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COM_WorkPackage.h « intern « compositor « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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/*
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * Copyright 2011, Blender Foundation.
 */

#pragma once

#ifdef WITH_CXX_GUARDEDALLOC
#  include "MEM_guardedalloc.h"
#endif

#include "COM_Enums.h"

#include "DNA_vec_types.h"

#include <functional>
#include <ostream>

namespace blender::compositor {
/* Forward Declarations. */
class ExecutionGroup;

/**
 * \brief contains data about work that can be scheduled
 * \see WorkScheduler
 */
struct WorkPackage {
  eWorkPackageType type;

  eWorkPackageState state = eWorkPackageState::NotScheduled;

  /**
   * \brief executionGroup with the operations-setup to be evaluated
   */
  ExecutionGroup *execution_group;

  /**
   * \brief number of the chunk to be executed
   */
  unsigned int chunk_number;

  /**
   * Area of the execution group that the work package calculates.
   */
  rcti rect;

  /**
   * Custom function to execute when work package type is CustomFunction.
   */
  std::function<void()> execute_fn;

  /**
   * Called when work execution is finished.
   */
  std::function<void()> executed_fn;

#ifdef WITH_CXX_GUARDEDALLOC
  MEM_CXX_CLASS_ALLOC_FUNCS("COM:WorkPackage")
#endif
};

std::ostream &operator<<(std::ostream &os, const WorkPackage &work_package);

}  // namespace blender::compositor