

static BMFace *bevel_build_poly(BMesh *bm, BevVert *bv)
{
	BMFace *f;
	int n, k;
	VMesh *vm = bv->vmesh;
	BoundVert *v;
	BMFace *frep;
	BMVert **vv = NULL;
	BMFace **vf = NULL;
	BLI_array_staticdeclare(vv, BM_DEFAULT_NGON_STACK_SIZE);
	BLI_array_staticdeclare(vf, BM_DEFAULT_NGON_STACK_SIZE);

	frep = boundvert_rep_face(vm->boundstart);
	v = vm->boundstart;
	n = 0;
	do {
		/* accumulate vertices for vertex ngon */
		/* also accumulate faces in which uv interpolation is to happen for each */
		BLI_array_append(vv, v->nv.v);
		BLI_array_append(vf, bv->any_seam ? frep : boundvert_rep_face(v));
		n++;
		if (v->ebev && v->ebev->seg > 1) {
			for (k = 1; k < v->ebev->seg; k++) {
				BLI_array_append(vv, mesh_vert(vm, v->index, 0, k)->v);
				BLI_array_append(vf, bv->any_seam ? frep : boundvert_rep_face(v));
				n++;
			}
		}
	} while ((v = v->next) != vm->boundstart);
	if (n > 2) {
		f = bev_create_ngon(bm, vv, n, vf, boundvert_rep_face(v), true);
	}
	else {
		f = NULL;
	}
	BLI_array_free(vv);
	return f;
}

static void bevel_build_trifan(BMesh *bm, BevVert *bv)
{
	BMFace *f;
	BLI_assert(next_bev(bv, NULL)->seg == 1 || bv->selcount == 1);

	f = bevel_build_poly(bm, bv);

	if (f) {
		/* we have a polygon which we know starts at the previous vertex, make it into a fan */
		BMLoop *l_fan = BM_FACE_FIRST_LOOP(f)->prev;
		BMVert *v_fan = l_fan->v;

		while (f->len > 3) {
			BMLoop *l_new;
			BMFace *f_new;
			BLI_assert(v_fan == l_fan->v);
			f_new = BM_face_split(bm, f, l_fan->v, l_fan->next->next->v, &l_new, NULL, FALSE);

			if (f_new->len > f->len) {
				f = f_new;
				if      (l_new->v       == v_fan) { l_fan = l_new; }
				else if (l_new->next->v == v_fan) { l_fan = l_new->next; }
				else if (l_new->prev->v == v_fan) { l_fan = l_new->prev; }
				else { BLI_assert(0); }
			}
			else {
				if      (l_fan->v       == v_fan) { /* l_fan = l_fan; */ }
				else if (l_fan->next->v == v_fan) { l_fan = l_fan->next; }
				else if (l_fan->prev->v == v_fan) { l_fan = l_fan->prev; }
				else { BLI_assert(0); }
			}
		}
	}
}

static void bevel_build_quadstrip(BMesh *bm, BevVert *bv)
{
	BMFace *f;
	BLI_assert(bv->selcount == 2);

	f = bevel_build_poly(bm, bv);

	if (f) {
		/* we have a polygon which we know starts at this vertex, make it into strips */
		EdgeHalf *eh_a = bv->vmesh->boundstart->elast;
		EdgeHalf *eh_b = next_bev(bv, eh_a->next);  /* since (selcount == 2) we know this is valid */
		BMLoop *l_a = BM_face_vert_share_loop(f, eh_a->rightv->nv.v);
		BMLoop *l_b = BM_face_vert_share_loop(f, eh_b->leftv->nv.v);
		int split_count = bv->vmesh->seg + 1;  /* ensure we don't walk past the segments */

		while (f->len > 4 && split_count > 0) {
			BMLoop *l_new;
			BLI_assert(l_a->f == f);
			BLI_assert(l_b->f == f);

			if (l_a-> v == l_b->v || l_a->next == l_b) {
				/* l_a->v and l_b->v can be the same or such that we'd make a 2-vertex poly */
				l_a = l_a->prev;
				l_b = l_b->next;
			}
			else {
				BM_face_split(bm, f, l_a->v, l_b->v, &l_new, NULL, FALSE);
				f = l_new->f;

