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/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Jeroen Bakker
* Monique Dewanchand
*/
#include "COM_NodeBase.h"
#include "string.h"
#include "COM_NodeOperation.h"
#include "BKE_node.h"
#include "COM_SetValueOperation.h"
#include "COM_SetColorOperation.h"
#include "COM_SocketConnection.h"
#include "COM_ExecutionSystem.h"
NodeBase::NodeBase() {
}
NodeBase::~NodeBase(){
while (!this->outputsockets.empty()) {
delete (this->outputsockets.back());
this->outputsockets.pop_back();
}
while (!this->inputsockets.empty()) {
delete (this->inputsockets.back());
this->inputsockets.pop_back();
}
}
void NodeBase::addInputSocket(DataType datatype) {
this->addInputSocket(datatype, COM_SC_CENTER, NULL);
}
void NodeBase::addInputSocket(DataType datatype, InputSocketResizeMode resizeMode) {
this->addInputSocket(datatype, resizeMode, NULL);
}
void NodeBase::addInputSocket(DataType datatype, InputSocketResizeMode resizeMode, bNodeSocket* bSocket) {
InputSocket *socket = new InputSocket(datatype, resizeMode);
socket->setEditorSocket(bSocket);
socket->setNode(this);
this->inputsockets.push_back(socket);
}
void NodeBase::addOutputSocket(DataType datatype) {
this->addOutputSocket(datatype, NULL);
}
void NodeBase::addOutputSocket(DataType datatype, bNodeSocket* bSocket) {
OutputSocket *socket = new OutputSocket(datatype);
socket->setEditorSocket(bSocket);
socket->setNode(this);
this->outputsockets.push_back(socket);
}
const bool NodeBase::isInputNode() const {
return this->inputsockets.size() == 0;
}
OutputSocket* NodeBase::getOutputSocket(int index) {
return this->outputsockets[index];
}
InputSocket* NodeBase::getInputSocket(int index) {
return this->inputsockets[index];
}
void NodeBase::determineActualSocketDataTypes() {
unsigned int index;
for (index = 0 ; index < this->outputsockets.size() ; index ++) {
OutputSocket* socket = this->outputsockets[index];
if (socket->getActualDataType() ==COM_DT_UNKNOWN && socket->isConnected()) {
socket->determineActualDataType();
}
}
for (index = 0 ; index < this->inputsockets.size() ; index ++) {
InputSocket* socket = this->inputsockets[index];
if (socket->getActualDataType() ==COM_DT_UNKNOWN) {
socket->determineActualDataType();
}
}
}
DataType NodeBase::determineActualDataType(OutputSocket *outputsocket) {
const int inputIndex = outputsocket->getInputSocketDataTypeDeterminatorIndex();
if (inputIndex != -1) {
return this->getInputSocket(inputIndex)->getActualDataType();
} else {
return outputsocket->getDataType();
}
}
void NodeBase::notifyActualDataTypeSet(InputSocket *socket, DataType actualType) {
unsigned int index;
int socketIndex = -1;
for (index = 0 ; index < this->inputsockets.size() ; index ++) {
if (this->inputsockets[index] == socket) {
socketIndex = (int)index;
break;
}
}
if (socketIndex == -1) return;
for (index = 0 ; index < this->outputsockets.size() ; index ++) {
OutputSocket* socket = this->outputsockets[index];
if (socket->isActualDataTypeDeterminedByInputSocket() &&
socket->getInputSocketDataTypeDeterminatorIndex() == socketIndex) {
socket->setActualDataType(actualType);
socket->fireActualDataType();
}
}
}
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