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/*
 * Copyright 2011, Blender Foundation.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * Contributor: 
 *		Jeroen Bakker 
 *		Monique Dewanchand
 */

#ifndef _COM_WorkScheduler_h_
#define _COM_WorkScheduler_h_

#include "COM_ExecutionGroup.h"
extern "C" {
	#include "BLI_threads.h"
}
#include "COM_WorkPackage.h"
#include "COM_defines.h"
#include "COM_Device.h"

// STATES
/** @brief states of the WorkScheduler
  * @ingroup execution
  */
typedef enum WorkSchedulerState {
	COM_WSS_UNKNOWN = -1,
	COM_WSS_INITIALIZED = 0,
	COM_WSS_STARTED = 1,
	COM_WSS_STOPPING = 2,
	COM_WSS_STOPPED = 3,
	COM_WSS_DEINITIALIZED = 4
} WorkSchedulerState;

/** @brief the workscheduler
  * @ingroup execution
  */
class WorkScheduler {

#if COM_CURRENT_THREADING_MODEL == COM_TM_QUEUE
	/**
	  * @brief are we being stopped.
	  */
	static bool isStopping();

	/**
	  * @brief main thread loop for cpudevices
	  * inside this loop new work is queried and being executed
	  */
	static void* thread_execute_cpu(void* data);

	/**
	  * @brief main thread loop for gpudevices
	  * inside this loop new work is queried and being executed
	  */
	static void* thread_execute_gpu(void* data);
#endif	
public:
	/**
	  * @brief schedule a chunk of a group to be calculated.
	  * An execution group schedules a chunk in the WorkScheduler
	  * when ExecutionGroup.isOpenCL is set the work will be handled by a OpenCLDevice
	  * otherwide the work is scheduled for an CPUDevice
	  * @see ExecutionGroup.execute 
	  * @param group the execution group
	  * @param chunkNumber the number of the chunk in the group to be executed
	  */
	static void schedule(ExecutionGroup* group, int chunkNumber);

	/**
	  * @brief initialize the WorkScheduler
	  *
	  * during initialization the mutexes are initialized.
	  * there are two mutexes (for every device type one)
	  * After mutex initialization the system is queried in order to count the number of CPUDevices and GPUDevices to be created.
	  * For every hardware thread a CPUDevice and for every OpenCL GPU device a OpenCLDevice is created.
	  * these devices are stored in a separate list (cpudevices & gpudevices)
	  */
	static void initialize();

	/**
	  * @brief deinitialize the WorkScheduler
	  * free all allocated resources
	  */
	static void deinitialize();

	/**
	  * @brief Start the execution
	  * this methods will start the WorkScheduler. Inside this method all threads are initialized.
	  * for every device a thread is created.
	  * @see initialize Initialization and query of the number of devices
	  */
	static void start(CompositorContext &context);

	/**
	  * @brief stop the execution
	  * All created thread by the start method are destroyed.
	  * @see start
	  */
	static void stop();

	/**
	  * @brief wait for all work to be completed.
	  */
	static void finish();

	/**
	  * @brief Are there OpenCL capable GPU devices initialized?
	  * the result of this method is stored in the CompositorContext
	  * A node can generate a different operation tree when OpenCLDevices exists.
	  * @see CompositorContext.getHasActiveOpenCLDevices
	  */
	static bool hasGPUDevices();
};
#endif