				/* walk around the new face to get the next verts to split */
				l_a = l_new->prev;
				l_b = l_new->next->next;
			}
			split_count--;
		}
	}
}

/* Given that the boundary is built, now make the actual BMVerts
 * for the boundary and the interior of the vertex mesh. */
static void build_vmesh(BevelParams *bp, BMesh *bm, BevVert *bv)
{
	MemArena *mem_arena = bp->mem_arena;
	VMesh *vm = bv->vmesh;
	BoundVert *v, *weld1, *weld2;
	int n, ns, ns2, i, k, weld;
	float *va, *vb, co[3];
	float midco[3];

	n = vm->count;
	ns = vm->seg;
	ns2 = ns / 2;

	vm->mesh = (NewVert *)BLI_memarena_alloc(mem_arena, n * (ns2 + 1) * (ns + 1) * sizeof(NewVert));

	/* special case: two beveled ends welded together */
	weld = (bv->selcount == 2) && (vm->count == 2);
	weld1 = weld2 = NULL;   /* will hold two BoundVerts involved in weld */

	/* make (i, 0, 0) mesh verts for all i */
	v = vm->boundstart;
	do {
		i = v->index;
		copy_v3_v3(mesh_vert(vm, i, 0, 0)->co, v->nv.co);
		create_mesh_bmvert(bm, vm, i, 0, 0, bv->v);
		v->nv.v = mesh_vert(vm, i, 0, 0)->v;
		if (weld && v->ebev) {
			if (!weld1)
				weld1 = v;
			else
				weld2 = v;
		}
	} while ((v = v->next) != vm->boundstart);

	/* copy other ends to (i, 0, ns) for all i, and fill in profiles for beveled edges */
	v = vm->boundstart;
	do {
		i = v->index;
		copy_mesh_vert(vm, i, 0, ns, v->next->index, 0, 0);
		if (v->ebev) {
			va = mesh_vert(vm, i, 0, 0)->co;
			vb = mesh_vert(vm, i, 0, ns)->co;
			if (bv->edgecount == 3 && bv->selcount == 1) {
				/* special case: profile cuts the third face, so line it up with that */
				copy_v3_v3(midco, bv->v->co);
			}
			else {
				project_to_edge(v->ebev->e, va, vb, midco);
			}
			for (k = 1; k < ns; k++) {
				get_point_on_round_edge(v->ebev, k, va, midco, vb, co);
				copy_v3_v3(mesh_vert(vm, i, 0, k)->co, co);
				if (!weld)
					create_mesh_bmvert(bm, vm, i, 0, k, bv->v);
			}
		}
	} while ((v = v->next) != vm->boundstart);

	if (weld) {
		vm->mesh_kind = M_NONE;
		for (k = 1; k < ns; k++) {
			va = mesh_vert(vm, weld1->index, 0, k)->co;
			vb = mesh_vert(vm, weld2->index, 0, ns - k)->co;
			mid_v3_v3v3(co, va, vb);
			copy_v3_v3(mesh_vert(vm, weld1->index, 0, k)->co, co);
			create_mesh_bmvert(bm, vm, weld1->index, 0, k, bv->v);
		}
		for (k = 1; k < ns; k++)
			copy_mesh_vert(vm, weld2->index, 0, ns - k, weld1->index, 0, k);
	}

	switch (vm->mesh_kind) {
		case M_NONE:
			/* do nothing */
			break;
		case M_POLY:
			bevel_build_poly(bm, bv);
			break;
		case M_ADJ:
			bevel_build_rings(bm, bv);
			break;
		case M_ADJ_SUBDIV:
			bevel_build_rings_subdiv(bp, bm, bv);
			break;
		case M_TRI_FAN:
			bevel_build_trifan(bm, bv);
			break;
		case M_QUAD_STRIP:
			bevel_build_quadstrip(bm, bv);
			break;
	}
}

