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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2011, Blender Foundation.
*/
#pragma once
#include "COM_ExecutionGroup.h"
#include "COM_Device.h"
#include "COM_WorkPackage.h"
#include "COM_defines.h"
namespace blender::compositor {
/** \brief the workscheduler
* \ingroup execution
*/
struct WorkScheduler {
/**
* \brief schedule a chunk of a group to be calculated.
* An execution group schedules a chunk in the WorkScheduler
* when ExecutionGroup.get_flags().open_cl is set the work will be handled by a OpenCLDevice
* otherwise the work is scheduled for an CPUDevice
* \see ExecutionGroup.execute
* \param group: the execution group
* \param chunkNumber: the number of the chunk in the group to be executed
*/
static void schedule(ExecutionGroup *group, int chunkNumber);
/**
* \brief initialize the WorkScheduler
*
* during initialization the mutexes are initialized.
* there are two mutexes (for every device type one)
* After mutex initialization the system is queried in order to count the number of CPUDevices
* and GPUDevices to be created. For every hardware thread a CPUDevice and for every OpenCL GPU
* device a OpenCLDevice is created. these devices are stored in a separate list (cpudevices &
* gpudevices)
*
* This function can be called multiple times to lazily initialize OpenCL.
*/
static void initialize(bool use_opencl, int num_cpu_threads);
/**
* \brief deinitialize the WorkScheduler
* free all allocated resources
*/
static void deinitialize();
/**
* \brief Start the execution
* this methods will start the WorkScheduler. Inside this method all threads are initialized.
* for every device a thread is created.
* \see initialize Initialization and query of the number of devices
*/
static void start(CompositorContext &context);
/**
* \brief stop the execution
* All created thread by the start method are destroyed.
* \see start
*/
static void stop();
/**
* \brief wait for all work to be completed.
*/
static void finish();
/**
* \brief Are there OpenCL capable GPU devices initialized?
* the result of this method is stored in the CompositorContext
* A node can generate a different operation tree when OpenCLDevices exists.
* \see CompositorContext.getHasActiveOpenCLDevices
*/
static bool has_gpu_devices();
static int current_thread_id();
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("COM:WorkScheduler")
#endif
};
} // namespace blender::compositor
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