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/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2011 Blender Foundation. */
#pragma once
#include "COM_NodeOperation.h"
namespace blender::compositor {
class SingleThreadedOperation : public NodeOperation {
private:
MemoryBuffer *cached_instance_;
protected:
inline bool is_cached()
{
return cached_instance_ != nullptr;
}
public:
SingleThreadedOperation();
/**
* The inner loop of this operation.
*/
void execute_pixel(float output[4], int x, int y, void *data) override;
/**
* Initialize the execution
*/
void init_execution() override;
/**
* Deinitialize the execution
*/
void deinit_execution() override;
void *initialize_tile_data(rcti *rect) override;
virtual MemoryBuffer *create_memory_buffer(rcti *rect) = 0;
};
} // namespace blender::compositor
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