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/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Jeroen Bakker
* Monique Dewanchand
*/
#include "COM_NodeOperation.h"
#include <typeinfo>
#include "COM_InputSocket.h"
#include "COM_SocketConnection.h"
#include "COM_defines.h"
#include "stdio.h"
NodeOperation::NodeOperation() {
this->resolutionInputSocketIndex = 0;
this->complex = false;
this->width = 0;
this->height = 0;
this->openCL = false;
}
void NodeOperation::determineResolution(unsigned int resolution[], unsigned int preferredResolution[]) {
unsigned int temp[2];
unsigned int temp2[2];
vector<InputSocket*> &inputsockets = this->getInputSockets();
for (unsigned int index = 0 ; index < inputsockets.size();index++) {
InputSocket* inputSocket = inputsockets[index];
if (inputSocket->isConnected()) {
if (index == this->resolutionInputSocketIndex) {
inputSocket->determineResolution(resolution, preferredResolution);
temp2[0] = resolution[0];
temp2[1] = resolution[1];
break;
}
}
}
for (unsigned int index = 0 ; index < inputsockets.size();index++) {
InputSocket* inputSocket = inputsockets[index];
if (inputSocket->isConnected()) {
if (index != resolutionInputSocketIndex) {
inputSocket->determineResolution(temp, temp2);
}
}
}
}
void NodeOperation::setResolutionInputSocketIndex(unsigned int index) {
this->resolutionInputSocketIndex = index;
}
void NodeOperation::initExecution() {
}
void NodeOperation::initMutex() {
BLI_mutex_init(&mutex);
}
void NodeOperation::deinitMutex() {
BLI_mutex_end(&mutex);
}
void NodeOperation::deinitExecution() {
}
SocketReader* NodeOperation::getInputSocketReader(unsigned int inputSocketIndex) {
return this->getInputSocket(inputSocketIndex)->getReader();
}
NodeOperation* NodeOperation::getInputOperation(unsigned int inputSocketIndex) {
return this->getInputSocket(inputSocketIndex)->getOperation();
}
void NodeOperation::getConnectedInputSockets(vector<InputSocket*> *sockets) {
vector<InputSocket*> &inputsockets = this->getInputSockets();
for (vector<InputSocket*>::iterator iterator = inputsockets.begin() ; iterator!= inputsockets.end() ; iterator++) {
InputSocket *socket = *iterator;
if (socket->isConnected()) {
sockets->push_back(socket);
}
}
}
bool NodeOperation::determineDependingAreaOfInterest(rcti * input, ReadBufferOperation *readOperation, rcti* output) {
if (this->isInputNode()) {
BLI_init_rcti(output, input->xmin, input->xmax, input->ymin, input->ymax);
return false;
} else {
unsigned int index;
vector<InputSocket*> &inputsockets = this->getInputSockets();
for (index = 0 ; index < inputsockets.size() ; index++) {
InputSocket* inputsocket = inputsockets[index];
if (inputsocket->isConnected()) {
NodeOperation* inputoperation = (NodeOperation*)inputsocket->getConnection()->getFromNode();
bool result = inputoperation->determineDependingAreaOfInterest(input, readOperation, output);
if (result) {
return true;
}
}
}
return false;
}
}
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