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/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Jeroen Bakker
* Monique Dewanchand
*/
#include "COM_ChunkOrder.h"
#include "BLI_math.h"
ChunkOrder::ChunkOrder() {
this->distance = 0.0;
this->number = 0;
this->x = 0;
this->y = 0;
}
void ChunkOrder::determineDistance(ChunkOrderHotspot **hotspots, unsigned int numberOfHotspots) {
unsigned int index;
double distance = MAXFLOAT;
for (index = 0 ; index < numberOfHotspots ; index ++) {
ChunkOrderHotspot* hotspot = hotspots[index];
double ndistance = hotspot->determineDistance(this->x, this->y);
if (ndistance < distance) {
distance = ndistance;
}
}
this->distance = distance;
}
bool operator<(const ChunkOrder& a, const ChunkOrder& b) {
return a.distance < b.distance;
}
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