/* take care, this flag isn't cleared before use, it just so happens that its not set */
#define BM_BEVEL_EDGE_TAG_ENABLE(bme)  BM_ELEM_API_FLAG_ENABLE(  (bme), _FLAG_OVERLAP)
#define BM_BEVEL_EDGE_TAG_DISABLE(bme) BM_ELEM_API_FLAG_DISABLE( (bme), _FLAG_OVERLAP)
#define BM_BEVEL_EDGE_TAG_TEST(bme)    BM_ELEM_API_FLAG_TEST(    (bme), _FLAG_OVERLAP)

/*
 * Construction around the vertex
 */
static void bevel_vert_construct(BMesh *bm, BevelParams *bp, BMVert *v)
{
	BMEdge *bme;
	BevVert *bv;
	BMEdge *bme2, *unflagged_bme, *first_bme;
	BMFace *f;
	BMIter iter, iter2;
	EdgeHalf *e;
	float weight;
	int i, found_shared_face, ccw_test_sum;
	int nsel = 0;
	int ntot = 0;
	int fcnt;

	/* Gather input selected edges.
	 * Only bevel selected edges that have exactly two incident faces.
	 * Want edges to be ordered so that they share faces.
	 * There may be one or more chains of shared faces broken by
	 * gaps where there are no faces.
	 * TODO: make following work when more than one gap.
	 */

	first_bme = NULL;
	BM_ITER_ELEM (bme, &iter, v, BM_EDGES_OF_VERT) {
		fcnt = BM_edge_face_count(bme);
		if (BM_elem_flag_test(bme, BM_ELEM_TAG) && !bp->vertex_only) {
			BLI_assert(fcnt == 2);
			nsel++;
			if (!first_bme)
				first_bme = bme;
		}
		if (fcnt == 1) {
			/* good to start face chain from this edge */
			first_bme = bme;
		}
		ntot++;

		BM_BEVEL_EDGE_TAG_DISABLE(bme);
	}
	if (!first_bme)
		first_bme = v->e;

	if ((nsel == 0 && !bp->vertex_only) || (ntot < 2 && bp->vertex_only)) {
		/* signal this vert isn't being beveled */
		BM_elem_flag_disable(v, BM_ELEM_TAG);
		return;
	}

	/* avoid calling BM_vert_edge_count since we loop over edges already */
	// ntot = BM_vert_edge_count(v);
	// BLI_assert(ntot == BM_vert_edge_count(v));

	bv = (BevVert *)BLI_memarena_alloc(bp->mem_arena, (sizeof(BevVert)));
	bv->v = v;
	bv->edgecount = ntot;
	bv->selcount = nsel;
	bv->offset = bp->offset;
	bv->edges = (EdgeHalf *)BLI_memarena_alloc(bp->mem_arena, ntot * sizeof(EdgeHalf));
	bv->vmesh = (VMesh *)BLI_memarena_alloc(bp->mem_arena, sizeof(VMesh));
	bv->vmesh->seg = bp->seg;
	BLI_ghash_insert(bp->vert_hash, v, bv);

	if (bp->vertex_only) {
		/* if weighted, modify offset by weight */
		if (bp->dvert != NULL && bp->vertex_group != -1) {
			weight = defvert_find_weight(bp->dvert + BM_elem_index_get(v), bp->vertex_group);
			if (weight <= 0.0f) {
				BM_elem_flag_disable(v, BM_ELEM_TAG);
				return;
			}
			bv->offset *= weight;
		}
	}

