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/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2011 Blender Foundation. */
#include <cfloat>
#include "COM_ChunkOrder.h"
namespace blender::compositor {
void ChunkOrder::update_distance(ChunkOrderHotspot *hotspots, unsigned int len_hotspots)
{
double new_distance = DBL_MAX;
for (int index = 0; index < len_hotspots; index++) {
double distance_to_hotspot = hotspots[index].calc_distance(x, y);
if (distance_to_hotspot < new_distance) {
new_distance = distance_to_hotspot;
}
}
this->distance = new_distance;
}
bool operator<(const ChunkOrder &a, const ChunkOrder &b)
{
return a.distance < b.distance;
}
} // namespace blender::compositor
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