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/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Jeroen Bakker
* Monique Dewanchand
*/
#ifndef _COM_Socket_h
#define _COM_Socket_h
#include <vector>
#include "BKE_text.h"
#include <string>
#include "DNA_node_types.h"
#include "COM_defines.h"
#ifdef WITH_CXX_GUARDEDALLOC
#include "MEM_guardedalloc.h"
#endif
using namespace std;
class SocketConnection;
class NodeBase;
/**
* @brief Base class for InputSocket and OutputSocket.
*
* A socket are the points on an node where the user can make a connection between.
* Sockets are always part of a node or an operation.
*
* @see InputSocket
* @see OutputSocket
* @see SocketConnection - a connection between an InputSocket and an OutputSocket
* @ingroup Model
*/
class Socket {
private:
/**
* Reference to the node where this Socket belongs to
*/
NodeBase *node;
/**
* the datatype of this socket. Is used for automatically data transformation.
* @section data-conversion
*/
DataType datatype;
bNodeSocket *editorSocket;
public:
Socket(DataType datatype);
DataType getDataType() const;
void setNode(NodeBase *node);
NodeBase *getNode() const;
const virtual int isConnected() const;
int isInputSocket() const;
int isOutputSocket() const;
virtual void determineResolution(int resolution[], unsigned int preferredResolution[]) {}
void setEditorSocket(bNodeSocket *editorSocket) { this->editorSocket = editorSocket; }
bNodeSocket *getbNodeSocket() const { return this->editorSocket; }
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("COM:Socket")
#endif
};
#endif
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