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TransformWriter.cpp « collada « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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/*
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 */

/** \file blender/collada/TransformWriter.cpp
 *  \ingroup collada
 */


#include "BLI_math.h"
#include "BLI_sys_types.h"

#include "BKE_object.h"

#include "TransformWriter.h"

void TransformWriter::add_node_transform(COLLADASW::Node& node, float mat[4][4], float parent_mat[4][4], bool limit_precision)
{
	float loc[3], rot[3], scale[3];
	float local[4][4];

	if (parent_mat) {
		float invpar[4][4];
		invert_m4_m4(invpar, parent_mat);
		mul_m4_m4m4(local, invpar, mat);
	}
	else {
		copy_m4_m4(local, mat);
	}

	double dmat[4][4];
	UnitConverter *converter = new UnitConverter();
	converter->mat4_to_dae_double(dmat, local);
	delete converter;

	bc_decompose(local, loc, rot, NULL, scale);

	if (node.getType() == COLLADASW::Node::JOINT) {
		// XXX Why are joints handled differently ?
		node.addMatrix("transform", dmat);
	}
	else {
		add_transform(node, loc, rot, scale);
	}
}

void TransformWriter::add_node_transform_ob(
	COLLADASW::Node& node,
	Object *ob,
	BC_export_transformation_type transformation_type,
	bool limit_precision)
{
#if 0
	float rot[3], loc[3], scale[3];

	if (ob->parent) {
		float C[4][4], tmat[4][4], imat[4][4], mat[4][4];

		// factor out scale from obmat

		copy_v3_v3(scale, ob->size);

		ob->size[0] = ob->size[1] = ob->size[2] = 1.0f;
		BKE_object_to_mat4(ob, C);
		copy_v3_v3(ob->size, scale);

		mul_m4_series(tmat, ob->parent->obmat, ob->parentinv, C);

		// calculate local mat

		invert_m4_m4(imat, ob->parent->obmat);
		mul_m4_m4m4(mat, imat, tmat);

		// done

		mat4_to_eul(rot, mat);
		copy_v3_v3(loc, mat[3]);
	}
	else {
		copy_v3_v3(loc, ob->loc);
		copy_v3_v3(rot, ob->rot);
		copy_v3_v3(scale, ob->size);
	}

	add_transform(node, loc, rot, scale);
#endif

	/* Export the local Matrix (relative to the object parent, be it an object, bone or vertex(-tices)) */
	float  f_obmat[4][4];
	BKE_object_matrix_local_get(ob, f_obmat);

	switch (transformation_type) {
		case BC_TRANSFORMATION_TYPE_MATRIX:
		{
			UnitConverter converter;
			double d_obmat[4][4];
			converter.mat4_to_dae_double(d_obmat, f_obmat);
			if (limit_precision)
				bc_sanitize_mat(d_obmat, LIMITTED_PRECISION);
			node.addMatrix("transform",d_obmat);
			break;
		}
		case BC_TRANSFORMATION_TYPE_TRANSROTLOC:
		{
			float loc[3], rot[3], scale[3];
			bc_decompose(f_obmat, loc, rot, NULL, scale);
			if (limit_precision) {
				bc_sanitize_v3(loc, LIMITTED_PRECISION);
				bc_sanitize_v3(rot, LIMITTED_PRECISION);
				bc_sanitize_v3(scale, LIMITTED_PRECISION);
			}
			add_transform(node, loc, rot, scale);
			break;
		}
	}

}

void TransformWriter::add_node_transform_identity(COLLADASW::Node& node)
{
	float loc[3] = {0.0f, 0.0f, 0.0f}, scale[3] = {1.0f, 1.0f, 1.0f}, rot[3] = {0.0f, 0.0f, 0.0f};
	add_transform(node, loc, rot, scale);
}

void TransformWriter::add_transform(COLLADASW::Node& node, float loc[3], float rot[3], float scale[3])
{
#if 0
	node.addRotateZ("rotationZ", COLLADABU::Math::Utils::radToDegF(rot[2]));
	node.addRotateY("rotationY", COLLADABU::Math::Utils::radToDegF(rot[1]));
	node.addRotateX("rotationX", COLLADABU::Math::Utils::radToDegF(rot[0]));
#endif
	node.addTranslate("location", loc[0], loc[1], loc[2]);
	node.addRotateZ("rotationZ", RAD2DEGF(rot[2]));
	node.addRotateY("rotationY", RAD2DEGF(rot[1]));
	node.addRotateX("rotationX", RAD2DEGF(rot[0]));
	node.addScale("scale", scale[0], scale[1], scale[2]);

}