Welcome to mirror list, hosted at ThFree Co, Russian Federation.

COM_NodeOperation.h « intern « compositor « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: f507665bee35c70016ccae6dbec16f1a23575ccb (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
/*
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * Copyright 2011, Blender Foundation.
 */

#pragma once

#include <list>
#include <sstream>
#include <string>

#include "BLI_ghash.h"
#include "BLI_hash.hh"
#include "BLI_math_color.h"
#include "BLI_math_vector.h"
#include "BLI_threads.h"

#include "COM_Enums.h"
#include "COM_MemoryBuffer.h"
#include "COM_MemoryProxy.h"
#include "COM_MetaData.h"
#include "COM_Node.h"

#include "clew.h"

namespace blender::compositor {

class OpenCLDevice;
class ReadBufferOperation;
class WriteBufferOperation;
class ExecutionSystem;

class NodeOperation;
typedef NodeOperation SocketReader;

/**
 * RESOLUTION_INPUT_ANY is a wildcard when any resolution of an input can be used.
 * This solves the issue that the FileInputNode in a group node cannot find the
 * correct resolution.
 */
static constexpr unsigned int RESOLUTION_INPUT_ANY = 999999;

/**
 * \brief Resize modes of inputsockets
 * How are the input and working resolutions matched
 * \ingroup Model
 */
enum class ResizeMode {
  /** \brief Center the input image to the center of the working area of the node, no resizing
   * occurs */
  Center = NS_CR_CENTER,
  /** No resizing or translation. */
  None = NS_CR_NONE,
  /**
   * Input image is translated so that its bottom left matches the bottom left of the working area
   * of the node, no resizing occurs.
   */
  Align = 100,
  /** \brief Fit the width of the input image to the width of the working area of the node */
  FitWidth = NS_CR_FIT_WIDTH,
  /** \brief Fit the height of the input image to the height of the working area of the node */
  FitHeight = NS_CR_FIT_HEIGHT,
  /** \brief Fit the width or the height of the input image to the width or height of the working
   * area of the node, image will be larger than the working area */
  FitAny = NS_CR_FIT,
  /** \brief Fit the width and the height of the input image to the width and height of the working
   * area of the node, image will be equally larger than the working area */
  Stretch = NS_CR_STRETCH,
};

class NodeOperationInput {
 private:
  NodeOperation *m_operation;

  /** Datatype of this socket. Is used for automatically data transformation.
   * \section data-conversion
   */
  DataType m_datatype;

  /** Resize mode of this socket */
  ResizeMode m_resizeMode;

  /** Connected output */
  NodeOperationOutput *m_link;

 public:
  NodeOperationInput(NodeOperation *op,
                     DataType datatype,
                     ResizeMode resizeMode = ResizeMode::Center);

  NodeOperation &getOperation() const
  {
    return *m_operation;
  }
  DataType getDataType() const
  {
    return m_datatype;
  }

  void setLink(NodeOperationOutput *link)
  {
    m_link = link;
  }
  NodeOperationOutput *getLink() const
  {
    return m_link;
  }
  bool isConnected() const
  {
    return m_link;
  }

  void setResizeMode(ResizeMode resizeMode)
  {
    this->m_resizeMode = resizeMode;
  }
  ResizeMode getResizeMode() const
  {
    return this->m_resizeMode;
  }

  SocketReader *getReader();

  bool determine_canvas(const rcti &preferred_area, rcti &r_area);

#ifdef WITH_CXX_GUARDEDALLOC
  MEM_CXX_CLASS_ALLOC_FUNCS("COM:NodeOperation")
#endif
};

class NodeOperationOutput {
 private:
  NodeOperation *m_operation;

  /** Datatype of this socket. Is used for automatically data transformation.
   * \section data-conversion
   */
  DataType m_datatype;

 public:
  NodeOperationOutput(NodeOperation *op, DataType datatype);

  NodeOperation &getOperation() const
  {
    return *m_operation;
  }
  DataType getDataType() const
  {
    return m_datatype;
  }

  void determine_canvas(const rcti &preferred_area, rcti &r_area);

#ifdef WITH_CXX_GUARDEDALLOC
  MEM_CXX_CLASS_ALLOC_FUNCS("COM:NodeOperation")
#endif
};

struct NodeOperationFlags {
  /**
   * Is this an complex operation.
   *
   * The input and output buffers of Complex operations are stored in buffers. It allows
   * sequential and read/write.
   *
   * Complex operations are typically doing many reads to calculate the output of a single pixel.
   * Mostly Filter types (Blurs, Convolution, Defocus etc) need this to be set to true.
   */
  bool complex : 1;

