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COM_BokehBlurNode.cpp « nodes « compositor « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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/*
 * Copyright 2011, Blender Foundation.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * Contributor:
 *      Jeroen Bakker
 *      Monique Dewanchand
 */

#include "COM_BokehBlurNode.h"
#include "DNA_camera_types.h"
#include "DNA_object_types.h"
#include "DNA_node_types.h"
#include "COM_ExecutionSystem.h"
#include "COM_BokehBlurOperation.h"
#include "COM_VariableSizeBokehBlurOperation.h"
#include "COM_ConvertDepthToRadiusOperation.h"

BokehBlurNode::BokehBlurNode(bNode *editorNode) : Node(editorNode)
{
	/* pass */
}

void BokehBlurNode::convertToOperations(NodeConverter &converter, const CompositorContext &context) const
{
	bNode *b_node = this->getbNode();

	NodeInput *inputSizeSocket = this->getInputSocket(2);

	bool connectedSizeSocket = inputSizeSocket->isLinked();
	const bool extend_bounds = (b_node->custom1 & CMP_NODEFLAG_BLUR_EXTEND_BOUNDS) != 0;

	if ((b_node->custom1 & CMP_NODEFLAG_BLUR_VARIABLE_SIZE) && connectedSizeSocket) {
		VariableSizeBokehBlurOperation *operation = new VariableSizeBokehBlurOperation();
		operation->setQuality(context.getQuality());
		operation->setThreshold(0.0f);
		operation->setMaxBlur(b_node->custom4);
		operation->setDoScaleSize(true);

		converter.addOperation(operation);
		converter.mapInputSocket(getInputSocket(0), operation->getInputSocket(0));
		converter.mapInputSocket(getInputSocket(1), operation->getInputSocket(1));
		converter.mapInputSocket(getInputSocket(2), operation->getInputSocket(2));
		converter.mapOutputSocket(getOutputSocket(0), operation->getOutputSocket());
	}
	else {
		BokehBlurOperation *operation = new BokehBlurOperation();
		operation->setQuality(context.getQuality());
		operation->setExtendBounds(extend_bounds);

		converter.addOperation(operation);
		converter.mapInputSocket(getInputSocket(0), operation->getInputSocket(0));
		converter.mapInputSocket(getInputSocket(1), operation->getInputSocket(1));

		// NOTE: on the bokeh blur operation the sockets are switched.
		// for this reason the next two lines are correct.
		// Fix for T43771
		converter.mapInputSocket(getInputSocket(2), operation->getInputSocket(3));
		converter.mapInputSocket(getInputSocket(3), operation->getInputSocket(2));

		converter.mapOutputSocket(getOutputSocket(0), operation->getOutputSocket());

		if (!connectedSizeSocket) {
			operation->setSize(this->getInputSocket(2)->getEditorValueFloat());
		}
	}
}