	/* add edges to bv->edges in order that keeps adjacent edges sharing
	 * a face, if possible */
	i = 0;

	bme = first_bme;
	BM_BEVEL_EDGE_TAG_ENABLE(bme);
	e = &bv->edges[0];
	e->e = bme;
	for (i = 0; i < ntot; i++) {
		if (i > 0) {
			/* find an unflagged edge bme2 that shares a face f with previous bme */
			found_shared_face = 0;
			unflagged_bme = NULL;
			BM_ITER_ELEM (bme2, &iter, v, BM_EDGES_OF_VERT) {
				if (BM_BEVEL_EDGE_TAG_TEST(bme2))
					continue;
				if (!unflagged_bme)
					unflagged_bme = bme2;
				if (!bme->l)
					continue;
				BM_ITER_ELEM (f, &iter2, bme2, BM_FACES_OF_EDGE) {
					if (BM_face_edge_share_loop(f, bme)) {
						found_shared_face = 1;
						break;
					}
				}
				if (found_shared_face)
					break;
			}
			e = &bv->edges[i];
			if (found_shared_face) {
				e->e = bme2;
				e->fprev = f;
				bv->edges[i - 1].fnext = f;
			}
			else {
				e->e = unflagged_bme;
			}
		}
		bme = e->e;
		BM_BEVEL_EDGE_TAG_ENABLE(bme);
		if (BM_elem_flag_test(bme, BM_ELEM_TAG) && !bp->vertex_only) {
			e->is_bev = TRUE;
			e->seg = bp->seg;
		}
		else {
			e->is_bev = FALSE;
			e->seg = 0;
		}
		e->is_rev = (bme->v2 == v);
		if (e->is_bev) {
			e->offset = bp->offset;
			if (bp->use_weights) {
				weight = BM_elem_float_data_get(&bm->edata, bme, CD_BWEIGHT);
				e->offset *= weight;
			}
		}
		else {
			e->offset = 0.0f;
		}
	}
	/* find wrap-around shared face */
	BM_ITER_ELEM (f, &iter2, bme, BM_FACES_OF_EDGE) {
		if (bv->edges[0].e->l && BM_face_edge_share_loop(f, bv->edges[0].e)) {
			if (bv->edges[0].fnext == f)
				continue;   /* if two shared faces, want the other one now */
			bv->edges[ntot - 1].fnext = f;
			bv->edges[0].fprev = f;
			break;
		}
	}

	/* if edge array doesn't go CCW around vertex from average normal side,
	 * reverse the array, being careful to reverse face pointers too */
	if (ntot > 1) {
		ccw_test_sum = 0;
		for (i = 0; i < ntot; i++)
			ccw_test_sum += bev_ccw_test(bv->edges[i].e, bv->edges[(i + 1) % ntot].e,
			                             bv->edges[i].fnext);
		if (ccw_test_sum < 0) {
			for (i = 0; i <= (ntot / 2) - 1; i++) {
				SWAP(EdgeHalf, bv->edges[i], bv->edges[ntot - i - 1]);
				SWAP(BMFace *, bv->edges[i].fprev, bv->edges[i].fnext);
				SWAP(BMFace *, bv->edges[ntot - i - 1].fprev, bv->edges[ntot - i - 1].fnext);
			}
			if (ntot % 2 == 1) {
				i = ntot / 2;
				SWAP(BMFace *, bv->edges[i].fprev,  bv->edges[i].fnext);
			}
		}
	}

	for (i = 0, e = bv->edges; i < ntot; i++, e++) {
		e->next = &bv->edges[(i + 1) % ntot];
		e->prev = &bv->edges[(i + ntot - 1) % ntot];
		BM_BEVEL_EDGE_TAG_DISABLE(e->e);
		if (e->fprev && e->fnext)
			e->is_seam = !contig_ldata_across_edge(bm, e->e, e->fprev, e->fnext);
		else
			e->is_seam = true;
	}

	build_boundary(bp, bv);
	build_vmesh(bp, bm, bv);
}

/* Face f has at least one beveled vertex.  Rebuild f */
static int bev_rebuild_polygon(BMesh *bm, BevelParams *bp, BMFace *f)
{
	BMIter liter;
	BMLoop *l, *lprev;
	BevVert *bv;
	BoundVert *v, *vstart, *vend;
	EdgeHalf *e, *eprev;
	VMesh *vm;
	int i, k;
	int do_rebuild = FALSE;
	BMVert *bmv;
	BMVert **vv = NULL;
	BMVert **vv_fix = NULL;
	BLI_array_staticdeclare(vv, BM_DEFAULT_NGON_STACK_SIZE);
	BLI_array_staticdeclare(vv_fix, BM_DEFAULT_NGON_STACK_SIZE);

