Welcome to mirror list, hosted at ThFree Co, Russian Federation.

COM_FullFrameExecutionModel.cc « intern « compositor « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: c44a168390b96de992cfaabaa785309cab6a0271 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
/*
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * Copyright 2021, Blender Foundation.
 */

#include "COM_FullFrameExecutionModel.h"
#include "COM_Debug.h"
#include "COM_ExecutionGroup.h"
#include "COM_ReadBufferOperation.h"
#include "COM_ViewerOperation.h"
#include "COM_WorkScheduler.h"

#include "BLT_translation.h"

#ifdef WITH_CXX_GUARDEDALLOC
#  include "MEM_guardedalloc.h"
#endif

namespace blender::compositor {

FullFrameExecutionModel::FullFrameExecutionModel(CompositorContext &context,
                                                 SharedOperationBuffers &shared_buffers,
                                                 Span<NodeOperation *> operations)
    : ExecutionModel(context, operations),
      active_buffers_(shared_buffers),
      num_operations_finished_(0)
{
  priorities_.append(eCompositorPriority::High);
  if (!context.isFastCalculation()) {
    priorities_.append(eCompositorPriority::Medium);
    priorities_.append(eCompositorPriority::Low);
  }
}

void FullFrameExecutionModel::execute(ExecutionSystem &exec_system)
{
  const bNodeTree *node_tree = this->context_.getbNodeTree();
  node_tree->stats_draw(node_tree->sdh, TIP_("Compositing | Initializing execution"));

  DebugInfo::graphviz(&exec_system, "compositor_prior_rendering");

  determine_areas_to_render_and_reads();
  render_operations();
}

void FullFrameExecutionModel::determine_areas_to_render_and_reads()
{
  const bool is_rendering = context_.isRendering();
  const bNodeTree *node_tree = context_.getbNodeTree();

  rcti area;
  for (eCompositorPriority priority : priorities_) {
    for (NodeOperation *op : operations_) {
      op->setbNodeTree(node_tree);
      if (op->isOutputOperation(is_rendering) && op->getRenderPriority() == priority) {
        get_output_render_area(op, area);
        determine_areas_to_render(op, area);
        determine_reads(op);
      }
    }
  }
}

/**
 * Returns input buffers with an offset relative to given output coordinates. Returned memory
 * buffers must be deleted.
 */
Vector<MemoryBuffer *> FullFrameExecutionModel::get_input_buffers(NodeOperation *op,
                                                                  const int output_x,
                                                                  const int output_y)
{
  const int num_inputs = op->getNumberOfInputSockets();
  Vector<MemoryBuffer *> inputs_buffers(num_inputs);
  for (int i = 0; i < num_inputs; i++) {
    NodeOperation *input = op->get_input_operation(i);
    const int offset_x = (input->get_canvas().xmin - op->get_canvas().xmin) + output_x;
    const int offset_y = (input->get_canvas().ymin - op->get_canvas().ymin) + output_y;
    MemoryBuffer *buf = active_buffers_.get_rendered_buffer(input);

    rcti rect = buf->get_rect();
    BLI_rcti_translate(&rect, offset_x, offset_y);
    inputs_buffers[i] = new MemoryBuffer(
        buf->getBuffer(), buf->get_num_channels(), rect, buf->is_a_single_elem());
  }
  return inputs_buffers;
}

MemoryBuffer *FullFrameExecutionModel::create_operation_buffer(NodeOperation *op,
                                                               const int output_x,
                                                               const int output_y)
{
  rcti rect;
  BLI_rcti_init(&rect, output_x, output_x + op->getWidth(), output_y, output_y + op->getHeight());

  const DataType data_type = op->getOutputSocket(0)->getDataType();
  const bool is_a_single_elem = op->get_flags().is_constant_operation;
  return new MemoryBuffer(data_type, rect, is_a_single_elem);
}

void FullFrameExecutionModel::render_operation(NodeOperation *op)
{
  /* Output has no offset for easier image algorithms implementation on operations. */
  constexpr int output_x = 0;
  constexpr int output_y = 0;

  const bool has_outputs = op->getNumberOfOutputSockets() > 0;
  MemoryBuffer *op_buf = has_outputs ? create_operation_buffer(op, output_x, output_y) : nullptr;
  if (op->getWidth() > 0 && op->getHeight() > 0) {
    Vector<MemoryBuffer *> input_bufs = get_input_buffers(op, output_x, output_y);
    const int op_offset_x = output_x - op->get_canvas().xmin;
    const int op_offset_y = output_y - op->get_canvas().ymin;
    Span<rcti> areas = active_buffers_.get_areas_to_render(op, op_offset_x, op_offset_y);
    op->render(op_buf, areas, input_bufs);
    DebugInfo::operation_rendered(op, op_buf);

    for (MemoryBuffer *buf : input_bufs) {
      delete buf;
    }
  }
  /* Even if operation has no resolution set the empty buffer. It will be clipped with a
   * TranslateOperation from convert resolutions if linked to an operation with resolution. */
  active_buffers_.set_rendered_buffer(op, std::unique_ptr<MemoryBuffer>(op_buf));

  operation_finished(op);
}

/**
 * Render output operations in order of priority.
 */
void FullFrameExecutionModel::render_operations()
{
  const bool is_rendering = context_.isRendering();

  WorkScheduler::start(this->context_);
  for (eCompositorPriority priority : priorities_) {
    for (NodeOperation *op : operations_) {
      const bool has_size = op->getWidth() > 0 && op->getHeight() > 0;
      const bool is_priority_output = op->isOutputOperation(is_rendering) &&
                                      op->getRenderPriority() == priority;
      if (is_priority_output && has_size) {
        render_output_dependencies(op);
        render_operation(op);
      }
      else if (is_priority_output && !has_size && op->isActiveViewerOutput()) {
        static_cast<ViewerOperation *>(op)->clear_display_buffer();
      }
    }
  }
  WorkScheduler::stop();
}

