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/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2011 Blender Foundation. */
#include "COM_SingleThreadedOperation.h"
namespace blender::compositor {
SingleThreadedOperation::SingleThreadedOperation()
{
cached_instance_ = nullptr;
flags_.complex = true;
flags_.single_threaded = true;
}
void SingleThreadedOperation::init_execution()
{
init_mutex();
}
void SingleThreadedOperation::execute_pixel(float output[4], int x, int y, void * /*data*/)
{
cached_instance_->read_no_check(output, x, y);
}
void SingleThreadedOperation::deinit_execution()
{
deinit_mutex();
if (cached_instance_) {
delete cached_instance_;
cached_instance_ = nullptr;
}
}
void *SingleThreadedOperation::initialize_tile_data(rcti *rect)
{
if (cached_instance_) {
return cached_instance_;
}
lock_mutex();
if (cached_instance_ == nullptr) {
//
cached_instance_ = create_memory_buffer(rect);
}
unlock_mutex();
return cached_instance_;
}
} // namespace blender::compositor
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