1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
|
/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Jan Diederich, Tod Liverseed.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/collada/DocumentExporter.cpp
* \ingroup collada
*/
#include <stdlib.h>
#include <stdio.h>
#include <math.h>
#include <vector>
#include <algorithm> // std::find
#include "COLLADASWCamera.h"
#include "COLLADASWAsset.h"
#include "COLLADASWLibraryVisualScenes.h"
#include "COLLADASWNode.h"
#include "COLLADASWSource.h"
#include "COLLADASWInstanceGeometry.h"
#include "COLLADASWInputList.h"
#include "COLLADASWPrimitves.h"
#include "COLLADASWVertices.h"
#include "COLLADASWLibraryAnimations.h"
#include "COLLADASWLibraryImages.h"
#include "COLLADASWLibraryEffects.h"
#include "COLLADASWImage.h"
#include "COLLADASWEffectProfile.h"
#include "COLLADASWColorOrTexture.h"
#include "COLLADASWParamTemplate.h"
#include "COLLADASWParamBase.h"
#include "COLLADASWSurfaceInitOption.h"
#include "COLLADASWSampler.h"
#include "COLLADASWScene.h"
#include "COLLADASWTechnique.h"
#include "COLLADASWTexture.h"
#include "COLLADASWLibraryMaterials.h"
#include "COLLADASWBindMaterial.h"
#include "COLLADASWInstanceCamera.h"
#include "COLLADASWInstanceLight.h"
#include "COLLADASWConstants.h"
#include "COLLADASWLibraryControllers.h"
#include "COLLADASWInstanceController.h"
#include "COLLADASWInstanceNode.h"
#include "COLLADASWBaseInputElement.h"
extern "C"
{
#include "DNA_scene_types.h"
#include "DNA_object_types.h"
#include "DNA_group_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_mesh_types.h"
#include "DNA_image_types.h"
#include "DNA_material_types.h"
#include "DNA_texture_types.h"
#include "DNA_anim_types.h"
#include "DNA_action_types.h"
#include "DNA_curve_types.h"
#include "DNA_armature_types.h"
#include "DNA_modifier_types.h"
#include "DNA_userdef_types.h"
#include "BKE_DerivedMesh.h"
#include "BKE_fcurve.h"
#include "BKE_animsys.h"
#include "BLI_path_util.h"
#include "BLI_fileops.h"
#include "ED_keyframing.h"
#ifdef WITH_BUILDINFO
extern char build_rev[];
#endif
#include "MEM_guardedalloc.h"
#include "BKE_blender.h" // version info
#include "BKE_scene.h"
#include "BKE_global.h"
#include "BKE_main.h"
#include "BKE_material.h"
#include "BKE_action.h" // pose functions
#include "BKE_armature.h"
#include "BKE_image.h"
#include "BKE_object.h"
#include "BLI_math.h"
#include "BLI_string.h"
#include "BLI_listbase.h"
#include "RNA_access.h"
}
#include "collada_internal.h"
#include "DocumentExporter.h"
extern bool bc_has_object_type(LinkNode *export_set, short obtype);
// can probably go after refactor is complete
#include "InstanceWriter.h"
#include "TransformWriter.h"
#include "SceneExporter.h"
#include "ArmatureExporter.h"
#include "AnimationExporter.h"
#include "CameraExporter.h"
#include "EffectExporter.h"
#include "GeometryExporter.h"
#include "ImageExporter.h"
#include "LightExporter.h"
#include "MaterialExporter.h"
char *bc_CustomData_get_layer_name(const struct CustomData *data, int type, int n)
{
int layer_index = CustomData_get_layer_index(data, type);
if (layer_index < 0) return NULL;
return data->layers[layer_index + n].name;
}
char *bc_CustomData_get_active_layer_name(const CustomData *data, int type)
{
/* get the layer index of the active layer of type */
int layer_index = CustomData_get_active_layer_index(data, type);
if (layer_index < 0) return NULL;
return data->layers[layer_index].name;
}
DocumentExporter::DocumentExporter(const ExportSettings *export_settings) : export_settings(export_settings) {
}
// TODO: it would be better to instantiate animations rather than create a new one per object
// COLLADA allows this through multiple <channel>s in <animation>.
