Welcome to mirror list, hosted at ThFree Co, Russian Federation.

COM_MemoryBuffer.h « intern « compositor « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: fce1310f6eff2ca39935d54861fc622657fb8b97 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
/*
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * Copyright 2011, Blender Foundation.
 */

class MemoryBuffer;

#pragma once

#include "COM_ExecutionGroup.h"
#include "COM_MemoryProxy.h"
#include "COM_SocketReader.h"

#include "BLI_math.h"
#include "BLI_rect.h"

/**
 * \brief state of a memory buffer
 * \ingroup Memory
 */
typedef enum MemoryBufferState {
  /** \brief memory has been allocated on creator device and CPU machine,
   * but kernel has not been executed */
  COM_MB_ALLOCATED = 1,
  /** \brief memory is available for use, content has been created */
  COM_MB_AVAILABLE = 2,
  /** \brief chunk is consolidated from other chunks. special state.*/
  COM_MB_TEMPORARILY = 6,
} MemoryBufferState;

typedef enum MemoryBufferExtend {
  COM_MB_CLIP,
  COM_MB_EXTEND,
  COM_MB_REPEAT,
} MemoryBufferExtend;

class MemoryProxy;

/**
 * \brief a MemoryBuffer contains access to the data of a chunk
 */
class MemoryBuffer {
 private:
  /**
   * \brief proxy of the memory (same for all chunks in the same buffer)
   */
  MemoryProxy *m_memoryProxy;

  /**
   * \brief the type of buffer COM_DT_VALUE, COM_DT_VECTOR, COM_DT_COLOR
   */
  DataType m_datatype;

  /**
   * \brief region of this buffer inside relative to the MemoryProxy
   */
  rcti m_rect;

  /**
   * brief refers to the chunk-number within the execution-group where related to the MemoryProxy
   * \see memoryProxy
   */
  unsigned int m_chunkNumber;

  /**
   * \brief state of the buffer
   */
  MemoryBufferState m_state;

  /**
   * \brief the actual float buffer/data
   */
  float *m_buffer;

  /**
   * \brief the number of channels of a single value in the buffer.
   * For value buffers this is 1, vector 3 and color 4
   */
  unsigned int m_num_channels;

  int m_width;
  int m_height;

 public:
  /**
   * \brief construct new MemoryBuffer for a chunk
   */
  MemoryBuffer(MemoryProxy *memoryProxy, unsigned int chunkNumber, rcti *rect);

  /**
   * \brief construct new temporarily MemoryBuffer for an area
   */
  MemoryBuffer(MemoryProxy *memoryProxy, rcti *rect);

  /**
   * \brief construct new temporarily MemoryBuffer for an area
   */
  MemoryBuffer(DataType datatype, rcti *rect);

  /**
   * \brief destructor
   */
  ~MemoryBuffer();

  /**
   * \brief read the ChunkNumber of this MemoryBuffer
   */
  unsigned int getChunkNumber()
  {
    return this->m_chunkNumber;
  }

  unsigned int get_num_channels()
  {
    return this->m_num_channels;
  }

  /**
   * \brief get the data of this MemoryBuffer
   * \note buffer should already be available in memory
   */
  float *getBuffer()
  {
    return this->m_buffer;
  }

  /**
   * \brief after execution the state will be set to available by calling this method
   */
  void setCreatedState()
  {
    this->m_state = COM_MB_AVAILABLE;
  }

  inline void wrap_pixel(int &x, int &y, MemoryBufferExtend extend_x, MemoryBufferExtend extend_y)
  {
    int w = this->m_width;
    int h = this->m_height;
    x = x - m_rect.xmin;
    y = y - m_rect.ymin;

    switch (extend_x) {
      case COM_MB_CLIP:
        break;
      case COM_MB_EXTEND:
        if (x < 0) {
          x = 0;
        }
        if (x >= w) {
          x = w;
        }
        break;
      case COM_MB_REPEAT:
        x = (x >= 0.0f ? (x % w) : (x % w) + w);
        break;
    }

    switch (extend_y) {
      case COM_MB_CLIP:
        break;
      case COM_MB_EXTEND:
        if (y < 0) {
          y = 0;
        }
        if (y >= h) {
          y = h;
        }
        break;
      case COM_MB_REPEAT:
        y = (y >= 0.0f ? (y % h) : (y % h) + h);
        break;
    }
  }

  inline void wrap_pixel(float &x,
                         float &y,
                         MemoryBufferExtend extend_x,
                         MemoryBufferExtend extend_y)
  {
    float w = (float)this->m_width;
    float h = (float)this->m_height;
    x = x - m_rect.xmin;
    y = y - m_rect.ymin;

    switch (extend_x) {
      case COM_MB_CLIP:
        break;
      case COM_MB_EXTEND:
        if (x < 0) {
          x = 0.0f;
        }
        if (x >= w) {
          x = w;
        }
        break;
      case COM_MB_REPEAT:
        x = fmodf(x, w);
        break;
    }

