Welcome to mirror list, hosted at ThFree Co, Russian Federation.

COM_CompositorContext.h « intern « compositor « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 1c702503915c36e26470c33c6adbde09f733c8e9 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
/*
 * Copyright 2011, Blender Foundation.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * Contributor:
 *		Jeroen Bakker
 *		Monique Dewanchand
 */

#ifndef _COM_CompositorContext_h
#define _COM_CompositorContext_h

#include <vector>
#include <string>
#include "DNA_node_types.h"
#include "DNA_color_types.h"
#include "BLI_rect.h"
#include "DNA_scene_types.h"
#include "COM_defines.h"

/**
 * @brief Overall context of the compositor
 */
class CompositorContext {
private:
	/**
	 * @brief The rendering field describes if we are rendering (F12) or if we are editing (Node editor)
	 * This field is initialized in ExecutionSystem and must only be read from that point on.
	 * @see ExecutionSystem
	 */
	bool m_rendering;

	/**
	 * @brief The quality of the composite.
	 * This field is initialized in ExecutionSystem and must only be read from that point on.
	 * @see ExecutionSystem
	 */
	CompositorQuality m_quality;

	Scene *m_scene;

	/**
	 * @brief Reference to the render data that is being composited.
	 * This field is initialized in ExecutionSystem and must only be read from that point on.
	 * @see ExecutionSystem
	 */
	RenderData *m_rd;

	/**
	 * @brief reference to the bNodeTree
	 * This field is initialized in ExecutionSystem and must only be read from that point on.
	 * @see ExecutionSystem
	 */
	bNodeTree *m_bnodetree;

	/**
	 * @brief Preview image hash table
	 * This field is initialized in ExecutionSystem and must only be read from that point on.
	 */
	bNodeInstanceHash *m_previews;

	/**
	 * @brief does this system have active opencl devices?
	 */
	bool m_hasActiveOpenCLDevices;

	/**
	 * @brief Skip slow nodes
	 */
	bool m_fastCalculation;

	/* @brief color management settings */
	const ColorManagedViewSettings *m_viewSettings;
	const ColorManagedDisplaySettings *m_displaySettings;

	/**
	 * @brief active rendering view name
	 */
	const char *m_viewName;

public:
	/**
	 * @brief constructor initializes the context with default values.
	 */
	CompositorContext();

	/**
	 * @brief set the rendering field of the context
	 */
	void setRendering(bool rendering) { this->m_rendering = rendering; }

	/**
	 * @brief get the rendering field of the context
	 */
	bool isRendering() const { return this->m_rendering; }

	/**
	 * @brief set the scene of the context
	 */
	void setRenderData(RenderData *rd) { this->m_rd = rd; }

	/**
	 * @brief set the bnodetree of the context
	 */
	void setbNodeTree(bNodeTree *bnodetree) { this->m_bnodetree = bnodetree; }

	/**
	 * @brief get the bnodetree of the context
	 */
	const bNodeTree *getbNodeTree() const { return this->m_bnodetree; }

	/**
	 * @brief get the scene of the context
	 */
	const RenderData *getRenderData() const { return this->m_rd; }

	void setScene(Scene *scene) { m_scene = scene; }
	Scene *getScene() const { return m_scene; }

	/**
	 * @brief set the preview image hash table
	 */
	void setPreviewHash(bNodeInstanceHash *previews) { this->m_previews = previews; }

	/**
	 * @brief get the preview image hash table
	 */
	bNodeInstanceHash *getPreviewHash() const { return this->m_previews; }

	/**
	 * @brief set view settings of color color management
	 */
	void setViewSettings(const ColorManagedViewSettings *viewSettings) { this->m_viewSettings = viewSettings; }

	/**
	 * @brief get view settings of color color management
	 */
	const ColorManagedViewSettings *getViewSettings() const { return this->m_viewSettings; }

	/**
	 * @brief set display settings of color color management
	 */
	void setDisplaySettings(const ColorManagedDisplaySettings *displaySettings) { this->m_displaySettings = displaySettings; }

	/**
	 * @brief get display settings of color color management
	 */
	const ColorManagedDisplaySettings *getDisplaySettings() const { return this->m_displaySettings; }

	/**
	 * @brief set the quality
	 */
	void setQuality(CompositorQuality quality) { this->m_quality = quality; }

	/**
	 * @brief get the quality
	 */
	const CompositorQuality getQuality() const { return this->m_quality; }

	/**
	 * @brief get the current framenumber of the scene in this context
	 */
	const int getFramenumber() const;

	/**
	 * @brief has this system active openclDevices?
	 */
	const bool getHasActiveOpenCLDevices() const { return this->m_hasActiveOpenCLDevices; }

	/**
	 * @brief set has this system active openclDevices?
	 */
	void setHasActiveOpenCLDevices(bool hasAvtiveOpenCLDevices) { this->m_hasActiveOpenCLDevices = hasAvtiveOpenCLDevices; }

	/**
	 * @brief get the active rendering view
	 */
	const char *getViewName() const { return this->m_viewName; }

	/**
	 * @brief set the active rendering view
	 */
	void setViewName(const char *viewName) { this->m_viewName = viewName; }

	int getChunksize() const { return this->getbNodeTree()->chunksize; }

	void setFastCalculation(bool fastCalculation) {this->m_fastCalculation = fastCalculation;}
	bool isFastCalculation() const { return this->m_fastCalculation; }
	bool isGroupnodeBufferEnabled() const { return (this->getbNodeTree()->flag & NTREE_COM_GROUPNODE_BUFFER) != 0; }
};


#endif