	BM_ITER_ELEM (l, &liter, f, BM_LOOPS_OF_FACE) {
		if (BM_elem_flag_test(l->v, BM_ELEM_TAG)) {
			lprev = l->prev;
			bv = find_bevvert(bp, l->v);
			e = find_edge_half(bv, l->e);
			eprev = find_edge_half(bv, lprev->e);
			BLI_assert(e != NULL && eprev != NULL);
			vstart = eprev->leftv;
			if (e->is_bev)
				vend = e->rightv;
			else
				vend = e->leftv;
			v = vstart;
			vm = bv->vmesh;
			BLI_array_append(vv, v->nv.v);
			while (v != vend) {
				if (vm->mesh_kind == M_NONE && v->ebev && v->ebev->seg > 1 && v->ebev != e && v->ebev != eprev) {
					/* case of 3rd face opposite a beveled edge, with no vmesh */
					i = v->index;
					e = v->ebev;
					for (k = 1; k < e->seg; k++) {
						bmv = mesh_vert(vm, i, 0, k)->v;
						BLI_array_append(vv, bmv);
						/* may want to merge UVs of these later */
						if (!e->is_seam)
							BLI_array_append(vv_fix, bmv);
					}
				}
				else if (bp->vertex_only && vm->mesh_kind == M_ADJ_SUBDIV && vm->seg > 1) {
					BLI_assert(v->prev == vend);
					i = vend->index;
					for (k = vm->seg - 1; k > 0; k--) {
						bmv = mesh_vert(vm, i, 0, k)->v;
						BLI_array_append(vv, bmv);
					}
				}
				v = v->prev;
				BLI_array_append(vv, v->nv.v);
			}

			do_rebuild = TRUE;
		}
		else {
			BLI_array_append(vv, l->v);
		}
	}
	if (do_rebuild) {
		BMFace *f_new = bev_create_ngon(bm, vv, BLI_array_count(vv), NULL, f, true);

		for (k = 0; k < BLI_array_count(vv_fix); k++) {
			bev_merge_uvs(bm, vv_fix[k]);
		}

		/* don't select newly created boundary faces... */
		if (f_new) {
			BM_elem_flag_disable(f_new, BM_ELEM_TAG);
		}
	}

	BLI_array_free(vv);
	return do_rebuild;
}

/* All polygons touching v need rebuilding because beveling v has made new vertices */
static void bevel_rebuild_existing_polygons(BMesh *bm, BevelParams *bp, BMVert *v)
{
	void    *faces_stack[BM_DEFAULT_ITER_STACK_SIZE];
	int      faces_len, f_index;
	BMFace **faces = BM_iter_as_arrayN(bm, BM_FACES_OF_VERT, v, &faces_len,
	                                   faces_stack, BM_DEFAULT_ITER_STACK_SIZE);

	if (LIKELY(faces != NULL)) {
		for (f_index = 0; f_index < faces_len; f_index++) {
			BMFace *f = faces[f_index];
			if (bev_rebuild_polygon(bm, bp, f)) {
				BM_face_kill(bm, f);
			}
		}

		if (faces != (BMFace **)faces_stack) {
			MEM_freeN(faces);
		}
	}
}

static void bev_merge_end_uvs(BMesh *bm, BevVert *bv, EdgeHalf *e)
{
	VMesh *vm = bv->vmesh;
	int i, k, nseg;

	nseg = e->seg;
	i = e->leftv->index;
	for (k = 1; k < nseg; k++) {
		bev_merge_uvs(bm, mesh_vert(vm, i, 0, k)->v);
	}
}

