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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2011, Blender Foundation.
*/
#pragma once
#ifdef WITH_CXX_GUARDEDALLOC
# include "MEM_guardedalloc.h"
#endif
struct bNode;
class Node;
class NodeOperation;
class NodeOperationInput;
class NodeOperationOutput;
class NodeOperationBuilder;
/**
* \brief Wraps a bNode in its Node instance.
*
* For all nodetypes a wrapper class is created.
*
* \note When adding a new node to blender, this method needs to be changed to return the correct
* Node instance.
*
* \see Node
*/
Node *COM_convert_bnode(bNode *b_node);
/**
* \brief True if the node is considered 'fast'.
*
* Slow nodes will be skipped if fast execution is required.
*/
bool COM_bnode_is_fast_node(const bNode &b_node);
/**
* \brief This function will add a datetype conversion rule when the to-socket does not support the
* from-socket actual data type.
*/
NodeOperation *COM_convert_data_type(const NodeOperationOutput &from,
const NodeOperationInput &to);
/**
* \brief This function will add a resolution rule based on the settings of the NodeInput.
*
* \note Conversion logic is implemented in this function.
* \see InputSocketResizeMode for the possible conversions.
*/
void COM_convert_resolution(NodeOperationBuilder &builder,
NodeOperationOutput *fromSocket,
NodeOperationInput *toSocket);
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