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AnimationClipExporter.cpp « collada « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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/*
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 */

#include "GeometryExporter.h"
#include "AnimationClipExporter.h"
#include "MaterialExporter.h"

void AnimationClipExporter::exportAnimationClips(Scene *sce)
{
  openLibrary();
  std::map<std::string, COLLADASW::ColladaAnimationClip *> clips;

  std::vector<std::vector<std::string>>::iterator anim_meta_entry;
  for (anim_meta_entry = anim_meta.begin(); anim_meta_entry != anim_meta.end();
       ++anim_meta_entry) {
    std::vector<std::string> entry = *anim_meta_entry;
    std::string action_id = entry[0];
    std::string action_name = entry[1];

    std::map<std::string, COLLADASW::ColladaAnimationClip *>::iterator it = clips.find(
        action_name);
    if (it == clips.end()) {
      COLLADASW::ColladaAnimationClip *clip = new COLLADASW::ColladaAnimationClip(action_name);
      clips[action_name] = clip;
    }
    COLLADASW::ColladaAnimationClip *clip = clips[action_name];
    clip->setInstancedAnimation(action_id);
  }

  std::map<std::string, COLLADASW::ColladaAnimationClip *>::iterator clips_it;
  for (clips_it = clips.begin(); clips_it != clips.end(); clips_it++) {
    COLLADASW::ColladaAnimationClip *clip = (COLLADASW::ColladaAnimationClip *)clips_it->second;
    addAnimationClip(*clip);
  }

  closeLibrary();
}