Welcome to mirror list, hosted at ThFree Co, Russian Federation.

Materials.h « collada « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 69f64a6280df4bf4f85d54affb37050531be77f5 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
/*
 * ***** BEGIN GPL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Nathan Letwory.
 *
 * ***** END GPL LICENSE BLOCK *****
 */

#ifndef __MATERIAL_H__
#define __MATERIAL_H__

#include <map>
#include <string>

extern "C" {
#include "BKE_context.h"
#include "BKE_node.h"
#include "BLI_listbase.h"
#include "DNA_material_types.h"
#include "DNA_node_types.h"
}

#include "collada_utils.h"
#include "COLLADAFWEffectCommon.h"

typedef enum BC_pbr_inputs {
	BC_PBR_DIFFUSE = 0,
	BC_PBR_METALLIC = 4,
	BC_PBR_IOR = 14
} BC_pbr_inputs;

typedef std::map<std::string, bNode *> NodeMap;

class MaterialNode {

private:
	bContext *mContext;
	Material *material;
	COLLADAFW::EffectCommon *effect;
	UidImageMap *uid_image_map = nullptr;
	KeyImageMap *key_image_map = nullptr;

	NodeMap node_map;
	bNodeTree *ntree;

	bNode *shader_node;
	bNode *output_node;

	bNodeTree *prepare_material_nodetree();
	bNode *add_node(int node_type, int locx, int locy, std::string label);
	void add_link(bNode *from_node, int from_index, bNode *to_node, int to_index);
	bNode *add_texture_node(COLLADAFW::ColorOrTexture &cot, int locx, int locy, std::string label);
	void setShaderType();

public:
	MaterialNode(bContext *C, COLLADAFW::EffectCommon *ef, Material *ma, UidImageMap &uid_image_map);
	MaterialNode(bContext *C, Material *ma, KeyImageMap &key_image_map);
	void set_diffuse(COLLADAFW::ColorOrTexture &cot, std::string label);
	Image *get_diffuse_image();
	void set_specular(COLLADAFW::ColorOrTexture &cot, std::string label);
	void set_ambient(COLLADAFW::ColorOrTexture &cot, std::string label);
	void set_reflective(COLLADAFW::ColorOrTexture &cot, std::string label);
	void set_emission(COLLADAFW::ColorOrTexture &cot, std::string label);
	void set_opacity(COLLADAFW::ColorOrTexture &cot, std::string label);
	void set_reflectivity(float val);
	void set_ior(float val);

};

#endif