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/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2011 Blender Foundation. */
#pragma once
#include "BLI_math_vec_types.hh"
#include "DNA_vec_types.h"
namespace blender::compositor {
using Size2f = float2;
enum class eExecutionModel {
/**
* Operations are executed from outputs to inputs grouped in execution groups and rendered
* in tiles.
*/
Tiled,
/** Operations are fully rendered in order from inputs to outputs. */
FullFrame
};
enum class eDimension { X, Y };
/**
* \brief possible data types for sockets
* \ingroup Model
*/
enum class DataType {
/** \brief Value data type */
Value = 0,
/** \brief Vector data type */
Vector = 1,
/** \brief Color data type */
Color = 2,
};
/**
* Utility to get the number of channels of the given data type.
*/
constexpr int COM_data_type_num_channels(const DataType datatype)
{
switch (datatype) {
case DataType::Value:
return 1;
case DataType::Vector:
return 3;
case DataType::Color:
default:
return 4;
}
}
constexpr int COM_data_type_bytes_len(DataType data_type)
{
return COM_data_type_num_channels(data_type) * sizeof(float);
}
constexpr int COM_DATA_TYPE_VALUE_CHANNELS = COM_data_type_num_channels(DataType::Value);
constexpr int COM_DATA_TYPE_VECTOR_CHANNELS = COM_data_type_num_channels(DataType::Vector);
constexpr int COM_DATA_TYPE_COLOR_CHANNELS = COM_data_type_num_channels(DataType::Color);
constexpr float COM_COLOR_TRANSPARENT[4] = {0.0f, 0.0f, 0.0f, 0.0f};
constexpr float COM_VECTOR_ZERO[3] = {0.0f, 0.0f, 0.0f};
constexpr float COM_COLOR_BLACK[4] = {0.0f, 0.0f, 0.0f, 1.0f};
constexpr float COM_VALUE_ZERO[1] = {0.0f};
constexpr float COM_VALUE_ONE[1] = {1.0f};
/**
* Utility to get data type for given number of channels.
*/
constexpr DataType COM_num_channels_data_type(const int num_channels)
{
switch (num_channels) {
case 1:
return DataType::Value;
case 3:
return DataType::Vector;
case 4:
default:
return DataType::Color;
}
}
/* Configurable items.
*
* Chunk size determination.
*
* Chunk order. */
/**
* \brief The order of chunks to be scheduled
* \ingroup Execution
*/
enum class ChunkOrdering {
/** \brief order from a distance to centerX/centerY */
CenterOut = 0,
/** \brief order randomly */
Random = 1,
/** \brief no ordering */
TopDown = 2,
/** \brief experimental ordering with 9 hot-spots. */
RuleOfThirds = 3,
Default = ChunkOrdering::CenterOut,
};
constexpr float COM_PREVIEW_SIZE = 140.f;
constexpr float COM_RULE_OF_THIRDS_DIVIDER = 100.0f;
constexpr float COM_BLUR_BOKEH_PIXELS = 512;
constexpr rcti COM_AREA_NONE = {0, 0, 0, 0};
constexpr rcti COM_CONSTANT_INPUT_AREA_OF_INTEREST = COM_AREA_NONE;
} // namespace blender::compositor
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