// For this to work, we need to know objects that use a certain action.
void DocumentExporter::exportCurrentScene(Scene *sce)
{
PointerRNA sceneptr, unit_settings;
PropertyRNA *system; /* unused , *scale; */
clear_global_id_map();
COLLADABU::NativeString native_filename =
COLLADABU::NativeString(std::string(this->export_settings->filepath));
COLLADASW::StreamWriter sw(native_filename);
fprintf(stdout, "Collada export: %s\n", this->export_settings->filepath);
// open <collada>
sw.startDocument();
// <asset>
COLLADASW::Asset asset(&sw);
RNA_id_pointer_create(&(sce->id), &sceneptr);
unit_settings = RNA_pointer_get(&sceneptr, "unit_settings");
system = RNA_struct_find_property(&unit_settings, "system");
//scale = RNA_struct_find_property(&unit_settings, "scale_length");
std::string unitname = "meter";
float linearmeasure = RNA_float_get(&unit_settings, "scale_length");
switch (RNA_property_enum_get(&unit_settings, system)) {
case USER_UNIT_NONE:
case USER_UNIT_METRIC:
if (linearmeasure == 0.001f) {
unitname = "millimeter";
}
else if (linearmeasure == 0.01f) {
unitname = "centimeter";
}
else if (linearmeasure == 0.1f) {
unitname = "decimeter";
}
else if (linearmeasure == 1.0f) {
unitname = "meter";
}
else if (linearmeasure == 1000.0f) {
unitname = "kilometer";
}
break;
case USER_UNIT_IMPERIAL:
if (linearmeasure == 0.0254f) {
unitname = "inch";
}
else if (linearmeasure == 0.3048f) {
unitname = "foot";
}
else if (linearmeasure == 0.9144f) {
unitname = "yard";
}
break;
default:
break;
}
asset.setUnit(unitname, linearmeasure);
asset.setUpAxisType(COLLADASW::Asset::Z_UP);
if (U.author[0] != '\0') {
asset.getContributor().mAuthor = U.author;
}
else {
asset.getContributor().mAuthor = "Blender User";
}
char version_buf[128];
#ifdef WITH_BUILDINFO
sprintf(version_buf, "Blender %d.%02d.%d r%s", BLENDER_VERSION / 100, BLENDER_VERSION % 100, BLENDER_SUBVERSION, build_rev);
#else
sprintf(version_buf, "Blender %d.%02d.%d", BLENDER_VERSION / 100, BLENDER_VERSION % 100, BLENDER_SUBVERSION);
#endif
asset.getContributor().mAuthoringTool = version_buf;
asset.add();
LinkNode *export_set = this->export_settings->export_set;
// <library_cameras>
if (bc_has_object_type(export_set, OB_CAMERA)) {
CamerasExporter ce(&sw, this->export_settings);
ce.exportCameras(sce);
}
// <library_lights>
if (bc_has_object_type(export_set, OB_LAMP)) {
LightsExporter le(&sw, this->export_settings);
le.exportLights(sce);
}
// <library_images>
ImagesExporter ie(&sw, this->export_settings);
ie.exportImages(sce);
// <library_effects>
EffectsExporter ee(&sw, this->export_settings);
ee.exportEffects(sce);
// <library_materials>
MaterialsExporter me(&sw, this->export_settings);
me.exportMaterials(sce);
// <library_geometries>
if (bc_has_object_type(export_set, OB_MESH)) {
GeometryExporter ge(&sw, this->export_settings);
ge.exportGeom(sce);
}
// <library_animations>
AnimationExporter ae(&sw, this->export_settings);
ae.exportAnimations(sce);
// <library_controllers>
ArmatureExporter arm_exporter(&sw, this->export_settings);
if (bc_has_object_type(export_set, OB_ARMATURE)) {
arm_exporter.export_controllers(sce);
}
// <library_visual_scenes>
SceneExporter se(&sw, &arm_exporter, this->export_settings);
se.exportScene(sce);
// <scene>
std::string scene_name(translate_id(id_name(sce)));
COLLADASW::Scene scene(&sw, COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING,
scene_name));
scene.add();
// close <Collada>
sw.endDocument();
}
void DocumentExporter::exportScenes(const char *filename)
{
}
/*
* NOTES:
*
* AnimationExporter::sample_animation enables all curves on armature, this is undesirable for a user
*
*/
|