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MaterialExporter.cpp « collada « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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/*
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 */

/** \file \ingroup collada
 */

#include "MaterialExporter.h"
#include "COLLADABUUtils.h"
#include "collada_internal.h"

MaterialsExporter::MaterialsExporter(COLLADASW::StreamWriter *sw, const ExportSettings *export_settings) : COLLADASW::LibraryMaterials(sw), export_settings(export_settings)
{
	/* pass */
}

void MaterialsExporter::exportMaterials(Scene *sce)
{
	if (hasMaterials(sce)) {
		openLibrary();

		MaterialFunctor mf;
		mf.forEachMaterialInExportSet<MaterialsExporter>(sce, *this, this->export_settings->export_set);

		closeLibrary();
	}
}

bool MaterialsExporter::hasMaterials(Scene *sce)
{
	LinkNode *node;
	for (node=this->export_settings->export_set; node; node = node->next) {
		Object *ob = (Object *)node->link;
		int a;
		for (a = 0; a < ob->totcol; a++) {
			Material *ma = give_current_material(ob, a + 1);

			// no material, but check all of the slots
			if (!ma) continue;

			return true;
		}
	}
	return false;
}

void MaterialsExporter::operator()(Material *ma, Object *ob)
{
	std::string mat_name = encode_xml(id_name(ma));
	std::string mat_id = get_material_id(ma);
	std::string eff_id = get_effect_id(ma);

	openMaterial(mat_id, mat_name);
	addInstanceEffect(COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, eff_id));

	closeMaterial();
}