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/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Jeroen Bakker
* Monique Dewanchand
*/
#ifndef _COM_ChannelInfo_h
#define _COM_ChannelInfo_h
#include <vector>
#include "BKE_text.h"
#include <string>
#include "DNA_node_types.h"
#include "BLI_rect.h"
using namespace std;
/**
* @brief List of possible channel types
* @ingroup Model
*/
typedef enum ChannelType {
COM_CT_ColorComponent /** @brief this channel is contains color information. Specific used is determined by channelnumber, and in the future color space */,
COM_CT_Alpha /** @brief this channel is contains transparency value */,
COM_CT_Value /** @brief this channel is contains a value */,
COM_CT_X /** @brief this channel is contains a X value */,
COM_CT_Y /** @brief this channel is contains a Y value */,
COM_CT_Z /** @brief this channel is contains a Z value */,
COM_CT_W /** @brief this channel is contains a W value */,
COM_CT_UNUSED /** @brief this channel is unused */
} ChannelType;
/**
* @brief ChannelInfo holds information about a channel.
*
* Channels are transported from node to node via a SocketConnection.
* ChannelInfo holds specific setting of these channels in order that the to-node of the connection
* Can handle specific logic per channel setting.
*
* @note currently this is not used, but a future place to implement color spacing and other things.
* @ingroup Model
*/
class ChannelInfo {
private:
/**
* @brief the channel number, in the connection. [0-3]
*/
int number;
/**
* @brief type of channel
*/
ChannelType type;
/**
* @brieg Is this value in this channel premultiplied with its alpha
* @note only valid if type = ColorComponent;
*/
bool premultiplied;
// /**
// * Color space of this value.
// * only valid when type = ColorComponent;
// */
// string colorspacename;
public:
/**
* @brief creates a new ChannelInfo and set default values
*/
ChannelInfo();
/**
* @brief set the index of this channel in the SocketConnection
*/
void setNumber(const int number) { this->number = number; }
/**
* @brief get the index of this channel in the SocketConnection
*/
const int getNumber() const {return this->number; }
/**
* @brief set the type of channel
*/
void setType(const ChannelType type) { this->type = type; }
/**
* @brief get the type of channel
*/
const ChannelType getType() const {return this->type; }
/**
* @brief set the premultiplicatioin of this channel
*/
void setPremultiplied(const bool premultiplied) { this->premultiplied = premultiplied; }
/**
* @brief is this channel premultiplied
*/
const bool isPremultiplied() const {return this->premultiplied;}
};
#endif
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