  /**
   * Does this operation support OpenCL.
   */
  bool open_cl : 1;

  /**
   * TODO: Remove this flag and #SingleThreadedOperation if tiled implementation is removed.
   * Full-frame implementation doesn't need it.
   */
  bool single_threaded : 1;

  /**
   * Does the operation needs a viewer border.
   * Basically, setting border need to happen for only operations
   * which operates in render resolution buffers (like compositor
   * output nodes).
   *
   * In this cases adding border will lead to mapping coordinates
   * from output buffer space to input buffer spaces when executing
   * operation.
   *
   * But nodes like viewer and file output just shall display or
   * safe the same exact buffer which goes to their input, no need
   * in any kind of coordinates mapping.
   */
  bool use_render_border : 1;
  bool use_viewer_border : 1;

  /**
   * Is the canvas of the operation set.
   */
  bool is_canvas_set : 1;

  /**
   * Is this a set operation (value, color, vector).
   * TODO: To be replaced by is_constant_operation flag once tiled implementation is removed.
   */
  bool is_set_operation : 1;
  bool is_write_buffer_operation : 1;
  bool is_read_buffer_operation : 1;
  bool is_proxy_operation : 1;
  bool is_viewer_operation : 1;
  bool is_preview_operation : 1;

  /**
   * When set additional data conversion operations are added to
   * convert the data. SocketProxyOperation don't always need to do data conversions.
   *
   * By default data conversions are enabled.
   */
  bool use_datatype_conversion : 1;

  /**
   * Has this operation fullframe implementation.
   */
  bool is_fullframe_operation : 1;

  /**
   * Whether operation is a primitive constant operation (Color/Vector/Value).
   */
  bool is_constant_operation : 1;

  /**
   * Whether operation have constant elements/pixels values when all its inputs are constant
   * operations.
   */
  bool can_be_constant : 1;

  NodeOperationFlags()
  {
    complex = false;
    single_threaded = false;
    open_cl = false;
    use_render_border = false;
    use_viewer_border = false;
    is_canvas_set = false;
    is_set_operation = false;
    is_read_buffer_operation = false;
    is_write_buffer_operation = false;
    is_proxy_operation = false;
    is_viewer_operation = false;
    is_preview_operation = false;
    use_datatype_conversion = true;
    is_fullframe_operation = false;
    is_constant_operation = false;
    can_be_constant = false;
  }
};

/** Hash that identifies an operation output result in the current execution. */
struct NodeOperationHash {
 private:
  NodeOperation *operation_;
  size_t type_hash_;
  size_t parents_hash_;
  size_t params_hash_;

  friend class NodeOperation;

 public:
  NodeOperation *get_operation() const
  {
    return operation_;
  }

  bool operator==(const NodeOperationHash &other) const
  {
    return type_hash_ == other.type_hash_ && parents_hash_ == other.parents_hash_ &&
           params_hash_ == other.params_hash_;
  }

  bool operator!=(const NodeOperationHash &other) const
  {
    return !(*this == other);
  }

  bool operator<(const NodeOperationHash &other) const
  {
    return type_hash_ < other.type_hash_ ||
           (type_hash_ == other.type_hash_ && parents_hash_ < other.parents_hash_) ||
           (type_hash_ == other.type_hash_ && parents_hash_ == other.parents_hash_ &&
            params_hash_ < other.params_hash_);
  }
};

/**
 * \brief NodeOperation contains calculation logic
 *
 * Subclasses needs to implement the execution method (defined in SocketReader) to implement logic.
 * \ingroup Model
 */
class NodeOperation {
 private:
  int m_id;
  std::string m_name;
  Vector<NodeOperationInput> m_inputs;
  Vector<NodeOperationOutput> m_outputs;

  size_t params_hash_;
  bool is_hash_output_params_implemented_;

  /**
   * \brief the index of the input socket that will be used to determine the canvas
   */
  unsigned int canvas_input_index_;

  std::function<void(rcti &canvas)> modify_determined_canvas_fn_;

  /**
   * \brief mutex reference for very special node initializations
   * \note only use when you really know what you are doing.
   * this mutex is used to share data among chunks in the same operation
   * \see TonemapOperation for an example of usage
   * \see NodeOperation.initMutex initializes this mutex
   * \see NodeOperation.deinitMutex deinitializes this mutex
   * \see NodeOperation.getMutex retrieve a pointer to this mutex.
   */
  ThreadMutex m_mutex;

