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#include "COM_MultiThreadedOperation.h"
#include "COM_ExecutionSystem.h"
namespace blender::compositor {
MultiThreadedOperation::MultiThreadedOperation()
{
m_num_passes = 1;
flags.is_fullframe_operation = true;
}
void MultiThreadedOperation::update_memory_buffer(MemoryBuffer *output,
const rcti &output_area,
blender::Span<MemoryBuffer *> inputs,
ExecutionSystem &exec_system)
{
for (int current_pass = 0; current_pass < m_num_passes; current_pass++) {
update_memory_buffer_started(output, output_area, inputs, exec_system, current_pass);
exec_system.execute_work(output_area, [=, &exec_system](const rcti &split_rect) {
update_memory_buffer_partial(output, split_rect, inputs, exec_system, current_pass);
});
update_memory_buffer_finished(output, output_area, inputs, exec_system, current_pass);
}
}
} // namespace blender::compositor
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