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/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Jeroen Bakker
* Monique Dewanchand
*/
#include "COM_CompositorContext.h"
#include "COM_defines.h"
#include <stdio.h>
CompositorContext::CompositorContext() {
this->scene = NULL;
this->quality = COM_QUALITY_HIGH;
this->hasActiveOpenCLDevices = false;
}
const int CompositorContext::getFramenumber() const {
if (this->scene) {
return this->scene->r.cfra;
} else {
return -1; /* this should never happen */
}
}
const int CompositorContext::isColorManaged() const {
if (this->scene) {
return this->scene->r.color_mgt_flag & R_COLOR_MANAGEMENT;
} else {
return 0; /* this should never happen */
}
}
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