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/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Jeroen Bakker
* Monique Dewanchand
*/
#include "COM_CompositorContext.h"
#include "COM_defines.h"
#include <stdio.h>
CompositorContext::CompositorContext()
{
this->m_scene = NULL;
this->m_rd = NULL;
this->m_quality = COM_QUALITY_HIGH;
this->m_hasActiveOpenCLDevices = false;
this->m_fastCalculation = false;
this->m_viewSettings = NULL;
this->m_displaySettings = NULL;
}
const int CompositorContext::getFramenumber() const
{
if (this->m_rd) {
return this->m_rd->cfra;
}
else {
return -1; /* this should never happen */
}
}
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