    switch (extend_y) {
      case COM_MB_CLIP:
        break;
      case COM_MB_EXTEND:
        if (y < 0) {
          y = 0.0f;
        }
        if (y >= h) {
          y = h;
        }
        break;
      case COM_MB_REPEAT:
        y = fmodf(y, h);
        break;
    }
  }

  inline void read(float *result,
                   int x,
                   int y,
                   MemoryBufferExtend extend_x = COM_MB_CLIP,
                   MemoryBufferExtend extend_y = COM_MB_CLIP)
  {
    bool clip_x = (extend_x == COM_MB_CLIP && (x < m_rect.xmin || x >= m_rect.xmax));
    bool clip_y = (extend_y == COM_MB_CLIP && (y < m_rect.ymin || y >= m_rect.ymax));
    if (clip_x || clip_y) {
      /* clip result outside rect is zero */
      memset(result, 0, this->m_num_channels * sizeof(float));
    }
    else {
      int u = x;
      int v = y;
      this->wrap_pixel(u, v, extend_x, extend_y);
      const int offset = (this->m_width * y + x) * this->m_num_channels;
      float *buffer = &this->m_buffer[offset];
      memcpy(result, buffer, sizeof(float) * this->m_num_channels);
    }
  }

  inline void readNoCheck(float *result,
                          int x,
                          int y,
                          MemoryBufferExtend extend_x = COM_MB_CLIP,
                          MemoryBufferExtend extend_y = COM_MB_CLIP)
  {
    int u = x;
    int v = y;

    this->wrap_pixel(u, v, extend_x, extend_y);
    const int offset = (this->m_width * v + u) * this->m_num_channels;

    BLI_assert(offset >= 0);
    BLI_assert(offset < this->determineBufferSize() * this->m_num_channels);
    BLI_assert(!(extend_x == COM_MB_CLIP && (u < m_rect.xmin || u >= m_rect.xmax)) &&
               !(extend_y == COM_MB_CLIP && (v < m_rect.ymin || v >= m_rect.ymax)));
#if 0
    /* always true */
    BLI_assert((int)(MEM_allocN_len(this->m_buffer) / sizeof(*this->m_buffer)) ==
               (int)(this->determineBufferSize() * COM_NUMBER_OF_CHANNELS));
#endif
    float *buffer = &this->m_buffer[offset];
    memcpy(result, buffer, sizeof(float) * this->m_num_channels);
  }

  void writePixel(int x, int y, const float color[4]);
  void addPixel(int x, int y, const float color[4]);
  inline void readBilinear(float *result,
                           float x,
                           float y,
                           MemoryBufferExtend extend_x = COM_MB_CLIP,
                           MemoryBufferExtend extend_y = COM_MB_CLIP)
  {
    float u = x;
    float v = y;
    this->wrap_pixel(u, v, extend_x, extend_y);
    if ((extend_x != COM_MB_REPEAT && (u < 0.0f || u >= this->m_width)) ||
        (extend_y != COM_MB_REPEAT && (v < 0.0f || v >= this->m_height))) {
      copy_vn_fl(result, this->m_num_channels, 0.0f);
      return;
    }
    BLI_bilinear_interpolation_wrap_fl(this->m_buffer,
                                       result,
                                       this->m_width,
                                       this->m_height,
                                       this->m_num_channels,
                                       u,
                                       v,
                                       extend_x == COM_MB_REPEAT,
                                       extend_y == COM_MB_REPEAT);
  }

  void readEWA(float *result, const float uv[2], const float derivatives[2][2]);

  /**
   * \brief is this MemoryBuffer a temporarily buffer (based on an area, not on a chunk)
   */
  inline bool isTemporarily() const
  {
    return this->m_state == COM_MB_TEMPORARILY;
  }

  /**
   * \brief add the content from otherBuffer to this MemoryBuffer
   * \param otherBuffer: source buffer
   *
   * \note take care when running this on a new buffer since it wont fill in
   *       uninitialized values in areas where the buffers don't overlap.
   */
  void copyContentFrom(MemoryBuffer *otherBuffer);

  /**
   * \brief get the rect of this MemoryBuffer
   */
  rcti *getRect()
  {
    return &this->m_rect;
  }

  /**
   * \brief get the width of this MemoryBuffer
   */
  int getWidth() const;

  /**
   * \brief get the height of this MemoryBuffer
   */
  int getHeight() const;

  /**
   * \brief clear the buffer. Make all pixels black transparent.
   */
  void clear();

  MemoryBuffer *duplicate();

  float getMaximumValue();
  float getMaximumValue(rcti *rect);

 private:
  unsigned int determineBufferSize();

#ifdef WITH_CXX_GUARDEDALLOC
  MEM_CXX_CLASS_ALLOC_FUNCS("COM:MemoryBuffer")
#endif
};