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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2011, Blender Foundation.
*/
#include "COM_ChunkOrderHotspot.h"
#include <math.h>
ChunkOrderHotspot::ChunkOrderHotspot(int x, int y, float addition)
{
this->m_x = x;
this->m_y = y;
this->m_addition = addition;
}
double ChunkOrderHotspot::determineDistance(int x, int y)
{
int dx = x - this->m_x;
int dy = y - this->m_y;
double result = sqrt((double)(dx * dx + dy * dy));
result += (double)this->m_addition;
return result;
}
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