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/* SPDX-License-Identifier: GPL-2.0-or-later
 * Copyright 2011 Blender Foundation. */

#include "COM_ChunkOrderHotspot.h"
#include <cmath>

namespace blender::compositor {

double ChunkOrderHotspot::calc_distance(int x, int y)
{
  int dx = this->x - x;
  int dy = this->y - y;
  double result = sqrt((double)(dx * dx + dy * dy));
  result += (double)this->addition;
  return result;
}

}  // namespace blender::compositor