  /**
   * \brief reference to the editing bNodeTree, used for break and update callback
   */
  const bNodeTree *m_btree;

 protected:
  /**
   * Compositor execution model.
   */
  eExecutionModel execution_model_;

  rcti canvas_;

  /**
   * Flags how to evaluate this operation.
   */
  NodeOperationFlags flags;

  ExecutionSystem *exec_system_;

 public:
  virtual ~NodeOperation()
  {
  }

  void set_name(const std::string name)
  {
    m_name = name;
  }

  const std::string get_name() const
  {
    return m_name;
  }

  void set_id(const int id)
  {
    m_id = id;
  }

  const int get_id() const
  {
    return m_id;
  }

  float get_constant_value_default(float default_value);
  const float *get_constant_elem_default(const float *default_elem);

  const NodeOperationFlags get_flags() const
  {
    return flags;
  }

  std::optional<NodeOperationHash> generate_hash();

  unsigned int getNumberOfInputSockets() const
  {
    return m_inputs.size();
  }
  unsigned int getNumberOfOutputSockets() const
  {
    return m_outputs.size();
  }
  NodeOperationOutput *getOutputSocket(unsigned int index = 0);
  NodeOperationInput *getInputSocket(unsigned int index);

  NodeOperation *get_input_operation(int index)
  {
    /* TODO: Rename protected getInputOperation to get_input_operation and make it public replacing
     * this method. */
    return getInputOperation(index);
  }

  virtual void determine_canvas(const rcti &preferred_area, rcti &r_area);

  /**
   * \brief isOutputOperation determines whether this operation is an output of the
   * ExecutionSystem during rendering or editing.
   *
   * Default behavior if not overridden, this operation will not be evaluated as being an output
   * of the ExecutionSystem.
   *
   * \see ExecutionSystem
   * \ingroup check
   * \param rendering: [true false]
   *  true: rendering
   *  false: editing
   *
   * \return bool the result of this method
   */
  virtual bool isOutputOperation(bool /*rendering*/) const
  {
    return false;
  }

  void set_execution_model(const eExecutionModel model)
  {
    execution_model_ = model;
  }

  void setbNodeTree(const bNodeTree *tree)
  {
    this->m_btree = tree;
  }

  void set_execution_system(ExecutionSystem *system)
  {
    exec_system_ = system;
  }

  /**
   * Initializes operation data needed after operations are linked and resolutions determined. For
   * rendering heap memory data use initExecution().
   */
  virtual void init_data();

  virtual void initExecution();

  /**
   * \brief when a chunk is executed by a CPUDevice, this method is called
   * \ingroup execution
   * \param rect: the rectangle of the chunk (location and size)
   * \param chunkNumber: the chunkNumber to be calculated
   * \param memoryBuffers: all input MemoryBuffer's needed
   */
  virtual void executeRegion(rcti * /*rect*/, unsigned int /*chunkNumber*/)
  {
  }

  /**
   * \brief when a chunk is executed by an OpenCLDevice, this method is called
   * \ingroup execution
   * \note this method is only implemented in WriteBufferOperation
   * \param context: the OpenCL context
   * \param program: the OpenCL program containing all compositor kernels
   * \param queue: the OpenCL command queue of the device the chunk is executed on
   * \param rect: the rectangle of the chunk (location and size)
   * \param chunkNumber: the chunkNumber to be calculated
   * \param memoryBuffers: all input MemoryBuffer's needed
   * \param outputBuffer: the outputbuffer to write to
   */
  virtual void executeOpenCLRegion(OpenCLDevice * /*device*/,
                                   rcti * /*rect*/,
                                   unsigned int /*chunkNumber*/,
                                   MemoryBuffer ** /*memoryBuffers*/,
                                   MemoryBuffer * /*outputBuffer*/)
  {
  }

