1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
|
/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor(s): Joseph Eagar
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/bmesh/tools/bmesh_triangulate.c
* \ingroup bmesh
*
* Triangulate.
*
*/
#include "MEM_guardedalloc.h"
#include "BLI_utildefines.h"
#include "bmesh.h"
#include "bmesh_triangulate.h" /* own include */
void BM_mesh_triangulate(BMesh *bm, const bool use_beauty, const bool tag_only)
{
BMIter iter;
BMFace *face;
if (tag_only == false) {
BM_ITER_MESH (face, &iter, bm, BM_FACES_OF_MESH) {
BM_face_triangulate(bm, face, NULL, use_beauty, false);
}
}
else {
BM_ITER_MESH (face, &iter, bm, BM_FACES_OF_MESH) {
if (BM_elem_flag_test(face, BM_ELEM_TAG)) {
BM_face_triangulate(bm, face, NULL, use_beauty, true);
}
}
}
}
|