1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
|
/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Nathan Letwory.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file collada_utils.h
* \ingroup collada
*/
#ifndef __COLLADA_UTILS_H__
#define __COLLADA_UTILS_H__
#include "COLLADAFWMeshPrimitive.h"
#include "COLLADAFWGeometry.h"
#include "COLLADAFWFloatOrDoubleArray.h"
#include "COLLADAFWTypes.h"
#include <vector>
#include <map>
#include "DNA_object_types.h"
#include "DNA_mesh_types.h"
#include "DNA_customdata_types.h"
#include "DNA_texture_types.h"
#include "BKE_context.h"
#include "BKE_object.h"
#include "DNA_scene_types.h"
extern "C" {
#include "BKE_DerivedMesh.h"
#include "BLI_linklist.h"
}
#include "ExportSettings.h"
typedef std::map<COLLADAFW::TextureMapId, std::vector<MTex *> > TexIndexTextureArrayMap;
extern float bc_get_float_value(const COLLADAFW::FloatOrDoubleArray& array, unsigned int index);
extern int bc_test_parent_loop(Object *par, Object *ob);
extern int bc_set_parent(Object *ob, Object *par, bContext *C, bool is_parent_space = true);
extern Object *bc_add_object(Scene *scene, int type, const char *name);
extern Mesh *bc_to_mesh_apply_modifiers(Scene *scene, Object *ob);
extern Object *bc_get_assigned_armature(Object *ob);
extern Object *bc_get_highest_selected_ancestor_or_self(LinkNode *export_set, Object *ob);
extern bool bc_is_base_node(LinkNode *export_set, Object *ob);
extern bool bc_is_in_Export_set(LinkNode *export_set, Object *ob);
extern bool bc_has_object_type(LinkNode *export_set, short obtype);
extern int bc_is_marked(Object *ob);
extern void bc_remove_mark(Object *ob);
extern char *bc_CustomData_get_layer_name(const CustomData *data, int type, int n);
extern char *bc_CustomData_get_active_layer_name(const CustomData *data, int type);
extern void bc_bubble_sort_by_Object_name(LinkNode *export_set);
extern bool bc_is_root_bone(Bone *aBone, bool deform_bones_only);
#endif
|