  /**
   * \brief custom handle to add new tasks to the OpenCL command queue
   * in order to execute a chunk on an GPUDevice.
   * \ingroup execution
   * \param context: the OpenCL context
   * \param program: the OpenCL program containing all compositor kernels
   * \param queue: the OpenCL command queue of the device the chunk is executed on
   * \param outputMemoryBuffer: the allocated memory buffer in main CPU memory
   * \param clOutputBuffer: the allocated memory buffer in OpenCLDevice memory
   * \param inputMemoryBuffers: all input MemoryBuffer's needed
   * \param clMemToCleanUp: all created cl_mem references must be added to this list.
   * Framework will clean this after execution
   * \param clKernelsToCleanUp: all created cl_kernel references must be added to this list.
   * Framework will clean this after execution
   */
  virtual void executeOpenCL(OpenCLDevice * /*device*/,
                             MemoryBuffer * /*outputMemoryBuffer*/,
                             cl_mem /*clOutputBuffer*/,
                             MemoryBuffer ** /*inputMemoryBuffers*/,
                             std::list<cl_mem> * /*clMemToCleanUp*/,
                             std::list<cl_kernel> * /*clKernelsToCleanUp*/)
  {
  }
  virtual void deinitExecution();

  void set_canvas(const rcti &canvas_area);
  const rcti &get_canvas() const;
  void unset_canvas();

  /**
   * \brief is this operation the active viewer output
   * user can select an ViewerNode to be active
   * (the result of this node will be drawn on the backdrop).
   * \return [true:false]
   * \see BaseViewerOperation
   */
  virtual bool isActiveViewerOutput() const
  {
    return false;
  }

  virtual bool determineDependingAreaOfInterest(rcti *input,
                                                ReadBufferOperation *readOperation,
                                                rcti *output);

  /**
   * \brief set the index of the input socket that will determine the canvas of this
   * operation \param index: the index to set
   */
  void set_canvas_input_index(unsigned int index);

  /**
   * Set a custom function to modify determined canvas from main input just before setting it
   * as preferred for the other inputs.
   */
  void set_determined_canvas_modifier(std::function<void(rcti &canvas)> fn)
  {
    modify_determined_canvas_fn_ = fn;
  }

  /**
   * \brief get the render priority of this node.
   * \note only applicable for output operations like ViewerOperation
   * \return eCompositorPriority
   */
  virtual eCompositorPriority getRenderPriority() const
  {
    return eCompositorPriority::Low;
  }

  inline bool isBraked() const
  {
    return this->m_btree->test_break(this->m_btree->tbh);
  }

  inline void updateDraw()
  {
    if (this->m_btree->update_draw) {
      this->m_btree->update_draw(this->m_btree->udh);
    }
  }

  unsigned int getWidth() const
  {
    return BLI_rcti_size_x(&get_canvas());
  }

  unsigned int getHeight() const
  {
    return BLI_rcti_size_y(&get_canvas());
  }

  inline void readSampled(float result[4], float x, float y, PixelSampler sampler)
  {
    executePixelSampled(result, x, y, sampler);
  }

  inline void readFiltered(float result[4], float x, float y, float dx[2], float dy[2])
  {
    executePixelFiltered(result, x, y, dx, dy);
  }

  inline void read(float result[4], int x, int y, void *chunkData)
  {
    executePixel(result, x, y, chunkData);
  }

  virtual void *initializeTileData(rcti * /*rect*/)
  {
    return 0;
  }

  virtual void deinitializeTileData(rcti * /*rect*/, void * /*data*/)
  {
  }

  virtual MemoryBuffer *getInputMemoryBuffer(MemoryBuffer ** /*memoryBuffers*/)
  {
    return 0;
  }

  /**
   * Return the meta data associated with this branch.
   *
   * The return parameter holds an instance or is an nullptr. */
  virtual std::unique_ptr<MetaData> getMetaData()
  {
    return std::unique_ptr<MetaData>();
  }

  /* -------------------------------------------------------------------- */
  /** \name Full Frame Methods
   * \{ */

  void render(MemoryBuffer *output_buf, Span<rcti> areas, Span<MemoryBuffer *> inputs_bufs);

  /**
   * Executes operation updating output memory buffer. Single-threaded calls.
   */
  virtual void update_memory_buffer(MemoryBuffer *UNUSED(output),
                                    const rcti &UNUSED(area),
                                    Span<MemoryBuffer *> UNUSED(inputs))
  {
  }

  /**
   * Get input operation area being read by this operation on rendering given output area.
   */
  virtual void get_area_of_interest(int input_idx, const rcti &output_area, rcti &r_input_area);
  void get_area_of_interest(NodeOperation *input_op, const rcti &output_area, rcti &r_input_area);

  /** \} */

 protected:
  NodeOperation();

