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/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Jeroen Bakker
* Monique Dewanchand
*/
#include "COM_SocketConnection.h"
#include "COM_NodeOperation.h"
SocketConnection::SocketConnection()
{
this->fromSocket = NULL;
this->toSocket = NULL;
this->setIgnoreResizeCheck(false);
}
void SocketConnection::setFromSocket(OutputSocket *fromsocket)
{
if (fromsocket == NULL) {
throw "ERROR";
}
this->fromSocket = fromsocket;
}
OutputSocket *SocketConnection::getFromSocket() const {return this->fromSocket;}
void SocketConnection::setToSocket(InputSocket *tosocket)
{
if (tosocket == NULL) {
throw "ERROR";
}
this->toSocket = tosocket;
}
InputSocket *SocketConnection::getToSocket() const {return this->toSocket;}
NodeBase *SocketConnection::getFromNode() const
{
if (this->getFromSocket() == NULL) {
return NULL;
}
else {
return this->getFromSocket()->getNode();
}
}
NodeBase *SocketConnection::getToNode() const
{
if (this->getToSocket() == NULL) {
return NULL;
}
else {
return this->getToSocket()->getNode();
}
}
bool SocketConnection::isValid() const
{
if ((this->getToSocket() != NULL && this->getFromSocket() != NULL)) {
if (this->getFromNode()->isOperation() && this->getToNode()->isOperation()) {
return true;
}
}
return false;
}
bool SocketConnection::needsResolutionConversion() const
{
if (this->ignoreResizeCheck) {return false;}
NodeOperation *fromOperation = (NodeOperation*)this->getFromNode();
NodeOperation *toOperation = (NodeOperation*)this->getToNode();
if (this->toSocket->getResizeMode() == COM_SC_NO_RESIZE) {return false;}
const unsigned int fromWidth = fromOperation->getWidth();
const unsigned int fromHeight = fromOperation->getHeight();
const unsigned int toWidth = toOperation->getWidth();
const unsigned int toHeight = toOperation->getHeight();
if (fromWidth == toWidth && fromHeight == toHeight) {
return false;
}
return true;
}
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