/*
 * Build the polygons along the selected Edge
 */
static void bevel_build_edge_polygons(BMesh *bm, BevelParams *bp, BMEdge *bme)
{
	BevVert *bv1, *bv2;
	BMVert *bmv1, *bmv2, *bmv3, *bmv4, *bmv1i, *bmv2i, *bmv3i, *bmv4i;
	VMesh *vm1, *vm2;
	EdgeHalf *e1, *e2;
	BMEdge *bme1, *bme2;
	BMFace *f1, *f2, *f;
	int k, nseg, i1, i2, odd, mid;

	if (!BM_edge_is_manifold(bme))
		return;

	bv1 = find_bevvert(bp, bme->v1);
	bv2 = find_bevvert(bp, bme->v2);

	BLI_assert(bv1 && bv2);

	e1 = find_edge_half(bv1, bme);
	e2 = find_edge_half(bv2, bme);

	BLI_assert(e1 && e2);

	/*   v4             v3
	 *    \            /
	 *     e->v1 - e->v2
	 *    /            \
	 *   v1             v2
	 */
	nseg = e1->seg;
	BLI_assert(nseg > 0 && nseg == e2->seg);

	bmv1 = e1->leftv->nv.v;
	bmv4 = e1->rightv->nv.v;
	bmv2 = e2->rightv->nv.v;
	bmv3 = e2->leftv->nv.v;

	BLI_assert(bmv1 && bmv2 && bmv3 && bmv4);

	f1 = e1->fprev;
	f2 = e1->fnext;

	if (nseg == 1) {
		bev_create_quad_straddle(bm, bmv1, bmv2, bmv3, bmv4, f1, f2, e1->is_seam);
	}
	else {
		i1 = e1->leftv->index;
		i2 = e2->leftv->index;
		vm1 = bv1->vmesh;
		vm2 = bv2->vmesh;
		bmv1i = bmv1;
		bmv2i = bmv2;
		odd = nseg % 2;
		mid = nseg / 2;
		for (k = 1; k <= nseg; k++) {
			bmv4i = mesh_vert(vm1, i1, 0, k)->v;
			bmv3i = mesh_vert(vm2, i2, 0, nseg - k)->v;
			if (odd && k == mid + 1) {
				bev_create_quad_straddle(bm, bmv1i, bmv2i, bmv3i, bmv4i, f1, f2, e1->is_seam);
			}
			else {
				f = (k <= mid) ? f1 : f2;
				bev_create_quad_tri(bm, bmv1i, bmv2i, bmv3i, bmv4i, f, true);
			}
			bmv1i = bmv4i;
			bmv2i = bmv3i;
		}
		if (!odd && !e1->is_seam) {
			bev_merge_uvs(bm, mesh_vert(vm1, i1, 0, mid)->v);
			bev_merge_uvs(bm, mesh_vert(vm2, i2, 0, mid)->v);
		}
	}

	/* Fix UVs along end edge joints.  A nop unless other side built already. */
	if (!e1->is_seam && bv1->vmesh->mesh_kind == M_NONE)
		bev_merge_end_uvs(bm, bv1, e1);
	if (!e2->is_seam && bv2->vmesh->mesh_kind == M_NONE)
		bev_merge_end_uvs(bm, bv2, e2);

	/* Copy edge data to first and last edge */
	bme1 = BM_edge_exists(bmv1, bmv2);
	bme2 = BM_edge_exists(bmv3, bmv4);
	BLI_assert(bme1 && bme2);
	BM_elem_attrs_copy(bm, bm, bme, bme1);
	BM_elem_attrs_copy(bm, bm, bme, bme2);
}

