blob: 93872f4839f402e709d7427b5f33a81c5e3f1a89 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
|
/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Jeroen Bakker
* Monique Dewanchand
*/
#ifndef _COM_CompositorContext_h
#define _COM_CompositorContext_h
#include <vector>
#include "BKE_text.h"
#include <string>
#include "DNA_node_types.h"
#include "BLI_rect.h"
#include "DNA_scene_types.h"
#include "COM_defines.h"
/**
* @brief Overall context of the compositor
*/
class CompositorContext {
private:
/**
* @brief The rendering field describes if we are rendering (F12) or if we are editing (Node editor)
* This field is initialized in ExecutionSystem and must only be read from that point on.
* @see ExecutionSystem
*/
bool rendering;
/**
* @brief The quality of the composite.
* This field is initialized in ExecutionSystem and must only be read from that point on.
* @see ExecutionSystem
*/
CompositorQuality quality;
/**
* @brief Reference to the scene that is being composited.
* This field is initialized in ExecutionSystem and must only be read from that point on.
* @see ExecutionSystem
*/
Scene *scene;
/**
* @brief reference to the bNodeTree
* This field is initialized in ExecutionSystem and must only be read from that point on.
* @see ExecutionSystem
*/
bNodeTree *bnodetree;
/**
* @brief activegNode the group node that is currently being edited.
*/
bNode *activegNode;
/**
* @brief does this system have active opencl devices?
*/
bool hasActiveOpenCLDevices;
public:
/**
* @brief constructor initializes the context with default values.
*/
CompositorContext();
/**
* @brief set the rendering field of the context
*/
void setRendering(bool rendering) { this->rendering = rendering; }
/**
* @brief get the rendering field of the context
*/
bool isRendering() const { return this->rendering; }
/**
* @brief set the scene of the context
*/
void setScene(Scene *scene) { this->scene = scene; }
/**
* @brief set the bnodetree of the context
*/
void setbNodeTree(bNodeTree *bnodetree) { this->bnodetree = bnodetree; }
/**
* @brief get the bnodetree of the context
*/
const bNodeTree *getbNodeTree() const { return this->bnodetree; }
/**
* @brief set the active groupnode of the context
*/
void setActivegNode(bNode *gnode) { this->activegNode = gnode; }
/**
* @brief get the active groupnode of the context
*/
const bNode *getActivegNode() const { return this->activegNode; }
/**
* @brief get the scene of the context
*/
const Scene *getScene() const { return this->scene; }
/**
* @brief set the quality
*/
void setQuality(CompositorQuality quality) {
this->quality = quality;
}
/**
* @brief get the quality
*/
const CompositorQuality getQuality() const {
return quality;
}
/**
* @brief get the current framenumber of the scene in this context
*/
const int getFramenumber() const;
/**
* @brief has this system active openclDevices?
*/
const bool getHasActiveOpenCLDevices() const {
return this->hasActiveOpenCLDevices;
}
/**
* @brief set has this system active openclDevices?
*/
void setHasActiveOpenCLDevices(bool hasAvtiveOpenCLDevices) {
this->hasActiveOpenCLDevices = hasAvtiveOpenCLDevices;
}
int getChunksize() { return this->getbNodeTree()->chunksize; }
const int isColorManaged() const;
};
#endif
|