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/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Jeroen Bakker
* Monique Dewanchand
*/
#include "COM_NodeBase.h"
#include "string.h"
#include "COM_NodeOperation.h"
#include "BKE_node.h"
#include "COM_SetValueOperation.h"
#include "COM_SetColorOperation.h"
#include "COM_SocketConnection.h"
#include "COM_ExecutionSystem.h"
NodeBase::NodeBase()
{
/* pass */
}
NodeBase::~NodeBase()
{
while (!this->outputsockets.empty()) {
delete (this->outputsockets.back());
this->outputsockets.pop_back();
}
while (!this->inputsockets.empty()) {
delete (this->inputsockets.back());
this->inputsockets.pop_back();
}
}
void NodeBase::addInputSocket(DataType datatype)
{
this->addInputSocket(datatype, COM_SC_CENTER, NULL);
}
void NodeBase::addInputSocket(DataType datatype, InputSocketResizeMode resizeMode)
{
this->addInputSocket(datatype, resizeMode, NULL);
}
void NodeBase::addInputSocket(DataType datatype, InputSocketResizeMode resizeMode, bNodeSocket *bSocket)
{
InputSocket *socket = new InputSocket(datatype, resizeMode);
socket->setEditorSocket(bSocket);
socket->setNode(this);
this->inputsockets.push_back(socket);
}
void NodeBase::addOutputSocket(DataType datatype)
{
this->addOutputSocket(datatype, NULL);
}
void NodeBase::addOutputSocket(DataType datatype, bNodeSocket *bSocket)
{
OutputSocket *socket = new OutputSocket(datatype);
socket->setEditorSocket(bSocket);
socket->setNode(this);
this->outputsockets.push_back(socket);
}
const bool NodeBase::isInputNode() const
{
return this->inputsockets.size() == 0;
}
OutputSocket *NodeBase::getOutputSocket(unsigned int index)
{
BLI_assert(index < this->outputsockets.size());
return this->outputsockets[index];
}
InputSocket *NodeBase::getInputSocket(unsigned int index)
{
BLI_assert(index < this->inputsockets.size());
return this->inputsockets[index];
}
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