/*
 * Calculate and return an offset that is the lesser of the current
 * bp.offset and the maximum possible offset before geometry
 * collisions happen.
 * Currently this is a quick and dirty estimate of the max
 * possible: half the minimum edge length of any vertex involved
 * in a bevel. This is usually conservative.
 * The correct calculation is quite complicated.
 * TODO: implement this correctly.
 */
static float bevel_limit_offset(BMesh *bm, BevelParams *bp)
{
	BMVert *v;
	BMEdge *e;
	BMIter v_iter, e_iter;
	float limited_offset, half_elen;
	bool vbeveled;

	limited_offset = bp->offset;
	BM_ITER_MESH (v, &v_iter, bm, BM_VERTS_OF_MESH) {
		if (BM_elem_flag_test(v, BM_ELEM_TAG)) {
			if (bp->vertex_only) {
				vbeveled = true;
			}
			else {
				vbeveled = false;
				BM_ITER_ELEM (e, &e_iter, v, BM_EDGES_OF_VERT) {
					if (BM_elem_flag_test(BM_edge_other_vert(e, v), BM_ELEM_TAG)) {
						vbeveled = true;
						break;
					}
				}
			}
			if (vbeveled) {
				BM_ITER_ELEM (e, &e_iter, v, BM_EDGES_OF_VERT) {
					half_elen = 0.5f * BM_edge_calc_length(e);
					if (half_elen < limited_offset)
						limited_offset = half_elen;
				}
			}
		}
	}
	return limited_offset;
}

/**
 * - Currently only bevels BM_ELEM_TAG'd verts and edges.
 *
 * - Newly created faces are BM_ELEM_TAG'd too,
 *   the caller needs to ensure this is cleared before calling
 *   if its going to use this face tag.
 *
 * - If limit_offset is set, adjusts offset down if necessary
 *   to avoid geometry collisions.
 *
 * \warning all tagged edges _must_ be manifold.
 */
void BM_mesh_bevel(BMesh *bm, const float offset, const float segments,
                   const bool vertex_only, const bool use_weights, const bool limit_offset,
                   const struct MDeformVert *dvert, const int vertex_group)
{
	BMIter iter;
	BMVert *v, *v_next;
	BMEdge *e;
	BevelParams bp = {NULL};

	bp.offset = offset;
	bp.seg    = segments;
	bp.vertex_only = vertex_only;
	bp.use_weights = use_weights;
	bp.dvert = dvert;
	bp.vertex_group = vertex_group;

	if (bp.offset > 0) {
		/* primary alloc */
		bp.vert_hash = BLI_ghash_ptr_new(__func__);
		bp.mem_arena = BLI_memarena_new(MEM_SIZE_OPTIMAL(1 << 16), __func__);
		BLI_memarena_use_calloc(bp.mem_arena);

		if (limit_offset)
			bp.offset = bevel_limit_offset(bm, &bp);

		/* Analyze input vertices and build vertex meshes */
		BM_ITER_MESH (v, &iter, bm, BM_VERTS_OF_MESH) {
			if (BM_elem_flag_test(v, BM_ELEM_TAG)) {
				bevel_vert_construct(bm, &bp, v);
			}
		}

		/* Build polygons for edges */
		if (!bp.vertex_only) {
			BM_ITER_MESH (e, &iter, bm, BM_EDGES_OF_MESH) {
				if (BM_elem_flag_test(e, BM_ELEM_TAG)) {
					bevel_build_edge_polygons(bm, &bp, e);
				}
			}
		}

		/* Rebuild face polygons around affected vertices */
		BM_ITER_MESH (v, &iter, bm, BM_VERTS_OF_MESH) {
			if (BM_elem_flag_test(v, BM_ELEM_TAG)) {
				bevel_rebuild_existing_polygons(bm, &bp, v);
			}
		}

		BM_ITER_MESH_MUTABLE (v, v_next, &iter, bm, BM_VERTS_OF_MESH) {
			if (BM_elem_flag_test(v, BM_ELEM_TAG)) {
				BLI_assert(find_bevvert(&bp, v) != NULL);
				BM_vert_kill(bm, v);
			}
		}

		/* primary free */
		BLI_ghash_free(bp.vert_hash, NULL, NULL);
		BLI_memarena_free(bp.mem_arena);
	}
}