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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2011, Blender Foundation.
*/
#ifndef __COM_SINGLETHREADEDOPERATION_H__
#define __COM_SINGLETHREADEDOPERATION_H__
#include "COM_NodeOperation.h"
class SingleThreadedOperation : public NodeOperation {
private:
MemoryBuffer *m_cachedInstance;
protected:
inline bool isCached()
{
return this->m_cachedInstance != NULL;
}
public:
SingleThreadedOperation();
/**
* the inner loop of this program
*/
void executePixel(float output[4], int x, int y, void *data);
/**
* Initialize the execution
*/
void initExecution();
/**
* Deinitialize the execution
*/
void deinitExecution();
void *initializeTileData(rcti *rect);
virtual MemoryBuffer *createMemoryBuffer(rcti *rect) = 0;
int isSingleThreaded()
{
return true;
}
};
#endif
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