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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2011, Blender Foundation.
*/
#include "COM_BokehBlurNode.h"
#include "COM_BokehBlurOperation.h"
#include "COM_VariableSizeBokehBlurOperation.h"
namespace blender::compositor {
BokehBlurNode::BokehBlurNode(bNode *editor_node) : Node(editor_node)
{
/* pass */
}
void BokehBlurNode::convert_to_operations(NodeConverter &converter,
const CompositorContext &context) const
{
bNode *b_node = this->get_bnode();
NodeInput *input_size_socket = this->get_input_socket(2);
bool connected_size_socket = input_size_socket->is_linked();
const bool extend_bounds = (b_node->custom1 & CMP_NODEFLAG_BLUR_EXTEND_BOUNDS) != 0;
if ((b_node->custom1 & CMP_NODEFLAG_BLUR_VARIABLE_SIZE) && connected_size_socket) {
VariableSizeBokehBlurOperation *operation = new VariableSizeBokehBlurOperation();
operation->set_quality(context.get_quality());
operation->set_threshold(0.0f);
operation->set_max_blur(b_node->custom4);
operation->set_do_scale_size(true);
converter.add_operation(operation);
converter.map_input_socket(get_input_socket(0), operation->get_input_socket(0));
converter.map_input_socket(get_input_socket(1), operation->get_input_socket(1));
converter.map_input_socket(get_input_socket(2), operation->get_input_socket(2));
converter.map_output_socket(get_output_socket(0), operation->get_output_socket());
}
else {
BokehBlurOperation *operation = new BokehBlurOperation();
operation->set_quality(context.get_quality());
operation->set_extend_bounds(extend_bounds);
converter.add_operation(operation);
converter.map_input_socket(get_input_socket(0), operation->get_input_socket(0));
converter.map_input_socket(get_input_socket(1), operation->get_input_socket(1));
/* NOTE: on the bokeh blur operation the sockets are switched.
* for this reason the next two lines are correct. Fix for T43771. */
converter.map_input_socket(get_input_socket(2), operation->get_input_socket(3));
converter.map_input_socket(get_input_socket(3), operation->get_input_socket(2));
converter.map_output_socket(get_output_socket(0), operation->get_output_socket());
if (!connected_size_socket) {
operation->set_size(this->get_input_socket(2)->get_editor_value_float());
}
}
}
} // namespace blender::compositor
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