  /* Overridden by subclasses to allow merging equal operations on compiling. Implementations must
   * hash any subclass parameter that affects the output result using `hash_params` methods. */
  virtual void hash_output_params()
  {
    is_hash_output_params_implemented_ = false;
  }

  static void combine_hashes(size_t &combined, size_t other)
  {
    combined = BLI_ghashutil_combine_hash(combined, other);
  }

  template<typename T> void hash_param(T param)
  {
    combine_hashes(params_hash_, get_default_hash(param));
  }

  template<typename T1, typename T2> void hash_params(T1 param1, T2 param2)
  {
    combine_hashes(params_hash_, get_default_hash_2(param1, param2));
  }

  template<typename T1, typename T2, typename T3> void hash_params(T1 param1, T2 param2, T3 param3)
  {
    combine_hashes(params_hash_, get_default_hash_3(param1, param2, param3));
  }

  void addInputSocket(DataType datatype, ResizeMode resize_mode = ResizeMode::Center);
  void addOutputSocket(DataType datatype);

  /* TODO(manzanilla): to be removed with tiled implementation. */
  void setWidth(unsigned int width)
  {
    canvas_.xmax = canvas_.xmin + width;
    this->flags.is_canvas_set = true;
  }
  void setHeight(unsigned int height)
  {
    canvas_.ymax = canvas_.ymin + height;
    this->flags.is_canvas_set = true;
  }

  SocketReader *getInputSocketReader(unsigned int inputSocketindex);
  NodeOperation *getInputOperation(unsigned int inputSocketindex);

  void deinitMutex();
  void initMutex();
  void lockMutex();
  void unlockMutex();

  /**
   * \brief set whether this operation is complex
   *
   * Complex operations are typically doing many reads to calculate the output of a single pixel.
   * Mostly Filter types (Blurs, Convolution, Defocus etc) need this to be set to true.
   */
  void setComplex(bool complex)
  {
    this->flags.complex = complex;
  }

  /**
   * \brief calculate a single pixel
   * \note this method is called for non-complex
   * \param result: is a float[4] array to store the result
   * \param x: the x-coordinate of the pixel to calculate in image space
   * \param y: the y-coordinate of the pixel to calculate in image space
   * \param inputBuffers: chunks that can be read by their ReadBufferOperation.
   */
  virtual void executePixelSampled(float /*output*/[4],
                                   float /*x*/,
                                   float /*y*/,
                                   PixelSampler /*sampler*/)
  {
  }

  /**
   * \brief calculate a single pixel
   * \note this method is called for complex
   * \param result: is a float[4] array to store the result
   * \param x: the x-coordinate of the pixel to calculate in image space
   * \param y: the y-coordinate of the pixel to calculate in image space
   * \param inputBuffers: chunks that can be read by their ReadBufferOperation.
   * \param chunkData: chunk specific data a during execution time.
   */
  virtual void executePixel(float output[4], int x, int y, void * /*chunkData*/)
  {
    executePixelSampled(output, x, y, PixelSampler::Nearest);
  }

  /**
   * \brief calculate a single pixel using an EWA filter
   * \note this method is called for complex
   * \param result: is a float[4] array to store the result
   * \param x: the x-coordinate of the pixel to calculate in image space
   * \param y: the y-coordinate of the pixel to calculate in image space
   * \param dx:
   * \param dy:
   * \param inputBuffers: chunks that can be read by their ReadBufferOperation.
   */
  virtual void executePixelFiltered(
      float /*output*/[4], float /*x*/, float /*y*/, float /*dx*/[2], float /*dy*/[2])
  {
  }

 private:
  /* -------------------------------------------------------------------- */
  /** \name Full Frame Methods
   * \{ */

  void render_full_frame(MemoryBuffer *output_buf,
                         Span<rcti> areas,
                         Span<MemoryBuffer *> inputs_bufs);

  void render_full_frame_fallback(MemoryBuffer *output_buf,
                                  Span<rcti> areas,
                                  Span<MemoryBuffer *> inputs);
  void render_tile(MemoryBuffer *output_buf, rcti *tile_rect);
  Vector<NodeOperationOutput *> replace_inputs_with_buffers(Span<MemoryBuffer *> inputs_bufs);
  void remove_buffers_and_restore_original_inputs(
      Span<NodeOperationOutput *> original_inputs_links);

  /** \} */

  /* allow the DebugInfo class to look at internals */
  friend class DebugInfo;

#ifdef WITH_CXX_GUARDEDALLOC
  MEM_CXX_CLASS_ALLOC_FUNCS("COM:NodeOperation")
#endif
};

std::ostream &operator<<(std::ostream &os, const NodeOperationFlags &node_operation_flags);
std::ostream &operator<<(std::ostream &os, const NodeOperation &node_operation);

}  // namespace blender::compositor