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/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Jeroen Bakker
* Monique Dewanchand
*/
#include "BKE_node.h"
extern "C" {
#include "BLI_threads.h"
}
#include "COM_compositor.h"
#include "COM_ExecutionSystem.h"
#include "COM_WorkScheduler.h"
static ThreadMutex *compositorMutex;
void COM_execute(bNodeTree *editingtree, int rendering) {
if (compositorMutex == NULL) { /// TODO: move to blender startup phase
compositorMutex = new ThreadMutex();
BLI_mutex_init(compositorMutex);
WorkScheduler::initialize(); ///TODO: call workscheduler.deinitialize somewhere
}
BLI_mutex_lock(compositorMutex);
if (editingtree->test_break && editingtree->test_break(editingtree->tbh)) {
// during editing multiple calls to this method can be triggered.
// make sure one the last one will be doing the work.
BLI_mutex_unlock(compositorMutex);
return;
}
/* set progress bar to 0% and status to init compositing*/
editingtree->progress(editingtree->prh, 0.0);
editingtree->stats_draw(editingtree->sdh, (char*)"Compositing");
/* initialize execution system */
ExecutionSystem* system = new ExecutionSystem(editingtree, rendering);
system->execute();
delete system;
BLI_mutex_unlock(compositorMutex);
}
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