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/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2011 Blender Foundation. */
#pragma once
#include "COM_Device.h"
namespace blender::compositor {
/**
* \brief class representing a CPU device.
* \note for every hardware thread in the system a CPUDevice instance
* will exist in the workscheduler.
*/
class CPUDevice : public Device {
public:
CPUDevice(int thread_id);
/**
* \brief execute a WorkPackage
* \param work: the WorkPackage to execute
*/
void execute(WorkPackage *work) override;
int thread_id()
{
return thread_id_;
}
protected:
int thread_id_;
};
} // namespace blender::compositor
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