Welcome to mirror list, hosted at ThFree Co, Russian Federation.

COM_MemoryBuffer.cc « intern « compositor « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 68e39b19eaf8e504d7cd021b2bb3b7ff990923a2 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
/*
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * Copyright 2011, Blender Foundation.
 */

#include "COM_MemoryBuffer.h"

#include "MEM_guardedalloc.h"

namespace blender::compositor {

MemoryBuffer::MemoryBuffer(MemoryProxy *memoryProxy, const rcti &rect, MemoryBufferState state)
{
  m_rect = rect;
  this->m_memoryProxy = memoryProxy;
  this->m_num_channels = COM_data_type_num_channels(memoryProxy->getDataType());
  this->m_buffer = (float *)MEM_mallocN_aligned(
      sizeof(float) * buffer_len() * this->m_num_channels, 16, "COM_MemoryBuffer");
  this->m_state = state;
  this->m_datatype = memoryProxy->getDataType();
}

MemoryBuffer::MemoryBuffer(DataType dataType, const rcti &rect)
{
  m_rect = rect;
  this->m_memoryProxy = nullptr;
  this->m_num_channels = COM_data_type_num_channels(dataType);
  this->m_buffer = (float *)MEM_mallocN_aligned(
      sizeof(float) * buffer_len() * this->m_num_channels, 16, "COM_MemoryBuffer");
  this->m_state = MemoryBufferState::Temporary;
  this->m_datatype = dataType;
}

MemoryBuffer::MemoryBuffer(const MemoryBuffer &src)
    : MemoryBuffer(src.m_memoryProxy, src.m_rect, MemoryBufferState::Temporary)
{
  memcpy(m_buffer, src.m_buffer, buffer_len() * m_num_channels * sizeof(float));
}

void MemoryBuffer::clear()
{
  memset(m_buffer, 0, buffer_len() * m_num_channels * sizeof(float));
}

float MemoryBuffer::get_max_value() const
{
  float result = this->m_buffer[0];
  const unsigned int size = this->buffer_len();
  unsigned int i;

  const float *fp_src = this->m_buffer;

  for (i = 0; i < size; i++, fp_src += this->m_num_channels) {
    float value = *fp_src;
    if (value > result) {
      result = value;
    }
  }

  return result;
}

float MemoryBuffer::get_max_value(const rcti &rect) const
{
  rcti rect_clamp;

  /* first clamp the rect by the bounds or we get un-initialized values */
  BLI_rcti_isect(&rect, &this->m_rect, &rect_clamp);

  if (!BLI_rcti_is_empty(&rect_clamp)) {
    MemoryBuffer temp_buffer(this->m_datatype, rect_clamp);
    temp_buffer.fill_from(*this);
    return temp_buffer.get_max_value();
  }

  BLI_assert(0);
  return 0.0f;
}

MemoryBuffer::~MemoryBuffer()
{
  if (this->m_buffer) {
    MEM_freeN(this->m_buffer);
    this->m_buffer = nullptr;
  }
}

void MemoryBuffer::fill_from(const MemoryBuffer &src)
{
  unsigned int otherY;
  unsigned int minX = MAX2(this->m_rect.xmin, src.m_rect.xmin);
  unsigned int maxX = MIN2(this->m_rect.xmax, src.m_rect.xmax);
  unsigned int minY = MAX2(this->m_rect.ymin, src.m_rect.ymin);
  unsigned int maxY = MIN2(this->m_rect.ymax, src.m_rect.ymax);
  int offset;
  int otherOffset;

  for (otherY = minY; otherY < maxY; otherY++) {
    otherOffset = ((otherY - src.m_rect.ymin) * src.getWidth() + minX - src.m_rect.xmin) *
                  this->m_num_channels;
    offset = ((otherY - this->m_rect.ymin) * getWidth() + minX - this->m_rect.xmin) *
             this->m_num_channels;
    memcpy(&this->m_buffer[offset],
           &src.m_buffer[otherOffset],
           (maxX - minX) * this->m_num_channels * sizeof(float));
  }
}

void MemoryBuffer::writePixel(int x, int y, const float color[4])
{
  if (x >= this->m_rect.xmin && x < this->m_rect.xmax && y >= this->m_rect.ymin &&
      y < this->m_rect.ymax) {
    const int offset = (getWidth() * (y - this->m_rect.ymin) + x - this->m_rect.xmin) *
                       this->m_num_channels;
    memcpy(&this->m_buffer[offset], color, sizeof(float) * this->m_num_channels);
  }
}

void MemoryBuffer::addPixel(int x, int y, const float color[4])
{
  if (x >= this->m_rect.xmin && x < this->m_rect.xmax && y >= this->m_rect.ymin &&
      y < this->m_rect.ymax) {
    const int offset = (getWidth() * (y - this->m_rect.ymin) + x - this->m_rect.xmin) *
                       this->m_num_channels;
    float *dst = &this->m_buffer[offset];
    const float *src = color;
    for (int i = 0; i < this->m_num_channels; i++, dst++, src++) {
      *dst += *src;
    }
  }
}

static void read_ewa_pixel_sampled(void *userdata, int x, int y, float result[4])
{
  MemoryBuffer *buffer = (MemoryBuffer *)userdata;
  buffer->read(result, x, y);
}

void MemoryBuffer::readEWA(float *result, const float uv[2], const float derivatives[2][2])
{
  BLI_assert(this->m_datatype == DataType::Color);
  float inv_width = 1.0f / (float)this->getWidth(), inv_height = 1.0f / (float)this->getHeight();
  /* TODO(sergey): Render pipeline uses normalized coordinates and derivatives,
   * but compositor uses pixel space. For now let's just divide the values and
   * switch compositor to normalized space for EWA later.
   */
  float uv_normal[2] = {uv[0] * inv_width, uv[1] * inv_height};
  float du_normal[2] = {derivatives[0][0] * inv_width, derivatives[0][1] * inv_height};
  float dv_normal[2] = {derivatives[1][0] * inv_width, derivatives[1][1] * inv_height};

  BLI_ewa_filter(this->getWidth(),
                 this->getHeight(),
                 false,
                 true,
                 uv_normal,
                 du_normal,
                 dv_normal,
                 read_ewa_pixel_sampled,
                 this,
                 result);
}

}  // namespace blender::compositor