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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file blender/collada/collada.cpp
* \ingroup collada
*/
/* COLLADABU_ASSERT, may be able to remove later */
#include "COLLADABUPlatform.h"
#include "DocumentExporter.h"
#include "DocumentImporter.h"
#include "ExportSettings.h"
#include "ImportSettings.h"
extern "C"
{
#include "BKE_scene.h"
#include "BKE_context.h"
/* make dummy file */
#include "BLI_fileops.h"
#include "BLI_linklist.h"
int collada_import(bContext *C, ImportSettings *import_settings)
{
DocumentImporter imp(C, import_settings);
return (imp.import())? 1:0;
}
int collada_export(bContext *C,
EvaluationContext *eval_ctx,
Scene *sce,
ExportSettings *export_settings)
{
int includeFilter = OB_REL_NONE;
if (export_settings->include_armatures) includeFilter |= OB_REL_MOD_ARMATURE;
if (export_settings->include_children) includeFilter |= OB_REL_CHILDREN_RECURSIVE;
eObjectSet objectSet = (export_settings->selected) ? OB_SET_SELECTED : OB_SET_ALL;
export_settings->export_set = BKE_object_relational_superset(sce, objectSet, (eObRelationTypes)includeFilter);
int export_count = BLI_linklist_count(export_settings->export_set);
if (export_count == 0) {
if (export_settings->selected) {
fprintf(stderr, "Collada: Found no objects to export.\nPlease ensure that all objects which shall be exported are also visible in the 3D Viewport.\n");
}
else {
fprintf(stderr, "Collada: Your scene seems to be empty. No Objects will be exported.\n");
}
}
else {
if (export_settings->sort_by_name)
bc_bubble_sort_by_Object_name(export_settings->export_set);
}
DocumentExporter exporter(export_settings);
int status = exporter.exportCurrentScene(C, eval_ctx, sce);
BLI_linklist_free(export_settings->export_set, NULL);
return (status) ? -1:export_count;
}
/* end extern C */
}
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