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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/collada/collada.cpp
* \ingroup collada
*/
/* COLLADABU_ASSERT, may be able to remove later */
#include "COLLADABUPlatform.h"
#include "DocumentExporter.h"
#include "DocumentImporter.h"
#include "ExportSettings.h"
extern "C"
{
#include "BKE_scene.h"
#include "BKE_context.h"
/* make dummy file */
#include "BLI_fileops.h"
#include "BLI_path_util.h"
#include "BLI_linklist.h"
int collada_import(bContext *C, const char *filepath)
{
DocumentImporter imp(C, filepath);
if (imp.import()) return 1;
return 0;
}
int collada_export(Scene *sce,
const char *filepath,
int apply_modifiers,
BC_export_mesh_type export_mesh_type,
int selected,
int include_children,
int include_armatures,
int deform_bones_only,
int active_uv_only,
int include_uv_textures,
int include_material_textures,
int use_texture_copies,
int use_object_instantiation,
int sort_by_name,
int second_life)
{
ExportSettings export_settings;
/* annoying, collada crashes if file cant be created! [#27162] */
if (!BLI_exists(filepath)) {
BLI_make_existing_file(filepath); /* makes the dir if its not there */
if (BLI_file_touch(filepath) == 0) {
fprintf(stdout, "Collada export: Can not create: %s\n", filepath);
return 0;
}
}
/* end! */
export_settings.filepath = (char *)filepath;
export_settings.apply_modifiers = apply_modifiers != 0;
export_settings.export_mesh_type = export_mesh_type;
export_settings.selected = selected != 0;
export_settings.include_children = include_children != 0;
export_settings.include_armatures = include_armatures != 0;
export_settings.deform_bones_only = deform_bones_only != 0;
export_settings.active_uv_only = active_uv_only != 0;
export_settings.include_uv_textures = include_uv_textures != 0;
export_settings.include_material_textures= include_material_textures != 0;
export_settings.use_texture_copies = use_texture_copies != 0;
export_settings.use_object_instantiation = use_object_instantiation != 0;
export_settings.sort_by_name = sort_by_name != 0;
export_settings.second_life = second_life != 0;
int includeFilter = OB_REL_NONE;
if (export_settings.include_armatures) includeFilter |= OB_REL_MOD_ARMATURE;
if (export_settings.include_children) includeFilter |= OB_REL_CHILDREN_RECURSIVE;
eObjectSet objectSet = (export_settings.selected) ? OB_SET_SELECTED : OB_SET_ALL;
export_settings.export_set = BKE_object_relational_superset(sce, objectSet, (eObRelationTypes)includeFilter);
if (export_settings.sort_by_name)
bc_bubble_sort_by_Object_name(export_settings.export_set);
DocumentExporter exporter(&export_settings);
exporter.exportCurrentScene(sce);
BLI_linklist_free(export_settings.export_set, NULL);
return 1;
}
/* end extern C */
}
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