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/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Jeroen Bakker
* Monique Dewanchand
*/
#include "COM_BokehBlurNode.h"
#include "DNA_scene_types.h"
#include "DNA_camera_types.h"
#include "DNA_object_types.h"
#include "DNA_node_types.h"
#include "COM_ExecutionSystem.h"
#include "COM_BokehBlurOperation.h"
#include "COM_VariableSizeBokehBlurOperation.h"
#include "COM_ConvertDepthToRadiusOperation.h"
BokehBlurNode::BokehBlurNode(bNode *editorNode): Node(editorNode)
{
}
void BokehBlurNode::convertToOperations(ExecutionSystem *graph, CompositorContext * context)
{
Object *camob = context->getScene()->camera;
if (this->getInputSocket(2)->isConnected()) {
VariableSizeBokehBlurOperation *operation = new VariableSizeBokehBlurOperation();
ConvertDepthToRadiusOperation *converter = new ConvertDepthToRadiusOperation();
converter->setfStop(4.0f);
converter->setCameraObject(camob);
operation->setMaxBlur(16);
operation->setQuality(context->getQuality());
this->getInputSocket(0)->relinkConnections(operation->getInputSocket(0), true, 0, graph);
this->getInputSocket(1)->relinkConnections(operation->getInputSocket(1), true, 1, graph);
this->getInputSocket(2)->relinkConnections(converter->getInputSocket(0), true, 2, graph);
addLink(graph, converter->getOutputSocket(), operation->getInputSocket(2));
graph->addOperation(operation);
graph->addOperation(converter);
this->getOutputSocket(0)->relinkConnections(operation->getOutputSocket());
}
else {
BokehBlurOperation *operation = new BokehBlurOperation();
this->getInputSocket(0)->relinkConnections(operation->getInputSocket(0), true, 0, graph);
this->getInputSocket(1)->relinkConnections(operation->getInputSocket(1), true, 1, graph);
this->getInputSocket(3)->relinkConnections(operation->getInputSocket(2), true, 3, graph);
operation->setSize(((bNodeSocketValueFloat*)this->getInputSocket(2)->getbNodeSocket()->default_value)->value);
operation->setQuality(context->getQuality());
graph->addOperation(operation);
this->getOutputSocket(0)->relinkConnections(operation->getOutputSocket());
}
}
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