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/*
 * Copyright 2011, Blender Foundation.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * Contributor: 
 *		Jeroen Bakker 
 *		Monique Dewanchand
 */

#ifndef _COM_Socket_h
#define _COM_Socket_h

#include <vector>
#include "BKE_text.h"
#include <string>
#include "DNA_node_types.h"
#include "COM_defines.h"

using namespace std;
class SocketConnection;
class NodeBase;

/**
  * @brief Base class for InputSocket and OutputSocket.
  *
  * A socket are the points on an node where the user can make a connection between.
  * Sockets are always part of a node or an operation.
  *
  * @see InputSocket
  * @see OutputSocket
  * @see SocketConnection - a connection between an InputSocket and an OutputSocket
  * @ingroup Model
  */
class Socket {
private:
	/**
	  * Reference to the node where this Socket belongs to
	  */
	NodeBase* node;
	
	/**
	  * the datatype of this socket. Is used for automatically data transformation.
	  * @section data-conversion
	  */
	DataType datatype;
	
	/**
	  * the actual data type during execution. This can be different than the field datatype, based on the conversion rules of the node
	  * @section data-conversion
	  */
	DataType actualType;
	
	bNodeSocket* editorSocket;
public:
	Socket(DataType datatype);
	
	DataType getDataType() const;
	void setNode(NodeBase* node);
	NodeBase* getNode() const;
	
	/**
	  * @brief get the actual data type
	  *
	  * @note The actual data type can differ from the data type this socket expects.
	  * @return actual DataType
	  */
	DataType getActualDataType() const;
	
	/**
	  * @brief set the actual data type
	  * @param actualType the new actual type
	  */
	void setActualDataType(DataType actualType);
	
	const virtual int isConnected() const;
	int isInputSocket() const;
	int isOutputSocket() const;
	virtual void determineResolution(int resolution[], unsigned int preferredResolution[]) {}
	virtual void determineActualDataType() {}
	
	void setEditorSocket(bNodeSocket* editorSocket) {this->editorSocket = editorSocket;}
	bNodeSocket* getbNodeSocket() const {return this->editorSocket;}
	
};


#endif