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/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
/* opy_nmesh.c */
#include "DNA_mesh_types.h"
#define NMesh_Check(v) ((v)->ob_type == &NMesh_Type)
#define NMFace_Check(v) ((v)->ob_type == &NMFace_Type)
#define NMVert_Check(v) ((v)->ob_type == &NMVert_Type)
#define NMCol_Check(v) ((v)->ob_type == &NMCol_Type)
typedef struct _NMCol {
PyObject_HEAD
unsigned char r, g, b, a;
} NMCol;
struct PyBlock;
typedef struct _NMFace {
PyObject_HEAD
PyObject *v;
PyObject *uv;
PyObject *col;
short mode;
short flag;
unsigned char transp;
DataBlock *tpage; /* Image */
char mat_nr, smooth;
} NMFace;
typedef struct _NMesh {
PyObject_HEAD
Mesh *mesh;
PyObject *name;
PyObject *materials;
PyObject *verts;
PyObject *faces;
int sel_face; /* XXX remove */
char flags;
#define NMESH_HASMCOL 1<<0
#define NMESH_HASVERTUV 1<<1
#define NMESH_HASFACEUV 1<<2
} NMesh;
typedef struct _NMVert {
PyObject_VAR_HEAD
float co[3];
float no[3];
float uvco[3];
int index;
} NMVert;
/* PROTOS */
PyObject *newNMesh(Mesh *oldmesh);
Mesh *Mesh_fromNMesh(NMesh *nmesh);
PyObject *NMesh_assignMaterials_toObject(NMesh *nmesh, Object *ob);
Material **nmesh_updateMaterials(NMesh *nmesh);
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