/**
 * Returns all dependencies from inputs to outputs. A dependency may be repeated when
 * several operations depend on it.
 */
static Vector<NodeOperation *> get_operation_dependencies(NodeOperation *operation)
{
  /* Get dependencies from outputs to inputs. */
  Vector<NodeOperation *> dependencies;
  Vector<NodeOperation *> next_outputs;
  next_outputs.append(operation);
  while (next_outputs.size() > 0) {
    Vector<NodeOperation *> outputs(next_outputs);
    next_outputs.clear();
    for (NodeOperation *output : outputs) {
      for (int i = 0; i < output->getNumberOfInputSockets(); i++) {
        next_outputs.append(output->get_input_operation(i));
      }
    }
    dependencies.extend(next_outputs);
  }

  /* Reverse to get dependencies from inputs to outputs. */
  std::reverse(dependencies.begin(), dependencies.end());

  return dependencies;
}

void FullFrameExecutionModel::render_output_dependencies(NodeOperation *output_op)
{
  BLI_assert(output_op->isOutputOperation(context_.isRendering()));
  Vector<NodeOperation *> dependencies = get_operation_dependencies(output_op);
  for (NodeOperation *op : dependencies) {
    if (!active_buffers_.is_operation_rendered(op)) {
      render_operation(op);
    }
  }
}

/**
 * Determines all operations areas needed to render given output area.
 */
void FullFrameExecutionModel::determine_areas_to_render(NodeOperation *output_op,
                                                        const rcti &output_area)
{
  BLI_assert(output_op->isOutputOperation(context_.isRendering()));

  Vector<std::pair<NodeOperation *, const rcti>> stack;
  stack.append({output_op, output_area});
  while (stack.size() > 0) {
    std::pair<NodeOperation *, rcti> pair = stack.pop_last();
    NodeOperation *operation = pair.first;
    const rcti &render_area = pair.second;
    if (BLI_rcti_is_empty(&render_area) ||
        active_buffers_.is_area_registered(operation, render_area)) {
      continue;
    }

    active_buffers_.register_area(operation, render_area);

    const int num_inputs = operation->getNumberOfInputSockets();
    for (int i = 0; i < num_inputs; i++) {
      NodeOperation *input_op = operation->get_input_operation(i);
      rcti input_area;
      operation->get_area_of_interest(input_op, render_area, input_area);

      /* Ensure area of interest is within operation bounds, cropping areas outside. */
      BLI_rcti_isect(&input_area, &input_op->get_canvas(), &input_area);

      stack.append({input_op, input_area});
    }
  }
}

/**
 * Determines reads to receive by operations in output operation tree (i.e: Number of dependent
 * operations each operation has).
 */
void FullFrameExecutionModel::determine_reads(NodeOperation *output_op)
{
  BLI_assert(output_op->isOutputOperation(context_.isRendering()));

  Vector<NodeOperation *> stack;
  stack.append(output_op);
  while (stack.size() > 0) {
    NodeOperation *operation = stack.pop_last();
    const int num_inputs = operation->getNumberOfInputSockets();
    for (int i = 0; i < num_inputs; i++) {
      NodeOperation *input_op = operation->get_input_operation(i);
      if (!active_buffers_.has_registered_reads(input_op)) {
        stack.append(input_op);
      }
      active_buffers_.register_read(input_op);
    }
  }
}

/**
 * Calculates given output operation area to be rendered taking into account viewer and render
 * borders.
 */
void FullFrameExecutionModel::get_output_render_area(NodeOperation *output_op, rcti &r_area)
{
  BLI_assert(output_op->isOutputOperation(context_.isRendering()));

  /* By default return operation bounds (no border). */
  rcti canvas = output_op->get_canvas();
  r_area = canvas;

  const bool has_viewer_border = border_.use_viewer_border &&
                                 (output_op->get_flags().is_viewer_operation ||
                                  output_op->get_flags().is_preview_operation);
  const bool has_render_border = border_.use_render_border;
  if (has_viewer_border || has_render_border) {
    /* Get border with normalized coordinates. */
    const rctf *norm_border = has_viewer_border ? border_.viewer_border : border_.render_border;

    /* Return de-normalized border within canvas. */
    const int w = output_op->getWidth();
    const int h = output_op->getHeight();
    r_area.xmin = canvas.xmin + norm_border->xmin * w;
    r_area.xmax = canvas.xmin + norm_border->xmax * w;
    r_area.ymin = canvas.ymin + norm_border->ymin * h;
    r_area.ymax = canvas.ymin + norm_border->ymax * h;
  }
}

void FullFrameExecutionModel::operation_finished(NodeOperation *operation)
{
  /* Report inputs reads so that buffers may be freed/reused. */
  const int num_inputs = operation->getNumberOfInputSockets();
  for (int i = 0; i < num_inputs; i++) {
    active_buffers_.read_finished(operation->get_input_operation(i));
  }

  num_operations_finished_++;
  update_progress_bar();
}

void FullFrameExecutionModel::update_progress_bar()
{
  const bNodeTree *tree = context_.getbNodeTree();
  if (tree) {
    const float progress = num_operations_finished_ / static_cast<float>(operations_.size());
    tree->progress(tree->prh, progress);

    char buf[128];
    BLI_snprintf(buf,
                 sizeof(buf),
                 TIP_("Compositing | Operation %i-%li"),
                 num_operations_finished_ + 1,
                 operations_.size());
    tree->stats_draw(tree->sdh, buf);
  }
}

}  // namespace blender::compositor